Mercurial > SDL_sound_CoreAudio
annotate SDL_sound.c @ 163:b6d6f994e970
Moved MIDI decoder to end of array. Fixed Sound_SetError() so that it
works after the first call. Now makes sure there's really sound data to
convert between formats before attempting to do so.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Mon, 19 Nov 2001 16:37:22 +0000 |
parents | fa3e593b6a5e |
children | 9b26ed9eaf04 |
rev | line source |
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4 | 1 /* |
2 * SDL_sound -- An abstract sound format decoding API. | |
3 * Copyright (C) 2001 Ryan C. Gordon. | |
4 * | |
5 * This library is free software; you can redistribute it and/or | |
6 * modify it under the terms of the GNU Lesser General Public | |
7 * License as published by the Free Software Foundation; either | |
8 * version 2.1 of the License, or (at your option) any later version. | |
9 * | |
10 * This library is distributed in the hope that it will be useful, | |
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 * Lesser General Public License for more details. | |
14 * | |
15 * You should have received a copy of the GNU Lesser General Public | |
16 * License along with this library; if not, write to the Free Software | |
17 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 */ | |
19 | |
20 /** | |
21 * This file implements the core API, which is relatively simple. | |
22 * The real meat of SDL_sound is in the decoders directory. | |
23 * | |
24 * Documentation is in SDL_sound.h ... It's verbose, honest. :) | |
25 * | |
26 * Please see the file LICENSE in the source's root directory. | |
27 * | |
28 * This file written by Ryan C. Gordon. (icculus@clutteredmind.org) | |
29 */ | |
30 | |
107
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31 #if HAVE_CONFIG_H |
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32 # include <config.h> |
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33 #endif |
4 | 34 |
35 #include <stdio.h> | |
36 #include <stdlib.h> | |
37 #include <string.h> | |
38 #include <assert.h> | |
39 #include <ctype.h> | |
40 | |
41 #include "SDL.h" | |
42 #include "SDL_sound.h" | |
43 | |
44 #define __SDL_SOUND_INTERNAL__ | |
45 #include "SDL_sound_internal.h" | |
46 | |
47 | |
48 /* The various decoder drivers... */ | |
49 | |
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50 #if (defined SOUND_SUPPORTS_MP3) |
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51 extern const Sound_DecoderFunctions __Sound_DecoderFunctions_MP3; |
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52 #endif |
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53 |
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54 #if (defined SOUND_SUPPORTS_MOD) |
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55 extern const Sound_DecoderFunctions __Sound_DecoderFunctions_MOD; |
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56 #endif |
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57 |
20 | 58 #if (defined SOUND_SUPPORTS_WAV) |
59 extern const Sound_DecoderFunctions __Sound_DecoderFunctions_WAV; | |
60 #endif | |
61 | |
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62 #if (defined SOUND_SUPPORTS_AIFF) |
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63 extern const Sound_DecoderFunctions __Sound_DecoderFunctions_AIFF; |
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64 #endif |
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65 |
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66 #if (defined SOUND_SUPPORTS_OGG) |
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67 extern const Sound_DecoderFunctions __Sound_DecoderFunctions_OGG; |
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68 #endif |
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69 |
4 | 70 #if (defined SOUND_SUPPORTS_VOC) |
71 extern const Sound_DecoderFunctions __Sound_DecoderFunctions_VOC; | |
72 #endif | |
73 | |
74 #if (defined SOUND_SUPPORTS_RAW) | |
75 extern const Sound_DecoderFunctions __Sound_DecoderFunctions_RAW; | |
76 #endif | |
77 | |
102 | 78 #if (defined SOUND_SUPPORTS_SHN) |
79 extern const Sound_DecoderFunctions __Sound_DecoderFunctions_SHN; | |
80 #endif | |
81 | |
110 | 82 #if (defined SOUND_SUPPORTS_MIDI) |
