Mercurial > SDL_sound_CoreAudio
comparison TODO @ 218:cbd5e308f12d
Updated.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sun, 13 Jan 2002 21:51:04 +0000 |
parents | 9bafd3e8276e |
children | ef72f3c490e7 |
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217:9bab949e2318 | 218:cbd5e308f12d |
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12 - Handle compression and other chunks in AIFF-C files. | 12 - Handle compression and other chunks in AIFF-C files. |
13 - Cleanup up VOC decoder (seems messy to me). | 13 - Cleanup up VOC decoder (seems messy to me). |
14 - Rename "test" directory to "playsound". | 14 - Rename "test" directory to "playsound". |
15 - Have default make build playsound, and make install install it. | 15 - Have default make build playsound, and make install install it. |
16 - Make some of the SNDDBG() strings more uniform. | 16 - Make some of the SNDDBG() strings more uniform. |
17 - Shrink buffer in Sound_DecodeAll to fit exact size of sample after decoding. | |
18 - Make Sound_SetError() and Sound_GetError() use their own buffers, so they | |
19 don't piddle over SDL errors, and vice-versa. | |
20 - Run through ElectricFence, dmalloc, etc... | 17 - Run through ElectricFence, dmalloc, etc... |
18 - Verify thread safety. SDL_sound should be fully reentrant right now, with | |
19 the exception of Sound_NewSample*()...starting two sounds at once can cause | |
20 the internal linked list of currently-decoding samples to scramble. | |
21 | 21 |
22 Decoders to implement: | 22 Decoders to implement: |
23 - .CDA (Does this need specific decoding? Or is a RWops needed?) | 23 - .CDA (Does this need specific decoding? Or is a RWops needed?) |
24 - An mpglib MP3 decoder? (or backend mpglib into SMPEG?) | 24 - An mpglib MP3 decoder? (or backend mpglib into SMPEG?) |
25 - ...and more... | 25 - ...and more... |