Mercurial > SDL_sound_CoreAudio
annotate decoders/skeleton.c @ 198:f9a752f41ab6
Updated.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Fri, 04 Jan 2002 06:36:06 +0000 |
parents | 47cc2de2ae36 |
children | c9772a9f5271 |
rev | line source |
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16 | 1 /* |
2 * SDL_sound -- An abstract sound format decoding API. | |
3 * Copyright (C) 2001 Ryan C. Gordon. | |
4 * | |
5 * This library is free software; you can redistribute it and/or | |
6 * modify it under the terms of the GNU Lesser General Public | |
7 * License as published by the Free Software Foundation; either | |
8 * version 2.1 of the License, or (at your option) any later version. | |
9 * | |
10 * This library is distributed in the hope that it will be useful, | |
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 * Lesser General Public License for more details. | |
14 * | |
15 * You should have received a copy of the GNU Lesser General Public | |
16 * License along with this library; if not, write to the Free Software | |
17 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 */ | |
19 | |
20 /* | |
21 * FMT decoder for SDL_sound. | |
22 * | |
23 * This driver handles FMT audio data. Blahblahblah... The author should | |
24 * have done a search and replace on "fmt" and "FMT" and changed this | |
25 * comment. This is the default comment in the skeleton decoder file... | |
26 * | |
184
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27 * Please see the file COPYING in the source's root directory. |
16 | 28 * |
29 * This file written by Ryan C. Gordon. (icculus@clutteredmind.org) | |
30 */ | |
31 | |
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32 #error DO NOT COMPILE THIS. |
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33 #error This is an example decoder skeleton. |
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34 #error You should base your code on this file, and remove these error lines |
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35 #error from your version. |
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36 |
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37 #if HAVE_CONFIG_H |
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38 # include <config.h> |
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39 #endif |
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40 |
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41 #ifdef SOUND_SUPPORTS_FMT |
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42 |
16 | 43 #include <stdio.h> |
44 #include <stdlib.h> | |
45 #include <string.h> | |
46 #include <assert.h> | |
47 | |
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48 #include "SDL_sound.h" |
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49 |
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50 #define __SDL_SOUND_INTERNAL__ |
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51 #include "SDL_sound_internal.h" |
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52 |
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53 static int FMT_init(void); |
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54 static void FMT_quit(void); |
16 | 55 static int FMT_open(Sound_Sample *sample, const char *ext); |
56 static void FMT_close(Sound_Sample *sample); | |
57 static Uint32 FMT_read(Sound_Sample *sample); | |
58 | |
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59 static const char *extensions_fmt[] = { "FMT", NULL }; |
16 | 60 const Sound_DecoderFunctions __Sound_DecoderFunctions_FMT = |
61 { | |
62 { | |
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63 extensions_fmt, |
16 | 64 "FMT audio format description", |
65 "Ryan C. Gordon <icculus@clutteredmind.org>", | |
66 "http://www.icculus.org/SDL_sound/" | |
67 }, | |
68 | |
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69 FMT_init, /* init() method */ |
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70 FMT_quit, /* quit() method */ |
16 | 71 FMT_open, /* open() method */ |
72 FMT_close, /* close() method */ | |
73 FMT_read /* read() method */ | |
74 }; | |
75 | |
76 | |
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77 static int FMT_init(void) |
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78 { |
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79 /* do any global decoder/library initialization you need here. */ |
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80 |
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81 return(1); /* initialization successful. */ |
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82 } /* FMT_init */ |
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83 |
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84 |
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85 static void FMT_quit(void) |
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86 { |
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87 /* do any global decoder/library cleanup you need here. */ |
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88 } /* FMT_quit */ |
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89 |
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90 |
16 | 91 static int FMT_open(Sound_Sample *sample, const char *ext) |
92 { | |
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93 Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; |
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94 SDL_RWops *rw = internal->rw; |
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95 |
16 | 96 if (can NOT accept the data) |
97 { | |
98 Sound_SetError("FMT: expected X, got Y."); | |
99 return(0); | |
100 } /* if */ | |
101 | |
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102 SNDDBG(("FMT: Accepting data stream.\n")); |
16 | 103 set up sample->actual; |
104 sample->flags = SOUND_SAMPLEFLAG_NONE; | |
105 return(1); /* we'll handle this data. */ | |
106 } /* FMT_open */ | |
107 | |
108 | |
109 static void FMT_close(Sound_Sample *sample) | |
110 { | |
111 Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; | |
112 clean up anything you put into internal->decoder_private; | |
113 } /* FMT_close */ | |
114 | |
115 | |
116 static Uint32 FMT_read(Sound_Sample *sample) | |
117 { | |
118 Uint32 retval; | |
119 Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; | |
120 | |
121 /* | |
122 * We don't actually do any decoding, so we read the fmt data | |
123 * directly into the internal buffer... | |
124 */ | |
125 retval = SDL_RWread(internal->rw, internal->buffer, | |
126 1, internal->buffer_size); | |
127 | |
128 (or whatever. Do some decoding here...) | |
129 | |
130 /* Make sure the read went smoothly... */ | |
131 if (retval == 0) | |
132 sample->flags |= SOUND_SAMPLEFLAG_EOF; | |
133 | |
134 else if (retval == -1) | |
135 sample->flags |= SOUND_SAMPLEFLAG_ERROR; | |
136 | |
137 /* (next call this EAGAIN may turn into an EOF or error.) */ | |
138 else if (retval < internal->buffer_size) | |
139 sample->flags |= SOUND_SAMPLEFLAG_EAGAIN; | |
140 | |
141 (or whatever. retval == number of bytes you put in internal->buffer). | |
142 | |
143 return(retval); | |
144 } /* FMT_read */ | |
145 | |
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146 #endif /* SOUND_SUPPORTS_FMT */ |
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147 |
16 | 148 |
149 /* end of fmt.c ... */ | |
150 |