83 extern const Sound_DecoderFunctions __Sound_DecoderFunctions_MIDI; | |
84 #endif | |
85 | |
157 | 86 #if (defined SOUND_SUPPORTS_FLAC) |
87 extern const Sound_DecoderFunctions __Sound_DecoderFunctions_FLAC; | |
88 #endif | |
89 | |
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90 |
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91 |
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92 typedef struct |
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93 { |
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94 int available; |
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95 const Sound_DecoderFunctions *funcs; |
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96 } decoder_element; |
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97 |
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98 static decoder_element decoders[] = |
4 | 99 { |
10
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100 #if (defined SOUND_SUPPORTS_MP3) |
48
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101 { 0, &__Sound_DecoderFunctions_MP3 }, |
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102 #endif |
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103 |
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104 #if (defined SOUND_SUPPORTS_MOD) |
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105 { 0, &__Sound_DecoderFunctions_MOD }, |
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106 #endif |
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107 |
20 | 108 #if (defined SOUND_SUPPORTS_WAV) |
48
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109 { 0, &__Sound_DecoderFunctions_WAV }, |
20 | 110 #endif |
111 | |
37
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112 #if (defined SOUND_SUPPORTS_AIFF) |
48
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113 { 0, &__Sound_DecoderFunctions_AIFF }, |
37
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114 #endif |
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115 |
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116 #if (defined SOUND_SUPPORTS_OGG) |
48
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117 { 0, &__Sound_DecoderFunctions_OGG }, |
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118 #endif |
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119 |
4 | 120 #if (defined SOUND_SUPPORTS_VOC) |
48
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121 { 0, &__Sound_DecoderFunctions_VOC }, |
4 | 122 #endif |
123 | |
124 #if (defined SOUND_SUPPORTS_RAW) | |
48
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125 { 0, &__Sound_DecoderFunctions_RAW }, |
4 | 126 #endif |
102 | 127 |
128 #if (defined SOUND_SUPPORTS_SHN) | |
129 { 0, &__Sound_DecoderFunctions_SHN }, | |
130 #endif | |
110 | 131 |
163
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132 #if (defined SOUND_SUPPORTS_FLAC) |
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133 { 0, &__Sound_DecoderFunctions_FLAC }, |
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134 #endif |
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135 |
110 | 136 #if (defined SOUND_SUPPORTS_MIDI) |
137 { 0, &__Sound_DecoderFunctions_MIDI }, | |
138 #endif | |
118
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139 |
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140 { 0, NULL } |
4 | 141 }; |
142 | |
143 | |
144 | |
145 /* General SDL_sound state ... */ | |
146 | |
147 static int initialized = 0; | |
148 static Sound_Sample *samplesList = NULL; /* this is a linked list. */ | |
149 static const Sound_DecoderInfo **available_decoders = NULL; | |
150 | |
151 | |
152 /* functions ... */ | |
153 | |
154 void Sound_GetLinkedVersion(Sound_Version *ver) | |
155 { | |
156 if (ver != NULL) | |
157 { | |
158 ver->major = SOUND_VER_MAJOR; | |
159 ver->minor = SOUND_VER_MINOR; | |
160 ver->patch = SOUND_VER_PATCH; | |
161 } /* if */ | |
162 } /* Sound_GetLinkedVersion */ | |
163 | |
164 | |
165 int Sound_Init(void) | |
166 { | |
167 size_t i; | |
48
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168 size_t pos = 0; |
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169 size_t total = sizeof (decoders) / sizeof (decoders[0]); |
