Mercurial > SDL_sound_CoreAudio
annotate SDL_sound.c @ 340:5a72981b8cba
Added optional, experimental audio conversion routines by Frank Ranostaj.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Mon, 20 May 2002 16:21:58 +0000 |
parents | 31cc49d7d0ce |
children | 3466dde3a846 |
rev | line source |
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4 | 1 /* |
2 * SDL_sound -- An abstract sound format decoding API. | |
3 * Copyright (C) 2001 Ryan C. Gordon. | |
4 * | |
5 * This library is free software; you can redistribute it and/or | |
6 * modify it under the terms of the GNU Lesser General Public | |
7 * License as published by the Free Software Foundation; either | |
8 * version 2.1 of the License, or (at your option) any later version. | |
9 * | |
10 * This library is distributed in the hope that it will be useful, | |
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 * Lesser General Public License for more details. | |
14 * | |
15 * You should have received a copy of the GNU Lesser General Public | |
16 * License along with this library; if not, write to the Free Software | |
17 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 */ | |
19 | |
20 /** | |
21 * This file implements the core API, which is relatively simple. | |
22 * The real meat of SDL_sound is in the decoders directory. | |
23 * | |
24 * Documentation is in SDL_sound.h ... It's verbose, honest. :) | |
25 * | |
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26 * Please see the file COPYING in the source's root directory. |
4 | 27 * |
28 * This file written by Ryan C. Gordon. (icculus@clutteredmind.org) | |
29 */ | |
30 | |
107
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31 #if HAVE_CONFIG_H |
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32 # include <config.h> |
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33 #endif |
4 | 34 |
35 #include <stdio.h> | |
36 #include <stdlib.h> | |
37 #include <string.h> | |
38 #include <assert.h> | |
39 #include <ctype.h> | |
40 | |
41 #include "SDL.h" | |
42 #include "SDL_sound.h" | |
43 | |
44 #define __SDL_SOUND_INTERNAL__ | |
45 #include "SDL_sound_internal.h" | |
46 | |
47 | |
48 /* The various decoder drivers... */ | |
49 | |
262 | 50 #if (defined SOUND_SUPPORTS_SMPEG) |
51 extern const Sound_DecoderFunctions __Sound_DecoderFunctions_SMPEG; | |
52 #endif | |
53 | |
54 #if (defined SOUND_SUPPORTS_MPGLIB) | |
55 extern const Sound_DecoderFunctions __Sound_DecoderFunctions_MPGLIB; | |
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56 #endif |
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57 |
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58 #if (defined SOUND_SUPPORTS_MIKMOD) |
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59 extern const Sound_DecoderFunctions __Sound_DecoderFunctions_MIKMOD; |
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60 #endif |
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61 |
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62 #if (defined SOUND_SUPPORTS_MODPLUG) |
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63 extern const Sound_DecoderFunctions __Sound_DecoderFunctions_MODPLUG; |
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64 #endif |
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65 |
20 | 66 #if (defined SOUND_SUPPORTS_WAV) |
67 extern const Sound_DecoderFunctions __Sound_DecoderFunctions_WAV; | |
68 #endif | |
69 | |
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70 #if (defined SOUND_SUPPORTS_AIFF) |
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71 extern const Sound_DecoderFunctions __Sound_DecoderFunctions_AIFF; |
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72 #endif |
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73 |
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74 #if (defined SOUND_SUPPORTS_AU) |
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75 extern const Sound_DecoderFunctions __Sound_DecoderFunctions_AU; |
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76 #endif |
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77 |
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78 #if (defined SOUND_SUPPORTS_OGG) |
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79 extern const Sound_DecoderFunctions __Sound_DecoderFunctions_OGG; |
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80 #endif |
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81 |
4 | 82 #if (defined SOUND_SUPPORTS_VOC) |
83 extern const Sound_DecoderFunctions __Sound_DecoderFunctions_VOC; | |
84 #endif | |
85 | |
86 #if (defined SOUND_SUPPORTS_RAW) | |
87 extern const Sound_DecoderFunctions __Sound_DecoderFunctions_RAW; | |
88 #endif | |
89 | |
102 | 90 #if (defined SOUND_SUPPORTS_SHN) |
91 extern const Sound_DecoderFunctions __Sound_DecoderFunctions_SHN; | |
92 #endif | |
93 | |
110 | 94 #if (defined SOUND_SUPPORTS_MIDI) |
95 extern const Sound_DecoderFunctions __Sound_DecoderFunctions_MIDI; | |
96 #endif | |
97 | |
157 | 98 #if (defined SOUND_SUPPORTS_FLAC) |
99 extern const Sound_DecoderFunctions __Sound_DecoderFunctions_FLAC; | |
100 #endif | |
101 | |
322 | 102 #if (defined SOUND_SUPPORTS_QUICKTIME) |
103 extern const Sound_DecoderFunctions __Sound_DecoderFunctions_QuickTime; | |
104 #endif | |
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105 |
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106 typedef struct |
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107 { |
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108 int available; |
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109 const Sound_DecoderFunctions *funcs; |
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110 } decoder_element; |
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111 |
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112 static decoder_element decoders[] = |
4 | 113 { |
262 | 114 #if (defined SOUND_SUPPORTS_SMPEG) |
115 { 0, &__Sound_DecoderFunctions_SMPEG }, | |
116 #endif | |
117 | |
118 #if (defined SOUND_SUPPORTS_MPGLIB) | |
119 { 0, &__Sound_DecoderFunctions_MPGLIB }, | |
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120 #endif |
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121 |
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122 #if (defined SOUND_SUPPORTS_MODPLUG) |
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123 { 0, &__Sound_DecoderFunctions_MODPLUG }, |
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124 #endif |
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125 |
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126 #if (defined SOUND_SUPPORTS_MIKMOD) |
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127 { 0, &__Sound_DecoderFunctions_MIKMOD }, |
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128 #endif |
