Mercurial > SDL_sound_CoreAudio
annotate INSTALL @ 256:c6b7f7999a0e
Updated.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Mon, 11 Feb 2002 08:11:09 +0000 |
parents | 6e1ee1f5be1b |
children | abe472572e38 |
rev | line source |
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248 | 1 Building is pretty easy. Please read README, too, as it duplicates and |
2 expands upon much of this information. | |
0 | 3 |
4 | |
5 ALL PLATFORMS: | |
6 | |
184
47cc2de2ae36
Changed reference to "LICENSE" file to "COPYING".
Ryan C. Gordon <icculus@icculus.org>
parents:
140
diff
changeset
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7 Please understand your rights and mine: read the text file COPYING in the root |
0 | 8 of the source tree. If you can't abide by it, delete this source tree now. |
9 | |
10 The best documentation for the SDL_sound API is SDL_sound.h. It is VERY | |
11 heavily commented, and makes an excellent, in-depth reference to all the | |
12 functions. | |
13 | |
14 | |
15 UNIX: | |
253 | 16 (If you pulled the source from CVS), run ./bootstrap |
0 | 17 |
253 | 18 run ./configure --help, and see if there's any options you need. Rerun |
19 configure with those options. If this is confusing to you, just run | |
20 ./configure with no options: the defaults are generally decent, and | |
21 configure is usually smart enough to figure out what's best.. | |
0 | 22 |
253 | 23 If configuration succeeded, run "make". |
140 | 24 |
253 | 25 Run "make install" as root to install the library for use on your system. |
0 | 26 |
253 | 27 This should work for most Unix-style systems, including Linux, *BSD, BeOS, and |
28 MacOS X. Reports of success and failure are welcome. | |
140 | 29 |
0 | 30 |
253 | 31 MacOS 9 users: |
32 Included with the source is CWProject.sit, which contains project files for | |
33 CodeWarrior 5.0 and later. | |
248 | 34 |
35 | |
36 MacOS X command line tools: | |
253 | 37 You can use the "UNIX" instructions above if you like the command line tools. |
248 | 38 |
39 | |
40 MacOS X PowerBuilder: | |
253 | 41 If you prefer to use PowerBuilder, download this file: |
42 http://icculus.org/SDL_sound/downloads/PBProjects.tar.gz | |
43 ...and unpack it in the root of the SDL_sound folder. This archive contains | |
44 several external libraries you would have to download/install manually if you | |
45 used the command line tools (these libraries are for extra decoders, and are | |
46 NOT required for SDL_sound to function...however, without them, the number of | |
47 sound formats you can decode is reduced.) | |
248 | 48 |
49 | |
253 | 50 Win32 Visual C: |
51 For Visual C, download | |
52 http://icculus.org/SDL_sound/downloads/sdl_sound_visualc_srcs.zip | |
53 ...and unzip it somewhere. This zipfile has a complete copy of the | |
54 SDL_sound sources, Visual C project files, and several external libraries, | |
55 too. This zip is everything you should need, and you can scrap this copy of | |
56 the source. | |
57 | |
58 | |
59 Win32 Cygwin: | |
60 Cygwin users can try their luck with the Unix build instructions in this | |
61 tarball instead. | |
62 | |
63 | |
64 | |
65 If building is successful, there will be a shared library and a binary | |
66 called "playsound". | |
67 | |
0 | 68 |
69 | |
70 OTHER PLATFORMS: | |
71 | |
140 | 72 Send me patches, and instructions, and I'll list them here. Consider |
73 joining the SDL_sound mailing list. Details are at: | |
74 http://icculus.org/SDL_sound/ | |
0 | 75 |
76 --ryan. (icculus@clutteredmind.org) | |
77 | |
78 |