Mercurial > SDL_sound_CoreAudio
comparison README @ 239:30e21a90f3b1
Updated.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sun, 20 Jan 2002 21:24:17 +0000 |
parents | 34000a50353b |
children | effbf695ba58 |
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238:d8247b97b010 | 239:30e21a90f3b1 |
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1 SDL_sound. An abstract soundfile decoder. | 1 SDL_sound. An abstract soundfile decoder. |
2 | 2 |
3 Check here, until I get to write more of this README: | 3 Check here, until I get to write more of this README: |
4 http://icculus.org/SDL_sound/ | 4 http://icculus.org/SDL_sound/ |
5 | 5 |
6 SDL_sound _REQUIRES_ Simple Directmedia Layer (SDL) to function, and cannot | |
7 be built without it. You can get SDL from http://www.libsdl.org/. SDL_sound | |
8 has only been tried with the SDL 1.2 series, but may work on older versions. | |
9 Reports of success or failure are welcome. | |
10 | |
6 Some optional external libraries that SDL_sound can use and where to find them: | 11 Some optional external libraries that SDL_sound can use and where to find them: |
7 SMPEG (used to decode MP3s): http://www.lokigames.com/development/smpeg.php3 | 12 SMPEG (used to decode MP3s): http://www.lokigames.com/development/smpeg.php3 |
8 libvorbis (used to decode OGGs): http://www.xiph.org/ogg/vorbis/ | 13 libvorbis (used to decode OGGs): http://www.xiph.org/ogg/vorbis/ |
9 libFLAC (used to decode FLACs): http://flac.sourceforge.net/ | 14 libFLAC (used to decode FLACs): http://flac.sourceforge.net/ |
10 libModPlug (used to decode MODs, etc): http://modplug-xmms.sourceforge.net/ | 15 libModPlug (used to decode MODs, etc): http://modplug-xmms.sourceforge.net/ |
11 libMikMod (used to decode MODs, etc, too): http://www.mikmod.org/ | 16 libMikMod (used to decode MODs, etc, too): http://www.mikmod.org/ |
12 | 17 |
13 These external libraries are OPTIONAL. SDL_sound will build and function | 18 These external libraries are OPTIONAL. SDL_sound will build and function |
14 without them, but various sound file formats are not supported unless these | 19 without them, but various sound file formats are not supported unless these |
15 libraries are available. Unless explicitly disabled during initial build | 20 libraries are available. Unless explicitly disabled during initial build |
16 configuration, SDL_sound always supports these file formats: | 21 configuration, SDL_sound always supports these file formats internally: |
17 | 22 |
18 Microsoft .WAV files (uncompressed and MS-ADPCM encoded). | 23 - Microsoft .WAV files (uncompressed and MS-ADPCM encoded). |
19 Creative Labs .VOC files | 24 - Creative Labs .VOC files |
20 Shorten (.SHN) files | 25 - Shorten (.SHN) files |
21 Audio Interchange format (AIFF) files | 26 - Audio Interchange format (AIFF) files |
22 Sun Audio (.AU) files | 27 - Sun Audio (.AU) files |
23 MIDI files | 28 - MIDI files |
24 Raw waveform data | 29 - Raw waveform data |
25 | 30 |
26 | 31 |
27 Building/Installing: | 32 Building/Installing: |
28 | 33 |
29 Unix, BeOS, MacOS X, BSD users: | 34 Linux, Unix, BeOS, MacOS X, BSD users: |
30 If you pulled from CVS, run "./bootstrap" first. | 35 If you pulled from CVS, run "./bootstrap" first. |
31 Then, run ./configure with your favorite options, "make", "make install". | 36 Then, run ./configure with your favorite options, "make", "make install". |
32 | 37 |
33 Win32 users: | 38 Win32 users: |
34 Download http://icculus.org/SDL_sound/downloads/SDL_sound_win32.zip and | 39 Download http://icculus.org/SDL_sound/downloads/SDL_sound_win32.zip and |