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129 |
20 | 130 #if (defined SOUND_SUPPORTS_WAV) |
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131 { 0, &__Sound_DecoderFunctions_WAV }, |
20 | 132 #endif |
133 | |
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134 #if (defined SOUND_SUPPORTS_AIFF) |
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135 { 0, &__Sound_DecoderFunctions_AIFF }, |
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136 #endif |
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137 |
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138 #if (defined SOUND_SUPPORTS_AU) |
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139 { 0, &__Sound_DecoderFunctions_AU }, |
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140 #endif |
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141 |
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142 #if (defined SOUND_SUPPORTS_OGG) |
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143 { 0, &__Sound_DecoderFunctions_OGG }, |
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144 #endif |
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145 |
4 | 146 #if (defined SOUND_SUPPORTS_VOC) |
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147 { 0, &__Sound_DecoderFunctions_VOC }, |
4 | 148 #endif |
149 | |
150 #if (defined SOUND_SUPPORTS_RAW) | |
48
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151 { 0, &__Sound_DecoderFunctions_RAW }, |
4 | 152 #endif |
102 | 153 |
154 #if (defined SOUND_SUPPORTS_SHN) | |
155 { 0, &__Sound_DecoderFunctions_SHN }, | |
156 #endif | |
110 | 157 |
163
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158 #if (defined SOUND_SUPPORTS_FLAC) |
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159 { 0, &__Sound_DecoderFunctions_FLAC }, |
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160 #endif |
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161 |
110 | 162 #if (defined SOUND_SUPPORTS_MIDI) |
163 { 0, &__Sound_DecoderFunctions_MIDI }, | |
164 #endif | |
118
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165 |
322 | 166 #if (defined SOUND_SUPPORTS_QUICKTIME) |
167 { 0, &__Sound_DecoderFunctions_QuickTime }, | |
168 #endif | |
169 | |
118
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170 { 0, NULL } |
4 | 171 }; |
172 | |
173 | |
174 | |
175 /* General SDL_sound state ... */ | |
176 | |
219
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177 typedef struct __SOUND_ERRMSGTYPE__ |
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178 { |
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179 Uint32 tid; |
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180 int error_available; |
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181 char error_string[128]; |
219
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182 struct __SOUND_ERRMSGTYPE__ *next; |
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183 } ErrMsg; |
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184 |
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185 static ErrMsg *error_msgs = NULL; |
219
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186 static SDL_mutex *errorlist_mutex = NULL; |
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187 |
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188 static Sound_Sample *sample_list = NULL; /* this is a linked list. */ |
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189 static SDL_mutex *samplelist_mutex = NULL; |
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190 |
4 | 191 static const Sound_DecoderInfo **available_decoders = NULL; |
219
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192 static int initialized = 0; |
4 | 193 |
194 | |
195 /* functions ... */ | |
196 | |
197 void Sound_GetLinkedVersion(Sound_Version *ver) | |
198 { | |
199 if (ver != NULL) | |
200 { | |
201 ver->major = SOUND_VER_MAJOR; | |
202 ver->minor = SOUND_VER_MINOR; | |
203 ver->patch = SOUND_VER_PATCH; | |
204 } /* if */ | |
205 } /* Sound_GetLinkedVersion */ | |
206 | |
207 | |
208 int Sound_Init(void) | |
209 { | |
210 size_t i; | |
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211 size_t pos = 0; |
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212 size_t total = sizeof (decoders) / sizeof (decoders[0]); |
4 | 213 BAIL_IF_MACRO(initialized, ERR_IS_INITIALIZED, 0); |
219
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214 |
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215 sample_list = NULL; |
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216 error_msgs = NULL; |
4 | 217 |
218 available_decoders = (const Sound_DecoderInfo **) | |
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219 malloc((total) * sizeof (Sound_DecoderInfo *)); |
4 | 220 BAIL_IF_MACRO(available_decoders == NULL, ERR_OUT_OF_MEMORY, 0); |
221 | |
226
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222 SDL_Init(SDL_INIT_AUDIO); |
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223 |
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224 errorlist_mutex = SDL_CreateMutex(); |
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225 |
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226 for (i = 0; decoders[i].funcs != NULL; i++) |
48
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227 { |
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228 decoders[i].available = decoders[i].funcs->init(); |
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229 if (decoders[i].available) |
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230 { |
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231 available_decoders[pos] = &(decoders[i].funcs->info); |
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232 pos++; |
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233 } /* if */ |
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234 } /* for */ |
4 | 235 |
48
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236 available_decoders[pos] = NULL; |
26
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237 |
4 | 238 initialized = 1; |
239 return(1); | |
240 } /* Sound_Init */ | |
241 | |
242 | |
243 int Sound_Quit(void) | |
244 { | |
219
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245 ErrMsg *err; |
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246 ErrMsg *nexterr = NULL; |
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247 size_t i; |
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248 |
4 | 249 BAIL_IF_MACRO(!initialized, ERR_NOT_INITIALIZED, 0); |
250 | |
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251 while (((volatile Sound_Sample *) sample_list) != NULL) |
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252 Sound_FreeSample(sample_list); |
