comparison mixer/tutorial.txt @ 523:3a3807dcf57f

Minor tutorial.txt update.
author Ryan C. Gordon <icculus@icculus.org>
date Mon, 06 Aug 2007 09:40:31 +0000
parents 15a540505a02
children
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522:205a9b400da2 523:3a3807dcf57f
536 adding cinematics/cut-scenes to your program, or perhaps when it's safe for 536 adding cinematics/cut-scenes to your program, or perhaps when it's safe for
537 characters to speak again (it's strange when one actor is speaking two 537 characters to speak again (it's strange when one actor is speaking two
538 overlapping lines of dialogue, for example). 538 overlapping lines of dialogue, for example).
539 539
540 540
541 Hardcore #6: Your suggestion here! 541 Hardcore #6: Procedural samples.
542 !!! WRITEME: Hook up a RAW Sound_Sample to a RWOPS that generates sound on
543 !!! WRITEME: read, so you can mix in a procedural sample instead of just
544 !!! WRITEME: pre/post mixing.
545
546
547
548 Hardcore #7: Your suggestion here!
542 549
543 The goal is to try and make audio work fairly painless for the game developer, 550 The goal is to try and make audio work fairly painless for the game developer,
544 which means that if there is a good way to generalize functionality into the 551 which means that if there is a good way to generalize functionality into the
545 mixer layer, we probably should. Comments are welcome! 552 mixer layer, we probably should. Comments are welcome!
546 553