Mercurial > SDL_sound_CoreAudio
comparison CHANGELOG @ 238:d8247b97b010
Updated.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sat, 19 Jan 2002 23:33:03 +0000 |
parents | 156df33fd7fc |
children | ff6e66f54ece |
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237:ceadd952319a | 238:d8247b97b010 |
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2 * CHANGELOG. | 2 * CHANGELOG. |
3 */ | 3 */ |
4 | 4 |
5 01192001 - Torbjörn sent in patches implementing the rewind method for the | 5 01192001 - Torbjörn sent in patches implementing the rewind method for the |
6 rest of the decoders except shn.c, for which I added a kludged | 6 rest of the decoders except shn.c, for which I added a kludged |
7 implementation. Added more info to the README. | 7 implementation. Added more info to the README. Hunted down the |
8 reason why SMPEG can't decode before calling SDL_OpenAudio(), and | |
9 it can't be fixed without a change to SMPEG (not MY fault! :) ). | |
10 Made ModPlug take priority over MikMod when selecting a decoder. | |
11 Mutex-protected the internal samples list, and fixed some bugs in | |
12 the management of that list. Changed some stuff to use uniform | |
13 coding conventions. | |
8 01182001 - SDL_sound/playsound builds and runs on BeOS now. Fixed an assertion | 14 01182001 - SDL_sound/playsound builds and runs on BeOS now. Fixed an assertion |
9 bug I introduced yesterday. | 15 bug I introduced yesterday. |
10 01172002 - Implemented Sound_Rewind(), and added a --loop command line to | 16 01172002 - Implemented Sound_Rewind(), and added a --loop command line to |
11 playsound for testing. Rewrote the audio callback to handle looping | 17 playsound for testing. Rewrote the audio callback to handle looping |
12 with both predecoded and streamed samples. Most of the decoders | 18 with both predecoded and streamed samples. Most of the decoders |