Mercurial > SDL_sound_CoreAudio
comparison TODO @ 169:a1255c02bab1
Updated.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Mon, 26 Nov 2001 04:41:18 +0000 |
parents | f7d65df4383a |
children | bded4e43ae73 |
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168:87b00f023710 | 169:a1255c02bab1 |
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15 - Cleanup up VOC decoder (seems messy to me). | 15 - Cleanup up VOC decoder (seems messy to me). |
16 - Change SMPEG's URL to point to lokigames.com. | 16 - Change SMPEG's URL to point to lokigames.com. |
17 - Rename "test" directory to "playsound". | 17 - Rename "test" directory to "playsound". |
18 - Have default make build playsound, and make install install it. | 18 - Have default make build playsound, and make install install it. |
19 - Make some of the SNDDBG() strings more uniform. | 19 - Make some of the SNDDBG() strings more uniform. |
20 - SMPEG only works after calling SDL_OpenAudio(). Why? | |
21 - Shrink buffer in Sound_DecodeAll to fit exact size of sample after decoding. | |
20 | 22 |
21 Decoders to implement: | 23 Decoders to implement: |
22 - .MID | 24 - .MID |
23 - .CDA (Does this need specific decoding? Or is a RWops needed?) | 25 - .CDA (Does this need specific decoding? Or is a RWops needed?) |
24 - .AU | 26 - .AU |