Mercurial > SDL_sound_CoreAudio
comparison INSTALL @ 264:abe472572e38
Updated.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Fri, 22 Feb 2002 08:58:38 +0000 |
parents | 6e1ee1f5be1b |
children | 4a2cd7d4aa06 |
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263:cde06af563f7 | 264:abe472572e38 |
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10 The best documentation for the SDL_sound API is SDL_sound.h. It is VERY | 10 The best documentation for the SDL_sound API is SDL_sound.h. It is VERY |
11 heavily commented, and makes an excellent, in-depth reference to all the | 11 heavily commented, and makes an excellent, in-depth reference to all the |
12 functions. | 12 functions. |
13 | 13 |
14 | 14 |
15 UNIX: | 15 Unix: |
16 (If you pulled the source from CVS), run ./bootstrap | 16 (If you pulled the source from CVS), run ./bootstrap |
17 | 17 |
18 run ./configure --help, and see if there's any options you need. Rerun | 18 run ./configure --help, and see if there's any options you need. Rerun |
19 configure with those options. If this is confusing to you, just run | 19 configure with those options. If this is confusing to you, just run |
20 ./configure with no options: the defaults are generally decent, and | 20 ./configure with no options: the defaults are generally decent, and |
35 | 35 |
36 MacOS X command line tools: | 36 MacOS X command line tools: |
37 You can use the "UNIX" instructions above if you like the command line tools. | 37 You can use the "UNIX" instructions above if you like the command line tools. |
38 | 38 |
39 | 39 |
40 MacOS X PowerBuilder: | 40 MacOS X Project Builder: |
41 If you prefer to use PowerBuilder, download this file: | 41 If you prefer to use Project Builder, download this file: |
42 http://icculus.org/SDL_sound/downloads/PBProjects.tar.gz | 42 http://icculus.org/SDL_sound/downloads/PBProjects.tar.gz |
43 ...and unpack it in the root of the SDL_sound folder. This archive contains | 43 ...and unpack it in the root of the SDL_sound folder. This archive contains |
44 several external libraries you would have to download/install manually if you | 44 several external libraries you would have to download/install manually if you |
45 used the command line tools (these libraries are for extra decoders, and are | 45 used the command line tools (these libraries are for extra decoders, and are |
46 NOT required for SDL_sound to function...however, without them, the number of | 46 NOT required for SDL_sound to function...however, without them, the number of |
47 sound formats you can decode is reduced.) | 47 sound formats you can decode is reduced.) |
48 | |
49 | |
50 BeOS: | |
51 You can use the "UNIX" instructions above, too. | |
48 | 52 |
49 | 53 |
50 Win32 Visual C: | 54 Win32 Visual C: |
51 For Visual C, download | 55 For Visual C, download |
52 http://icculus.org/SDL_sound/downloads/sdl_sound_visualc_srcs.zip | 56 http://icculus.org/SDL_sound/downloads/sdl_sound_visualc_srcs.zip |
59 Win32 Cygwin: | 63 Win32 Cygwin: |
60 Cygwin users can try their luck with the Unix build instructions in this | 64 Cygwin users can try their luck with the Unix build instructions in this |
61 tarball instead. | 65 tarball instead. |
62 | 66 |
63 | 67 |
64 | |
65 If building is successful, there will be a shared library and a binary | 68 If building is successful, there will be a shared library and a binary |
66 called "playsound". | 69 called "playsound". |
67 | 70 |
68 | 71 |
69 | 72 |