comparison README @ 239:30e21a90f3b1

Updated.
author Ryan C. Gordon <icculus@icculus.org>
date Sun, 20 Jan 2002 21:24:17 +0000
parents 34000a50353b
children effbf695ba58
comparison
equal deleted inserted replaced
238:d8247b97b010 239:30e21a90f3b1
1 SDL_sound. An abstract soundfile decoder. 1 SDL_sound. An abstract soundfile decoder.
2 2
3 Check here, until I get to write more of this README: 3 Check here, until I get to write more of this README:
4 http://icculus.org/SDL_sound/ 4 http://icculus.org/SDL_sound/
5 5
6 SDL_sound _REQUIRES_ Simple Directmedia Layer (SDL) to function, and cannot
7 be built without it. You can get SDL from http://www.libsdl.org/. SDL_sound
8 has only been tried with the SDL 1.2 series, but may work on older versions.
9 Reports of success or failure are welcome.
10
6 Some optional external libraries that SDL_sound can use and where to find them: 11 Some optional external libraries that SDL_sound can use and where to find them:
7 SMPEG (used to decode MP3s): http://www.lokigames.com/development/smpeg.php3 12 SMPEG (used to decode MP3s): http://www.lokigames.com/development/smpeg.php3
8 libvorbis (used to decode OGGs): http://www.xiph.org/ogg/vorbis/ 13 libvorbis (used to decode OGGs): http://www.xiph.org/ogg/vorbis/
9 libFLAC (used to decode FLACs): http://flac.sourceforge.net/ 14 libFLAC (used to decode FLACs): http://flac.sourceforge.net/
10 libModPlug (used to decode MODs, etc): http://modplug-xmms.sourceforge.net/ 15 libModPlug (used to decode MODs, etc): http://modplug-xmms.sourceforge.net/
11 libMikMod (used to decode MODs, etc, too): http://www.mikmod.org/ 16 libMikMod (used to decode MODs, etc, too): http://www.mikmod.org/
12 17
13 These external libraries are OPTIONAL. SDL_sound will build and function 18 These external libraries are OPTIONAL. SDL_sound will build and function
14 without them, but various sound file formats are not supported unless these 19 without them, but various sound file formats are not supported unless these
15 libraries are available. Unless explicitly disabled during initial build 20 libraries are available. Unless explicitly disabled during initial build
16 configuration, SDL_sound always supports these file formats: 21 configuration, SDL_sound always supports these file formats internally:
17 22
18 Microsoft .WAV files (uncompressed and MS-ADPCM encoded). 23 - Microsoft .WAV files (uncompressed and MS-ADPCM encoded).
19 Creative Labs .VOC files 24 - Creative Labs .VOC files
20 Shorten (.SHN) files 25 - Shorten (.SHN) files
21 Audio Interchange format (AIFF) files 26 - Audio Interchange format (AIFF) files
22 Sun Audio (.AU) files 27 - Sun Audio (.AU) files
23 MIDI files 28 - MIDI files
24 Raw waveform data 29 - Raw waveform data
25 30
26 31
27 Building/Installing: 32 Building/Installing:
28 33
29 Unix, BeOS, MacOS X, BSD users: 34 Linux, Unix, BeOS, MacOS X, BSD users:
30 If you pulled from CVS, run "./bootstrap" first. 35 If you pulled from CVS, run "./bootstrap" first.
31 Then, run ./configure with your favorite options, "make", "make install". 36 Then, run ./configure with your favorite options, "make", "make install".
32 37
33 Win32 users: 38 Win32 users:
34 Download http://icculus.org/SDL_sound/downloads/SDL_sound_win32.zip and 39 Download http://icculus.org/SDL_sound/downloads/SDL_sound_win32.zip and