Mercurial > SDL_sound_CoreAudio
diff CHANGELOG @ 238:d8247b97b010
Updated.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sat, 19 Jan 2002 23:33:03 +0000 |
parents | 156df33fd7fc |
children | ff6e66f54ece |
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--- a/CHANGELOG Sat Jan 19 23:31:19 2002 +0000 +++ b/CHANGELOG Sat Jan 19 23:33:03 2002 +0000 @@ -4,7 +4,13 @@ 01192001 - Torbjörn sent in patches implementing the rewind method for the rest of the decoders except shn.c, for which I added a kludged - implementation. Added more info to the README. + implementation. Added more info to the README. Hunted down the + reason why SMPEG can't decode before calling SDL_OpenAudio(), and + it can't be fixed without a change to SMPEG (not MY fault! :) ). + Made ModPlug take priority over MikMod when selecting a decoder. + Mutex-protected the internal samples list, and fixed some bugs in + the management of that list. Changed some stuff to use uniform + coding conventions. 01182001 - SDL_sound/playsound builds and runs on BeOS now. Fixed an assertion bug I introduced yesterday. 01172002 - Implemented Sound_Rewind(), and added a --loop command line to