4 | 170 BAIL_IF_MACRO(initialized, ERR_IS_INITIALIZED, 0); |
171 samplesList = NULL; | |
172 | |
173 SDL_Init(SDL_INIT_AUDIO); | |
174 | |
175 available_decoders = (const Sound_DecoderInfo **) | |
118
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176 malloc((total) * sizeof (Sound_DecoderInfo *)); |
4 | 177 BAIL_IF_MACRO(available_decoders == NULL, ERR_OUT_OF_MEMORY, 0); |
178 | |
118
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179 for (i = 0; decoders[i].funcs != NULL; i++) |
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180 { |
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181 decoders[i].available = decoders[i].funcs->init(); |
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182 if (decoders[i].available) |
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183 { |
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184 available_decoders[pos] = &(decoders[i].funcs->info); |
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185 pos++; |
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186 } /* if */ |
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187 } /* for */ |
4 | 188 |
48
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189 available_decoders[pos] = NULL; |
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190 |
4 | 191 initialized = 1; |
192 return(1); | |
193 } /* Sound_Init */ | |
194 | |
195 | |
196 int Sound_Quit(void) | |
197 { | |
48
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198 size_t i; |
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199 |
4 | 200 BAIL_IF_MACRO(!initialized, ERR_NOT_INITIALIZED, 0); |
201 | |
202 while (((volatile Sound_Sample *) samplesList) != NULL) | |
203 Sound_FreeSample(samplesList); | |
204 | |
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205 for (i = 0; decoders[i].funcs != NULL; i++) |
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206 { |
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207 if (decoders[i].available) |
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208 { |
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209 decoders[i].funcs->quit(); |
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210 decoders[i].available = 0; |
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211 } /* if */ |
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212 } /* for */ |
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213 |
4 | 214 if (available_decoders != NULL) |
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215 free((void *) available_decoders); |
4 | 216 available_decoders = NULL; |
217 | |
218 initialized = 0; | |
219 | |
220 return(1); | |
221 } /* Sound_Quit */ | |
222 | |
223 | |
224 const Sound_DecoderInfo **Sound_AvailableDecoders(void) | |
225 { | |
226 return(available_decoders); /* READ. ONLY. */ | |
227 } /* Sound_AvailableDecoders */ | |
228 | |
229 | |
230 const char *Sound_GetError(void) | |
231 { | |
232 return(SDL_GetError()); | |
233 } /* Sound_GetError */ | |
234 | |
235 | |
236 void Sound_ClearError(void) | |
237 { | |
238 SDL_ClearError(); | |
239 } /* Sound_ClearError */ | |
240 | |
241 | |
242 /* | |
243 * This is declared in the internal header. | |
244 */ | |
245 void Sound_SetError(const char *err) | |
246 { | |
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247 SNDDBG(("Sound_SetError(\"%s\");\n", err)); |
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248 SDL_SetError(err); |
4 | 249 } /* Sound_SetError */ |
250 | |
251 | |
252 /* | |
253 * -ansi and -pedantic flags prevent use of strcasecmp() on Linux, and | |
254 * I honestly don't want to mess around with figuring out if a given | |
255 * platform has "strcasecmp", "stricmp", or | |
256 * "compare_two_damned_strings_case_insensitive", which I hear is in the | |
257 * next release of Carbon. :) This is exported so decoders may use it if | |
258 * they like. | |
259 */ | |
260 int __Sound_strcasecmp(const char *x, const char *y) | |
261 { | |
262 int ux, uy; | |
263 | |
98
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264 if (x == y) /* same pointer? Both NULL? */ |
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265 return(0); |
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266 |
