annotate TODO @ 187:bfe5031726e8

printf() fix (extra comma was in there), and --decodebuf/--audiobuf functionality was added.
author Ryan C. Gordon <icculus@icculus.org>
date Thu, 27 Dec 2001 23:07:26 +0000
parents 47cc2de2ae36
children 92eae705e0d1
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2 General stuff TODO:
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3 - Verify portability to various Unixes (BSD, etc)
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4 - Port to BeOS.
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5 - Port to MacOS Classic.
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6 - Man pages for the API.
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7 - Add Sound_Rewind().
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9 More immediate:
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10 - Write a decent README.
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11 - Handle compression and other chunks in WAV files.
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12 - Handle compression and other chunks in AIFF-C files.
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13 - Cleanup up VOC decoder (seems messy to me).
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14 - Change SMPEG's URL to point to lokigames.com.
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15 - Rename "test" directory to "playsound".
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16 - Have default make build playsound, and make install install it.
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17 - Make some of the SNDDBG() strings more uniform.
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18 - SMPEG only works after calling SDL_OpenAudio(). Why?
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19 - Shrink buffer in Sound_DecodeAll to fit exact size of sample after decoding.
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20 - Make Sound_SetError() and Sound_GetError() use their own buffers, so they
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21 don't piddle over SDL errors, and vice-versa.
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23 Decoders to implement:
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24 - .MID
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25 - .CDA (Does this need specific decoding? Or is a RWops needed?)
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26 - .AU
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27 - An mpglib MP3 decoder? (or backend mpglib into SMPEG?)
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28 - ...and more...
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30 Ongoing:
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31 - look for "FIXME"s in the code.
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33 /* end of TODO ... */
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