comparison INSTALL @ 248:effbf695ba58

Updated.
author Ryan C. Gordon <icculus@icculus.org>
date Tue, 05 Feb 2002 20:47:30 +0000
parents 4a8d627a2326
children 6e1ee1f5be1b
comparison
equal deleted inserted replaced
247:654f4f66b757 248:effbf695ba58
1 Building is very easy. 1 Building is pretty easy. Please read README, too, as it duplicates and
2 expands upon much of this information.
2 3
3 4
4 ALL PLATFORMS: 5 ALL PLATFORMS:
5 6
6 Please understand your rights and mine: read the text file COPYING in the root 7 Please understand your rights and mine: read the text file COPYING in the root
26 27
27 This should work for most Unix-style systems, including Linux, *BSD, BeOS, and 28 This should work for most Unix-style systems, including Linux, *BSD, BeOS, and
28 MacOS X. Reports of success and failure are welcome. 29 MacOS X. Reports of success and failure are welcome.
29 30
30 31
32 MacOS 9:
33 CWProject.sit contains project files for CodeWarrior 5.0 and above. Unpack
34 this into the root of the SDL_sound folder.
35
36
37 MacOS X command line tools:
38 You can use the "UNIX" instructions above if you like the command line tools.
39
40
41 MacOS X PowerBuilder:
42 If you prefer to use PowerBuilder, download this file:
43 http://icculus.org/SDL_sound/downloads/PBProjects.tar.gz
44 ...and unpack it in the root of the SDL_sound folder. This archive contains
45 several external libraries you would have to download/install manually if you
46 used the command line tools (these libraries are for extra decoders, and are
47 NOT required for SDL_sound to function...however, without them, the number of
48 sound formats you can decode is reduced.)
49
50
31 WIN32: 51 WIN32:
32 Download http://icculus.org/SDL_sound/downloads/SDL_sound_win32.zip ... 52 Download http://icculus.org/SDL_sound/downloads/SDL_sound_win32.zip ...
33 Unzip that file in the root of the source directory. That will give you 53 Unzip that file in the root of the source directory. That will give you
34 some needed external libraries, and Visual C++ project files. Use the 54 some needed external libraries, and Visual C++ project files. Use the
35 project files to compile. 55 project files to compile.