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267 if (x == NULL) |
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268 return(-1); |
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269 |
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270 if (y == NULL) |
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271 return(1); |
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272 |
4 | 273 do |
274 { | |
275 ux = toupper((int) *x); | |
276 uy = toupper((int) *y); | |
277 if (ux > uy) | |
278 return(1); | |
279 else if (ux < uy) | |
280 return(-1); | |
281 x++; | |
282 y++; | |
283 } while ((ux) && (uy)); | |
284 | |
285 return(0); | |
286 } /* __Sound_strcasecmp */ | |
287 | |
288 | |
289 /* | |
290 * Allocate a Sound_Sample, and fill in most of its fields. Those that need | |
291 * to be filled in later, by a decoder, will be initialized to zero. | |
292 */ | |
293 static Sound_Sample *alloc_sample(SDL_RWops *rw, Sound_AudioInfo *desired, | |
294 Uint32 bufferSize) | |
295 { | |
296 Sound_Sample *retval = malloc(sizeof (Sound_Sample)); | |
297 Sound_SampleInternal *internal = malloc(sizeof (Sound_SampleInternal)); | |
298 if ((retval == NULL) || (internal == NULL)) | |
299 { | |
300 Sound_SetError(ERR_OUT_OF_MEMORY); | |
301 if (retval) | |
302 free(retval); | |
303 if (internal) | |
304 free(internal); | |
305 | |
306 return(NULL); | |
307 } /* if */ | |
308 | |
309 memset(retval, '\0', sizeof (Sound_Sample)); | |
310 memset(internal, '\0', sizeof (Sound_SampleInternal)); | |
311 | |
312 assert(bufferSize > 0); | |
313 retval->buffer = malloc(bufferSize); /* pure ugly. */ | |
314 if (!retval->buffer) | |
315 { | |
316 Sound_SetError(ERR_OUT_OF_MEMORY); | |
317 free(internal); | |
318 free(retval); | |
319 return(NULL); | |
320 } /* if */ | |
321 memset(retval->buffer, '\0', bufferSize); | |
322 retval->buffer_size = bufferSize; | |
323 | |
324 if (desired != NULL) | |
325 memcpy(&retval->desired, desired, sizeof (Sound_AudioInfo)); | |
326 | |
327 internal->rw = rw; | |
328 retval->opaque = internal; | |
329 return(retval); | |
330 } /* alloc_sample */ | |
331 | |
332 | |
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333 #if (defined DEBUG_CHATTER) |
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334 static __inline__ const char *fmt_to_str(Uint16 fmt) |
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335 { |
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336 switch(fmt) |
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337 { |
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338 case AUDIO_U8: |
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339 return("U8"); |
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340 case AUDIO_S8: |
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341 return("S8"); |
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342 case AUDIO_U16LSB: |
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343 return("U16LSB"); |
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344 case AUDIO_S16LSB: |
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345 return("S16LSB"); |
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346 case AUDIO_U16MSB: |
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347 return("U16MSB"); |
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348 case AUDIO_S16MSB: |
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349 return("S16MSB"); |
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350 } /* switch */ |
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351 |
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352 return("Unknown"); |
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353 } /* fmt_to_str */ |
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354 #endif |
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355 |
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356 |
4 | 357 /* |
358 * The bulk of the Sound_NewSample() work is done here... | |
359 * Ask the specified decoder to handle the data in (rw), and if | |
360 * so, construct the Sound_Sample. Otherwise, try to wind (rw)'s stream | |
361 * back to where it was, and return false. | |
362 * | |
