0
|
1
|
23
|
2 General stuff TODO:
|
0
|
3 - Verify portability to various Unixes (BSD, etc)
|
|
4 - Port to BeOS.
|
|
5 - Port to MacOS Classic.
|
119
|
6 - Man pages for the API.
|
179
|
7 - Add Sound_Rewind().
|
0
|
8
|
23
|
9 More immediate:
|
79
|
10 - Write a decent README.
|
23
|
11 - Handle compression and other chunks in WAV files.
|
38
|
12 - Handle compression and other chunks in AIFF-C files.
|
23
|
13 - Cleanup up VOC decoder (seems messy to me).
|
156
|
14 - Change SMPEG's URL to point to lokigames.com.
|
|
15 - Rename "test" directory to "playsound".
|
|
16 - Have default make build playsound, and make install install it.
|
158
|
17 - Make some of the SNDDBG() strings more uniform.
|
169
|
18 - SMPEG only works after calling SDL_OpenAudio(). Why?
|
|
19 - Shrink buffer in Sound_DecodeAll to fit exact size of sample after decoding.
|
23
|
20
|
0
|
21 Decoders to implement:
|
|
22 - .MID
|
67
|
23 - .CDA (Does this need specific decoding? Or is a RWops needed?)
|
0
|
24 - .AU
|
67
|
25 - An mpglib MP3 decoder? (or backend mpglib into SMPEG?)
|
0
|
26 - ...and more...
|
|
27
|
23
|
28 Ongoing:
|
|
29 - look for "FIXME"s in the code.
|
|
30
|
0
|
31 /* end of TODO ... */
|
|
32
|