Mercurial > SDL_sound_CoreAudio
comparison INSTALL @ 248:effbf695ba58
Updated.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Tue, 05 Feb 2002 20:47:30 +0000 |
parents | 4a8d627a2326 |
children | 6e1ee1f5be1b |
comparison
equal
deleted
inserted
replaced
247:654f4f66b757 | 248:effbf695ba58 |
---|---|
1 Building is very easy. | 1 Building is pretty easy. Please read README, too, as it duplicates and |
2 expands upon much of this information. | |
2 | 3 |
3 | 4 |
4 ALL PLATFORMS: | 5 ALL PLATFORMS: |
5 | 6 |
6 Please understand your rights and mine: read the text file COPYING in the root | 7 Please understand your rights and mine: read the text file COPYING in the root |
26 | 27 |
27 This should work for most Unix-style systems, including Linux, *BSD, BeOS, and | 28 This should work for most Unix-style systems, including Linux, *BSD, BeOS, and |
28 MacOS X. Reports of success and failure are welcome. | 29 MacOS X. Reports of success and failure are welcome. |
29 | 30 |
30 | 31 |
32 MacOS 9: | |
33 CWProject.sit contains project files for CodeWarrior 5.0 and above. Unpack | |
34 this into the root of the SDL_sound folder. | |
35 | |
36 | |
37 MacOS X command line tools: | |
38 You can use the "UNIX" instructions above if you like the command line tools. | |
39 | |
40 | |
41 MacOS X PowerBuilder: | |
42 If you prefer to use PowerBuilder, download this file: | |
43 http://icculus.org/SDL_sound/downloads/PBProjects.tar.gz | |
44 ...and unpack it in the root of the SDL_sound folder. This archive contains | |
45 several external libraries you would have to download/install manually if you | |
46 used the command line tools (these libraries are for extra decoders, and are | |
47 NOT required for SDL_sound to function...however, without them, the number of | |
48 sound formats you can decode is reduced.) | |
49 | |
50 | |
31 WIN32: | 51 WIN32: |
32 Download http://icculus.org/SDL_sound/downloads/SDL_sound_win32.zip ... | 52 Download http://icculus.org/SDL_sound/downloads/SDL_sound_win32.zip ... |
33 Unzip that file in the root of the source directory. That will give you | 53 Unzip that file in the root of the source directory. That will give you |
34 some needed external libraries, and Visual C++ project files. Use the | 54 some needed external libraries, and Visual C++ project files. Use the |
35 project files to compile. | 55 project files to compile. |