363 * !!! FIXME: This is big, ugly, nasty, and smelly. | |
364 */ | |
365 static int init_sample(const Sound_DecoderFunctions *funcs, | |
366 Sound_Sample *sample, const char *ext, | |
367 Sound_AudioInfo *_desired) | |
368 { | |
369 Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; | |
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370 Sound_AudioInfo desired; |
4 | 371 int pos = SDL_RWtell(internal->rw); /* !!! FIXME: Int? Really? */ |
372 | |
373 /* fill in the funcs for this decoder... */ | |
374 sample->decoder = &funcs->info; | |
375 internal->funcs = funcs; | |
376 if (!funcs->open(sample, ext)) | |
377 { | |
378 SDL_RWseek(internal->rw, pos, SEEK_SET); /* set for next try... */ | |
379 return(0); | |
380 } /* if */ | |
381 | |
382 /* success; we've got a decoder! */ | |
383 | |
384 /* Now we need to set up the conversion buffer... */ | |
385 | |
386 memcpy(&desired, (_desired != NULL) ? _desired : &sample->actual, | |
387 sizeof (Sound_AudioInfo)); | |
388 | |
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389 if (Sound_BuildAudioCVT(&internal->sdlcvt, |
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390 sample->actual.format, |
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391 sample->actual.channels, |
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392 sample->actual.rate, |
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393 desired.format, |
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394 desired.channels, |
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395 desired.rate) == -1) |
4 | 396 { |
397 Sound_SetError(SDL_GetError()); | |
398 funcs->close(sample); | |
399 SDL_RWseek(internal->rw, pos, SEEK_SET); /* set for next try... */ | |
400 return(0); | |
401 } /* if */ | |
402 | |
403 if (internal->sdlcvt.len_mult > 1) | |
404 { | |
405 void *rc = realloc(sample->buffer, | |
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406 sample->buffer_size * internal->sdlcvt.len_mult); |
4 | 407 if (rc == NULL) |
408 { | |
409 funcs->close(sample); | |
410 SDL_RWseek(internal->rw, pos, SEEK_SET); /* set for next try... */ | |
411 return(0); | |
412 } /* if */ | |
413 | |
414 sample->buffer = rc; | |
415 } /* if */ | |
416 | |
417 /* these pointers are all one and the same. */ | |
418 memcpy(&sample->desired, &desired, sizeof (Sound_AudioInfo)); | |
419 internal->sdlcvt.buf = internal->buffer = sample->buffer; | |
420 internal->buffer_size = sample->buffer_size / internal->sdlcvt.len_mult; | |
421 internal->sdlcvt.len = internal->buffer_size; | |
422 | |
423 /* Prepend our new Sound_Sample to the samplesList... */ | |
424 if (samplesList != NULL) | |
425 { | |
426 internal->next = samplesList; | |
427 if (samplesList != NULL) | |
428 internal->prev = sample; | |
429 } /* if */ | |
430 samplesList = sample; | |
431 | |
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432 SNDDBG(("New sample DESIRED format: %s format, %d rate, %d channels.\n", |
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433 fmt_to_str(sample->desired.format), |
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434 sample->desired.rate, |
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435 sample->desired.channels)); |
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436 |
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437 SNDDBG(("New sample ACTUAL format: %s format, %d rate, %d channels.\n", |
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438 fmt_to_str(sample->actual.format), |
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439 sample->actual.rate, |
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440 sample->actual.channels)); |
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441 |
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442 SNDDBG(("On-the-fly conversion: %s.\n", |
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443 internal->sdlcvt.needed ? "ENABLED" : "DISABLED")); |
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444 |
4 | 445 return(1); |
446 } /* init_sample */ | |
447 | |
448 | |
449 Sound_Sample *Sound_NewSample(SDL_RWops *rw, const char *ext, | |
450 Sound_AudioInfo *desired, Uint32 bSize) | |
451 { | |
452 Sound_Sample *retval; | |
