annotate VisualC/README.txt @ 566:74405e7be04b

Moved SNDDBG output a little later.
author Ryan C. Gordon <icculus@icculus.org>
date Fri, 30 Jan 2009 19:54:58 -0500
parents 72ccb2916418
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1 README
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2 2002/12/23
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3
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4 This directory contains a Project Workspace for Visual Studio 6.
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5 It is based off the code in the CVS after the 1.0.0 release (1.0.1?).
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6
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7
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8 This project has options to build a DLL or static library and
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9 build playsound (dynamic or static). This project mimics the
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10 original pre-1.0.0 version which no longer works with the current
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11 code.
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12
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13 Unlike the former package, this one contains no binaries. This
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14 will allow this project to be included in the main SDL_sound
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15 source code. You will be responsible for finding the binaries
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16 you need for each decoder. We have attempted to provide a
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17 Support pack which contains the binaries built and tested with.
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18 However, many of the binaries become quickly outdated so
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19 you may not want to depend too heavily on the Support pack.
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20
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21 If you need the binaries, you should either copy the files to your
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22 default VisualC++ directories (both headers and libraries), or add
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23 them to your search paths, either through the Project Settings for
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24 Include and Link paths or through the global settings
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25 (Tools->Options->Directories in VC6). You need to do it both for the
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26 header files (includes) and library files. To run your final
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27 executables, you will need the DLL files in the local path
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28 or one of your Windows main DLL search paths.
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29
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30
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31 Issues:
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32
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33 The static playsound really isn't static. You still need the
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34 dlls for each of the codecs. You will have to tweak the project to
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35 build a true static binary and will probably require you to have
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36 static versions of all the decoder libraries.
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37
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38
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39
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40
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41 Eric Wing <ewing2121@yahoo.com>
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42 Joshua Quick <jquick@golighthouse.com>