annotate decoders/skeleton.c @ 103:706ec5842737

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author Ryan C. Gordon <icculus@icculus.org>
date Wed, 03 Oct 2001 18:15:25 +0000
parents 6d9fdec2f708
children 40de367eb59e
rev   line source
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1 /*
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2 * SDL_sound -- An abstract sound format decoding API.
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3 * Copyright (C) 2001 Ryan C. Gordon.
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4 *
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5 * This library is free software; you can redistribute it and/or
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6 * modify it under the terms of the GNU Lesser General Public
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7 * License as published by the Free Software Foundation; either
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8 * version 2.1 of the License, or (at your option) any later version.
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9 *
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10 * This library is distributed in the hope that it will be useful,
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11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 * Lesser General Public License for more details.
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14 *
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15 * You should have received a copy of the GNU Lesser General Public
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16 * License along with this library; if not, write to the Free Software
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17 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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18 */
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19
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20 /*
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21 * FMT decoder for SDL_sound.
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22 *
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23 * This driver handles FMT audio data. Blahblahblah... The author should
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24 * have done a search and replace on "fmt" and "FMT" and changed this
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25 * comment. This is the default comment in the skeleton decoder file...
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26 *
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27 * Please see the file LICENSE in the source's root directory.
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28 *
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29 * This file written by Ryan C. Gordon. (icculus@clutteredmind.org)
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30 */
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31
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32 #error DO NOT COMPILE THIS.
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33 #error This is an example decoder skeleton.
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34 #error You should base your code on this file, and remove these error lines
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35 #error from your version.
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36
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37 #include "SDL_sound.h"
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39 #define __SDL_SOUND_INTERNAL__
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40 #include "SDL_sound_internal.h"
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41
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42 #ifdef SOUND_SUPPORTS_FMT
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43
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44 #include <stdio.h>
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45 #include <stdlib.h>
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46 #include <string.h>
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47 #include <assert.h>
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48
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49 static int FMT_init(void);
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50 static void FMT_quit(void);
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51 static int FMT_open(Sound_Sample *sample, const char *ext);
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52 static void FMT_close(Sound_Sample *sample);
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53 static Uint32 FMT_read(Sound_Sample *sample);
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54
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55 const Sound_DecoderFunctions __Sound_DecoderFunctions_FMT =
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56 {
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57 {
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58 "FMT",
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59 "FMT audio format description",
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60 "Ryan C. Gordon <icculus@clutteredmind.org>",
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61 "http://www.icculus.org/SDL_sound/"
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62 },
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63
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64 FMT_init, /* init() method */
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65 FMT_quit, /* quit() method */
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66 FMT_open, /* open() method */
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67 FMT_close, /* close() method */
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68 FMT_read /* read() method */
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69 };
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71
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72 static int FMT_init(void)
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73 {
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74 /* do any global decoder/library initialization you need here. */
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75
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76 return(1); /* initialization successful. */
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77 } /* FMT_init */
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78
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79
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80 static void FMT_quit(void)
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81 {
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82 /* do any global decoder/library cleanup you need here. */
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83 } /* FMT_quit */
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84
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85
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86 static int FMT_open(Sound_Sample *sample, const char *ext)
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87 {
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88 Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque;
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89 SDL_RWops *rw = internal->rw;
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90
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91 if (can NOT accept the data)
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92 {
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93 Sound_SetError("FMT: expected X, got Y.");
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94 return(0);
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95 } /* if */
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96
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97 SNDDBG(("FMT: Accepting data stream.\n"));
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98 set up sample->actual;
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99 sample->flags = SOUND_SAMPLEFLAG_NONE;
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100 return(1); /* we'll handle this data. */
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101 } /* FMT_open */
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102
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103
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104 static void FMT_close(Sound_Sample *sample)
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105 {
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106 Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque;
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107 clean up anything you put into internal->decoder_private;
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108 } /* FMT_close */
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109
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110
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111 static Uint32 FMT_read(Sound_Sample *sample)
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112 {
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113 Uint32 retval;
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114 Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque;
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115
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116 /*
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117 * We don't actually do any decoding, so we read the fmt data
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118 * directly into the internal buffer...
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119 */
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120 retval = SDL_RWread(internal->rw, internal->buffer,
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121 1, internal->buffer_size);
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122
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123 (or whatever. Do some decoding here...)
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124
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125 /* Make sure the read went smoothly... */
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126 if (retval == 0)
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127 sample->flags |= SOUND_SAMPLEFLAG_EOF;
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128
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129 else if (retval == -1)
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130 sample->flags |= SOUND_SAMPLEFLAG_ERROR;
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131
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132 /* (next call this EAGAIN may turn into an EOF or error.) */
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133 else if (retval < internal->buffer_size)
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134 sample->flags |= SOUND_SAMPLEFLAG_EAGAIN;
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135
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136 (or whatever. retval == number of bytes you put in internal->buffer).
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137
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138 return(retval);
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139 } /* FMT_read */
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140
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141 #endif /* SOUND_SUPPORTS_FMT */
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142
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143
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144 /* end of fmt.c ... */
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145