Mercurial > SDL_sound_CoreAudio
annotate playsound/Makefile.am @ 362:c7f73428deaf
Updated from Frank.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Wed, 12 Jun 2002 18:16:33 +0000 |
parents | 259daddc2d6b |
children | c2a25d2b5784 |
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Updated/Fixed. I think.
Ryan C. Gordon <icculus@icculus.org>
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1 bin_PROGRAMS = playsound |
71 | 2 |
3 INCLUDES = -I$(top_srcdir) | |
4 | |
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5 if USE_PHYSICSFS |
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6 PHYSFS_CFLG = -DSUPPORT_PHYSFS=1 |
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7 PHYSFS_SRCS = physfsrwops.c |
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8 PHYSFS_LIBS = -lphysfs |
259daddc2d6b
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Ryan C. Gordon <icculus@icculus.org>
parents:
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9 else |
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parents:
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10 PHYSFS_CFLG = |
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11 PHYSFS_SRCS = |
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12 PHYSFS_LIBS = |
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13 endif |
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Ryan C. Gordon <icculus@icculus.org>
parents:
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14 |
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Ryan C. Gordon <icculus@icculus.org>
parents:
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15 playsound_CFLAGS = $(PHYSFS_CFLG) |
259daddc2d6b
PhysicsFS support tied into build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
227
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16 playsound_LDADD = ../libSDL_sound.la $(PHYSFS_LIBS) |
259daddc2d6b
PhysicsFS support tied into build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
227
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17 playsound_SOURCES = playsound.c $(PHYSFS_SRCS) |
259daddc2d6b
PhysicsFS support tied into build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
227
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18 |