Mercurial > SDL_sound_CoreAudio
comparison VisualC/README.txt @ 438:72ccb2916418
Initial add.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sun, 12 Jan 2003 21:11:15 +0000 |
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1 README | |
2 2002/12/23 | |
3 | |
4 This directory contains a Project Workspace for Visual Studio 6. | |
5 It is based off the code in the CVS after the 1.0.0 release (1.0.1?). | |
6 | |
7 | |
8 This project has options to build a DLL or static library and | |
9 build playsound (dynamic or static). This project mimics the | |
10 original pre-1.0.0 version which no longer works with the current | |
11 code. | |
12 | |
13 Unlike the former package, this one contains no binaries. This | |
14 will allow this project to be included in the main SDL_sound | |
15 source code. You will be responsible for finding the binaries | |
16 you need for each decoder. We have attempted to provide a | |
17 Support pack which contains the binaries built and tested with. | |
18 However, many of the binaries become quickly outdated so | |
19 you may not want to depend too heavily on the Support pack. | |
20 | |
21 If you need the binaries, you should either copy the files to your | |
22 default VisualC++ directories (both headers and libraries), or add | |
23 them to your search paths, either through the Project Settings for | |
24 Include and Link paths or through the global settings | |
25 (Tools->Options->Directories in VC6). You need to do it both for the | |
26 header files (includes) and library files. To run your final | |
27 executables, you will need the DLL files in the local path | |
28 or one of your Windows main DLL search paths. | |
29 | |
30 | |
31 Issues: | |
32 | |
33 The static playsound really isn't static. You still need the | |
34 dlls for each of the codecs. You will have to tweak the project to | |
35 build a true static binary and will probably require you to have | |
36 static versions of all the decoder libraries. | |
37 | |
38 | |
39 | |
40 | |
41 Eric Wing <ewing2121@yahoo.com> | |
42 Joshua Quick <jquick@golighthouse.com> |