comparison INSTALL @ 264:abe472572e38

Updated.
author Ryan C. Gordon <icculus@icculus.org>
date Fri, 22 Feb 2002 08:58:38 +0000
parents 6e1ee1f5be1b
children 4a2cd7d4aa06
comparison
equal deleted inserted replaced
263:cde06af563f7 264:abe472572e38
10 The best documentation for the SDL_sound API is SDL_sound.h. It is VERY 10 The best documentation for the SDL_sound API is SDL_sound.h. It is VERY
11 heavily commented, and makes an excellent, in-depth reference to all the 11 heavily commented, and makes an excellent, in-depth reference to all the
12 functions. 12 functions.
13 13
14 14
15 UNIX: 15 Unix:
16 (If you pulled the source from CVS), run ./bootstrap 16 (If you pulled the source from CVS), run ./bootstrap
17 17
18 run ./configure --help, and see if there's any options you need. Rerun 18 run ./configure --help, and see if there's any options you need. Rerun
19 configure with those options. If this is confusing to you, just run 19 configure with those options. If this is confusing to you, just run
20 ./configure with no options: the defaults are generally decent, and 20 ./configure with no options: the defaults are generally decent, and
35 35
36 MacOS X command line tools: 36 MacOS X command line tools:
37 You can use the "UNIX" instructions above if you like the command line tools. 37 You can use the "UNIX" instructions above if you like the command line tools.
38 38
39 39
40 MacOS X PowerBuilder: 40 MacOS X Project Builder:
41 If you prefer to use PowerBuilder, download this file: 41 If you prefer to use Project Builder, download this file:
42 http://icculus.org/SDL_sound/downloads/PBProjects.tar.gz 42 http://icculus.org/SDL_sound/downloads/PBProjects.tar.gz
43 ...and unpack it in the root of the SDL_sound folder. This archive contains 43 ...and unpack it in the root of the SDL_sound folder. This archive contains
44 several external libraries you would have to download/install manually if you 44 several external libraries you would have to download/install manually if you
45 used the command line tools (these libraries are for extra decoders, and are 45 used the command line tools (these libraries are for extra decoders, and are
46 NOT required for SDL_sound to function...however, without them, the number of 46 NOT required for SDL_sound to function...however, without them, the number of
47 sound formats you can decode is reduced.) 47 sound formats you can decode is reduced.)
48
49
50 BeOS:
51 You can use the "UNIX" instructions above, too.
48 52
49 53
50 Win32 Visual C: 54 Win32 Visual C:
51 For Visual C, download 55 For Visual C, download
52 http://icculus.org/SDL_sound/downloads/sdl_sound_visualc_srcs.zip 56 http://icculus.org/SDL_sound/downloads/sdl_sound_visualc_srcs.zip
59 Win32 Cygwin: 63 Win32 Cygwin:
60 Cygwin users can try their luck with the Unix build instructions in this 64 Cygwin users can try their luck with the Unix build instructions in this
61 tarball instead. 65 tarball instead.
62 66
63 67
64
65 If building is successful, there will be a shared library and a binary 68 If building is successful, there will be a shared library and a binary
66 called "playsound". 69 called "playsound".
67 70
68 71
69 72