Mercurial > SDL_sound_CoreAudio
comparison README @ 319:4a2cd7d4aa06
Updated.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Mon, 29 Apr 2002 06:02:34 +0000 |
parents | abe472572e38 |
children | 41412aa092d1 |
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318:df024df56996 | 319:4a2cd7d4aa06 |
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24 libvorbis (used to decode OGGs): http://www.xiph.org/ogg/vorbis/ | 24 libvorbis (used to decode OGGs): http://www.xiph.org/ogg/vorbis/ |
25 libFLAC (used to decode FLACs): http://flac.sourceforge.net/ | 25 libFLAC (used to decode FLACs): http://flac.sourceforge.net/ |
26 libModPlug (used to decode MODs, etc): http://modplug-xmms.sourceforge.net/ | 26 libModPlug (used to decode MODs, etc): http://modplug-xmms.sourceforge.net/ |
27 libMikMod (used to decode MODs, etc, too): http://www.mikmod.org/ | 27 libMikMod (used to decode MODs, etc, too): http://www.mikmod.org/ |
28 | 28 |
29 Experimental QuickTime support for the Mac is included, but has not been | |
30 integrated with the build system, and probably doesn't work with | |
31 QuickTime for Windows. | |
32 | |
29 These external libraries are OPTIONAL. SDL_sound will build and function | 33 These external libraries are OPTIONAL. SDL_sound will build and function |
30 without them, but various sound file formats are not supported unless these | 34 without them, but various sound file formats are not supported unless these |
31 libraries are available. Unless explicitly disabled during initial build | 35 libraries are available. Unless explicitly disabled during initial build |
32 configuration, SDL_sound always supports these file formats internally: | 36 configuration, SDL_sound always supports these file formats internally: |
33 | 37 |
48 sdlsound-subscribe@icculus.org. This is the best way to get in touch with | 52 sdlsound-subscribe@icculus.org. This is the best way to get in touch with |
49 SDL_sound developers. | 53 SDL_sound developers. |
50 | 54 |
51 --ryan. (icculus@clutteredmind.org) | 55 --ryan. (icculus@clutteredmind.org) |
52 | 56 |
57 |