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453 decoder_element *decoder; |
4 | 454 |
455 /* sanity checks. */ | |
456 BAIL_IF_MACRO(!initialized, ERR_NOT_INITIALIZED, NULL); | |
457 BAIL_IF_MACRO(rw == NULL, ERR_INVALID_ARGUMENT, NULL); | |
458 | |
459 retval = alloc_sample(rw, desired, bSize); | |
460 if (!retval) | |
461 return(NULL); /* alloc_sample() sets error message... */ | |
462 | |
463 if (ext != NULL) | |
464 { | |
149
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465 for (decoder = &decoders[0]; decoder->funcs != NULL; decoder++) |
4 | 466 { |
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467 if (decoder->available) |
4 | 468 { |
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469 const char **decoderExt = decoder->funcs->info.extensions; |
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470 while (*decoderExt) |
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471 { |
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472 if (__Sound_strcasecmp(*decoderExt, ext) == 0) |
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473 { |
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474 if (init_sample(decoder->funcs, retval, ext, desired)) |
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475 return(retval); |
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476 } /* if */ |
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477 decoderExt++; |
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478 } /* while */ |
4 | 479 } /* if */ |
480 } /* for */ | |
481 } /* if */ | |
482 | |
483 /* no direct extension match? Try everything we've got... */ | |
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484 for (decoder = &decoders[0]; decoder->funcs != NULL; decoder++) |
4 | 485 { |
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486 if (decoder->available) |
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487 { |
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488 if (init_sample(decoder->funcs, retval, ext, desired)) |
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489 return(retval); |
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490 } /* if */ |
4 | 491 } /* for */ |
492 | |
493 /* nothing could handle the sound data... */ | |
494 free(retval->opaque); | |
495 if (retval->buffer != NULL) | |
496 free(retval->buffer); | |
497 free(retval); | |
498 SDL_RWclose(rw); | |
499 Sound_SetError(ERR_UNSUPPORTED_FORMAT); | |
500 return(NULL); | |
501 } /* Sound_NewSample */ | |
502 | |
503 | |
504 Sound_Sample *Sound_NewSampleFromFile(const char *filename, | |
505 Sound_AudioInfo *desired, | |
506 Uint32 bufferSize) | |
507 { | |
508 const char *ext; | |
509 SDL_RWops *rw; | |
510 | |
511 BAIL_IF_MACRO(!initialized, ERR_NOT_INITIALIZED, NULL); | |
512 BAIL_IF_MACRO(filename == NULL, ERR_INVALID_ARGUMENT, NULL); | |
513 | |
514 ext = strrchr(filename, '.'); | |
515 rw = SDL_RWFromFile(filename, "rb"); | |
516 BAIL_IF_MACRO(rw == NULL, SDL_GetError(), NULL); | |
517 | |
518 if (ext != NULL) | |
519 ext++; | |
520 | |
521 return(Sound_NewSample(rw, ext, desired, bufferSize)); | |
522 } /* Sound_NewSampleFromFile */ | |
523 | |
524 | |
525 void Sound_FreeSample(Sound_Sample *sample) | |
526 { | |
527 Sound_SampleInternal *internal; | |
528 | |
529 if (!initialized) | |
530 { | |
531 Sound_SetError(ERR_NOT_INITIALIZED); | |
532 return; | |
533 } /* if */ | |
534 | |
535 if (sample == NULL) | |
536 { | |
537 Sound_SetError(ERR_INVALID_ARGUMENT); | |
538 return; | |
539 } /* if */ | |
540 | |
541 internal = (Sound_SampleInternal *) sample->opaque; | |
542 | |
543 internal->funcs->close(sample); | |
544 | |
545 /* update the samplesList... */ | |
546 if (internal->prev != NULL) | |
547 { | |
548 Sound_SampleInternal *prevInternal; | |
549 prevInternal = (Sound_SampleInternal *) internal->prev->opaque; | |
550 prevInternal->next = internal->next; | |
551 } /* if */ | |
552 else | |
553 { | |
554 assert(samplesList == sample); | |
555 samplesList = internal->next; | |
556 } /* else */ | |
557 | |
558 if (internal->next != NULL) | |
559 { | |
560 Sound_SampleInternal *nextInternal; | |
561 nextInternal = (Sound_SampleInternal *) internal->next->opaque; | |
562 nextInternal->prev = internal->prev; | |
