annotate decoders/skeleton.c @ 218:cbd5e308f12d

Updated.
author Ryan C. Gordon <icculus@icculus.org>
date Sun, 13 Jan 2002 21:51:04 +0000
parents 47cc2de2ae36
children c9772a9f5271
rev   line source
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1 /*
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2 * SDL_sound -- An abstract sound format decoding API.
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3 * Copyright (C) 2001 Ryan C. Gordon.
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4 *
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5 * This library is free software; you can redistribute it and/or
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6 * modify it under the terms of the GNU Lesser General Public
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7 * License as published by the Free Software Foundation; either
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8 * version 2.1 of the License, or (at your option) any later version.
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9 *
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10 * This library is distributed in the hope that it will be useful,
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11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 * Lesser General Public License for more details.
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14 *
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15 * You should have received a copy of the GNU Lesser General Public
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16 * License along with this library; if not, write to the Free Software
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17 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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18 */
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19
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20 /*
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21 * FMT decoder for SDL_sound.
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22 *
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23 * This driver handles FMT audio data. Blahblahblah... The author should
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24 * have done a search and replace on "fmt" and "FMT" and changed this
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25 * comment. This is the default comment in the skeleton decoder file...
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26 *
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27 * Please see the file COPYING in the source's root directory.
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28 *
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29 * This file written by Ryan C. Gordon. (icculus@clutteredmind.org)
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30 */
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31
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32 #error DO NOT COMPILE THIS.
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33 #error This is an example decoder skeleton.
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34 #error You should base your code on this file, and remove these error lines
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35 #error from your version.
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36
106
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37 #if HAVE_CONFIG_H
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38 # include <config.h>
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39 #endif
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40
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41 #ifdef SOUND_SUPPORTS_FMT
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42
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43 #include <stdio.h>
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44 #include <stdlib.h>
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45 #include <string.h>
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46 #include <assert.h>
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47
106
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48 #include "SDL_sound.h"
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49
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50 #define __SDL_SOUND_INTERNAL__
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51 #include "SDL_sound_internal.h"
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52
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53 static int FMT_init(void);
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54 static void FMT_quit(void);
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55 static int FMT_open(Sound_Sample *sample, const char *ext);
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56 static void FMT_close(Sound_Sample *sample);
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57 static Uint32 FMT_read(Sound_Sample *sample);
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58
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59 static const char *extensions_fmt[] = { "FMT", NULL };
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60 const Sound_DecoderFunctions __Sound_DecoderFunctions_FMT =
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61 {
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62 {
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63 extensions_fmt,
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64 "FMT audio format description",
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65 "Ryan C. Gordon <icculus@clutteredmind.org>",
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66 "http://www.icculus.org/SDL_sound/"
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67 },
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69 FMT_init, /* init() method */
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70 FMT_quit, /* quit() method */
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71 FMT_open, /* open() method */
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72 FMT_close, /* close() method */
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73 FMT_read /* read() method */
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74 };
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77 static int FMT_init(void)
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78 {
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79 /* do any global decoder/library initialization you need here. */
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80
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81 return(1); /* initialization successful. */
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82 } /* FMT_init */
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83
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84
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85 static void FMT_quit(void)
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86 {
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87 /* do any global decoder/library cleanup you need here. */
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88 } /* FMT_quit */
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90
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91 static int FMT_open(Sound_Sample *sample, const char *ext)
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92 {
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93 Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque;
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94 SDL_RWops *rw = internal->rw;
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96 if (can NOT accept the data)
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97 {
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98 Sound_SetError("FMT: expected X, got Y.");
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99 return(0);
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100 } /* if */
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101
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102 SNDDBG(("FMT: Accepting data stream.\n"));
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103 set up sample->actual;
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104 sample->flags = SOUND_SAMPLEFLAG_NONE;
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105 return(1); /* we'll handle this data. */
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106 } /* FMT_open */
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107
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108
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109 static void FMT_close(Sound_Sample *sample)
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110 {
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111 Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque;
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112 clean up anything you put into internal->decoder_private;
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113 } /* FMT_close */
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114
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115
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116 static Uint32 FMT_read(Sound_Sample *sample)
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117 {
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118 Uint32 retval;
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119 Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque;
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120
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121 /*
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122 * We don't actually do any decoding, so we read the fmt data
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123 * directly into the internal buffer...
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124 */
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125 retval = SDL_RWread(internal->rw, internal->buffer,
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126 1, internal->buffer_size);
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127
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128 (or whatever. Do some decoding here...)
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129
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130 /* Make sure the read went smoothly... */
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131 if (retval == 0)
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132 sample->flags |= SOUND_SAMPLEFLAG_EOF;
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133
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134 else if (retval == -1)
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135 sample->flags |= SOUND_SAMPLEFLAG_ERROR;
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136
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137 /* (next call this EAGAIN may turn into an EOF or error.) */
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138 else if (retval < internal->buffer_size)
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139 sample->flags |= SOUND_SAMPLEFLAG_EAGAIN;
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140
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141 (or whatever. retval == number of bytes you put in internal->buffer).
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142
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143 return(retval);
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144 } /* FMT_read */
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145
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146 #endif /* SOUND_SUPPORTS_FMT */
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148
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149 /* end of fmt.c ... */
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150