comparison README @ 319:4a2cd7d4aa06

Updated.
author Ryan C. Gordon <icculus@icculus.org>
date Mon, 29 Apr 2002 06:02:34 +0000
parents abe472572e38
children 41412aa092d1
comparison
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318:df024df56996 319:4a2cd7d4aa06
24 libvorbis (used to decode OGGs): http://www.xiph.org/ogg/vorbis/ 24 libvorbis (used to decode OGGs): http://www.xiph.org/ogg/vorbis/
25 libFLAC (used to decode FLACs): http://flac.sourceforge.net/ 25 libFLAC (used to decode FLACs): http://flac.sourceforge.net/
26 libModPlug (used to decode MODs, etc): http://modplug-xmms.sourceforge.net/ 26 libModPlug (used to decode MODs, etc): http://modplug-xmms.sourceforge.net/
27 libMikMod (used to decode MODs, etc, too): http://www.mikmod.org/ 27 libMikMod (used to decode MODs, etc, too): http://www.mikmod.org/
28 28
29 Experimental QuickTime support for the Mac is included, but has not been
30 integrated with the build system, and probably doesn't work with
31 QuickTime for Windows.
32
29 These external libraries are OPTIONAL. SDL_sound will build and function 33 These external libraries are OPTIONAL. SDL_sound will build and function
30 without them, but various sound file formats are not supported unless these 34 without them, but various sound file formats are not supported unless these
31 libraries are available. Unless explicitly disabled during initial build 35 libraries are available. Unless explicitly disabled during initial build
32 configuration, SDL_sound always supports these file formats internally: 36 configuration, SDL_sound always supports these file formats internally:
33 37
48 sdlsound-subscribe@icculus.org. This is the best way to get in touch with 52 sdlsound-subscribe@icculus.org. This is the best way to get in touch with
49 SDL_sound developers. 53 SDL_sound developers.
50 54
51 --ryan. (icculus@clutteredmind.org) 55 --ryan. (icculus@clutteredmind.org)
52 56
57