563 } /* if */ | |
564 | |
565 /* nuke it... */ | |
566 if (internal->rw != NULL) /* this condition is a "just in case" thing. */ | |
567 SDL_RWclose(internal->rw); | |
568 assert(internal->buffer != NULL); | |
569 if (internal->buffer != sample->buffer) | |
570 free(internal->buffer); | |
571 free(internal); | |
572 if (sample->buffer != NULL) | |
573 free(sample->buffer); | |
574 free(sample); | |
575 } /* Sound_FreeSample */ | |
576 | |
577 | |
578 int Sound_SetBufferSize(Sound_Sample *sample, Uint32 newSize) | |
579 { | |
580 void *newBuf = NULL; | |
581 Sound_SampleInternal *internal = NULL; | |
582 | |
583 BAIL_IF_MACRO(!initialized, ERR_NOT_INITIALIZED, 0); | |
584 BAIL_IF_MACRO(sample == NULL, ERR_INVALID_ARGUMENT, 0); | |
585 internal = ((Sound_SampleInternal *) sample->opaque); | |
586 newBuf = realloc(sample->buffer, newSize * internal->sdlcvt.len_mult); | |
587 BAIL_IF_MACRO(newBuf == NULL, ERR_OUT_OF_MEMORY, 0); | |
588 | |
589 internal->sdlcvt.buf = internal->buffer = sample->buffer = newBuf; | |
590 sample->buffer_size = newSize; | |
591 internal->buffer_size = newSize / internal->sdlcvt.len_mult; | |
592 internal->sdlcvt.len = internal->buffer_size; | |
593 | |
594 return(1); | |
595 } /* Sound_SetBufferSize */ | |
596 | |
597 | |
598 Uint32 Sound_Decode(Sound_Sample *sample) | |
599 { | |
600 Sound_SampleInternal *internal = NULL; | |
601 Uint32 retval = 0; | |
602 | |
603 /* a boatload of sanity checks... */ | |
604 BAIL_IF_MACRO(!initialized, ERR_NOT_INITIALIZED, 0); | |
605 BAIL_IF_MACRO(sample == NULL, ERR_INVALID_ARGUMENT, 0); | |
606 BAIL_IF_MACRO(sample->flags & SOUND_SAMPLEFLAG_ERROR, ERR_PREV_ERROR, 0); | |
607 BAIL_IF_MACRO(sample->flags & SOUND_SAMPLEFLAG_EOF, ERR_PREV_EOF, 0); | |
608 | |
609 internal = (Sound_SampleInternal *) sample->opaque; | |
610 | |
611 assert(sample->buffer != NULL); | |
612 assert(sample->buffer_size > 0); | |
613 assert(internal->buffer != NULL); | |
614 assert(internal->buffer_size > 0); | |
615 | |
616 /* reset EAGAIN. Decoder can flip it back on if it needs to. */ | |
617 sample->flags &= !SOUND_SAMPLEFLAG_EAGAIN; | |
618 retval = internal->funcs->read(sample); | |
37
f27bcbcaeab1
Added AIFF entry, and (for now) some multiple-streams-in-one-rwops support.
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619 |
163
b6d6f994e970
Moved MIDI decoder to end of array. Fixed Sound_SetError() so that it
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620 if (retval > 0 && internal->sdlcvt.needed) |
4 | 621 { |
622 internal->sdlcvt.len = retval; | |
143
3e60862fbd76
Start of audio converter work.
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623 Sound_ConvertAudio(&internal->sdlcvt); |
3e60862fbd76
Start of audio converter work.
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624 retval = internal->sdlcvt.len_cvt; |
4 | 625 } /* if */ |
626 | |
627 return(retval); | |
628 } /* Sound_Decode */ | |
629 | |
630 | |
631 Uint32 Sound_DecodeAll(Sound_Sample *sample) | |
632 { | |
633 Sound_SampleInternal *internal = NULL; | |
634 void *buf = NULL; | |
635 Uint32 newBufSize = 0; | |
636 | |
637 BAIL_IF_MACRO(!initialized, ERR_NOT_INITIALIZED, 0); | |
638 | |
639 internal = (Sound_SampleInternal *) sample->opaque; | |
640 | |
641 while ( ((sample->flags & SOUND_SAMPLEFLAG_EOF) == 0) && | |
642 ((sample->flags & SOUND_SAMPLEFLAG_ERROR) == 0) ) | |
643 { | |
644 void *ptr = realloc(buf, newBufSize + sample->buffer_size); | |
645 if (ptr == NULL) | |
646 { | |
647 sample->flags |= SOUND_SAMPLEFLAG_ERROR; | |
648 Sound_SetError(ERR_OUT_OF_MEMORY); | |
649 } /* if */ | |
650 else | |
651 { | |
652 Uint32 br = Sound_Decode(sample); | |
653 memcpy( ((char *) buf) + newBufSize, sample->buffer, br ); | |
654 newBufSize += br; | |
655 } /* else */ | |
656 } /* while */ | |
657 | |
658 free(sample->buffer); | |
659 sample->buffer = internal->buffer = internal->sdlcvt.buf = buf; | |
660 sample->buffer_size = newBufSize; | |
661 internal->buffer_size = newBufSize / internal->sdlcvt.len_mult; | |
662 internal->sdlcvt.len_mult = internal->buffer_size; | |
663 | |
664 return(newBufSize); | |
665 } /* Sound_DecodeAll */ | |
666 | |
667 | |
668 /* end of SDL_sound.c ... */ | |
669 |