Mercurial > SDL_sound_CoreAudio
comparison INSTALL @ 416:41412aa092d1
Added Borland C++ info, other revisions.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Thu, 22 Aug 2002 10:06:29 +0000 |
parents | 7e49f4901ceb |
children | 50bb9a6cebfe |
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415:f873032918b1 | 416:41412aa092d1 |
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9 | 9 |
10 The best documentation for the SDL_sound API is SDL_sound.h. It is VERY | 10 The best documentation for the SDL_sound API is SDL_sound.h. It is VERY |
11 heavily commented, and makes an excellent, in-depth reference to all the | 11 heavily commented, and makes an excellent, in-depth reference to all the |
12 functions. The official API reference is generated from this file with | 12 functions. The official API reference is generated from this file with |
13 a program called "Doxygen" (http://www.doxygen.org/) | 13 a program called "Doxygen" (http://www.doxygen.org/) |
14 | |
15 | |
16 Borland C++ Builder for Linux (Kylix 3): | |
17 Unzip the "borland.zip" file in the root of the source tree and use the | |
18 project files in the newly-created Borland/k3 directory. Makefiles for the | |
19 command line compiler are in Borland/freebcc ... | |
14 | 20 |
15 | 21 |
16 Unix: | 22 Unix: |
17 (If you pulled the source from CVS), run ./bootstrap | 23 (If you pulled the source from CVS), run ./bootstrap |
18 | 24 |
64 Win32 Cygwin: | 70 Win32 Cygwin: |
65 Cygwin users can try their luck with the Unix build instructions in this | 71 Cygwin users can try their luck with the Unix build instructions in this |
66 tarball instead. | 72 tarball instead. |
67 | 73 |
68 | 74 |
75 Win32 Borland C++ Builder 6: | |
76 Unzip the "borland.zip" file in the root of the source tree and use the | |
77 project files in the newly-created Borland/bcb6 directory. Makefiles for the | |
78 command line compiler are in Borland/freebcc ... these are unmaintained, and | |
79 you will need to go find the external libraries you want to use (those that | |
80 wish to maintain these project files should contact me). | |
81 | |
82 | |
69 If building is successful, there will be a shared library and a binary | 83 If building is successful, there will be a shared library and a binary |
70 called "playsound". | 84 called "playsound". |
71 | 85 |
72 | 86 |
73 Windows CE (Microsoft PocketPC): | 87 Windows CE (Microsoft PocketPC): |