4 | 253 |
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254 initialized = 0; |
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255 |
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256 SDL_DestroyMutex(samplelist_mutex); |
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257 samplelist_mutex = NULL; |
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258 sample_list = NULL; |
219
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259 |
118
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260 for (i = 0; decoders[i].funcs != NULL; i++) |
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261 { |
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262 if (decoders[i].available) |
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263 { |
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264 decoders[i].funcs->quit(); |
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265 decoders[i].available = 0; |
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266 } /* if */ |
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267 } /* for */ |
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268 |
4 | 269 if (available_decoders != NULL) |
80
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270 free((void *) available_decoders); |
4 | 271 available_decoders = NULL; |
272 | |
219
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273 /* clean up error state for each thread... */ |
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274 SDL_LockMutex(errorlist_mutex); |
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275 for (err = error_msgs; err != NULL; err = nexterr) |
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276 { |
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277 nexterr = err->next; |
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278 free(err); |
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279 } /* for */ |
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280 error_msgs = NULL; |
219
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281 SDL_UnlockMutex(errorlist_mutex); |
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282 SDL_DestroyMutex(errorlist_mutex); |
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283 errorlist_mutex = NULL; |
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284 |
4 | 285 return(1); |
286 } /* Sound_Quit */ | |
287 | |
288 | |
289 const Sound_DecoderInfo **Sound_AvailableDecoders(void) | |
290 { | |
291 return(available_decoders); /* READ. ONLY. */ | |
292 } /* Sound_AvailableDecoders */ | |
293 | |
294 | |
219
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295 static ErrMsg *findErrorForCurrentThread(void) |
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296 { |
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297 ErrMsg *i; |
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298 Uint32 tid; |
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299 |
237
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300 if (error_msgs != NULL) |
219
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301 { |
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302 tid = SDL_ThreadID(); |
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303 |
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304 SDL_LockMutex(errorlist_mutex); |
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305 for (i = error_msgs; i != NULL; i = i->next) |
219
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306 { |
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307 if (i->tid == tid) |
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308 { |
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309 SDL_UnlockMutex(errorlist_mutex); |
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310 return(i); |
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311 } /* if */ |
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312 } /* for */ |
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313 SDL_UnlockMutex(errorlist_mutex); |
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314 } /* if */ |
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315 |
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316 return(NULL); /* no error available. */ |
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317 } /* findErrorForCurrentThread */ |
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318 |
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319 |
4 | 320 const char *Sound_GetError(void) |
321 { | |
219
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322 const char *retval = NULL; |
226
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323 ErrMsg *err; |
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324 |
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325 if (!initialized) |
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326 return(ERR_NOT_INITIALIZED); |
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327 |
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328 err = findErrorForCurrentThread(); |
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329 if ((err != NULL) && (err->error_available)) |
219
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330 { |
237
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331 retval = err->error_string; |
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332 err->error_available = 0; |
219
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333 } /* if */ |
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334 |
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335 return(retval); |
4 | 336 } /* Sound_GetError */ |
337 | |
338 | |
339 void Sound_ClearError(void) | |
340 { | |
226
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341 ErrMsg *err; |
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342 |
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343 if (!initialized) |
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344 return; |
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345 |
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346 err = findErrorForCurrentThread(); |
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347 if (err != NULL) |
237
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348 err->error_available = 0; |
4 | 349 } /* Sound_ClearError */ |
350 | |
351 | |
352 /* | |
353 * This is declared in the internal header. | |
354 */ | |
306
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355 void __Sound_SetError(const char *str) |
4 | 356 { |
219
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357 ErrMsg *err; |
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358 |
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359 if (str == NULL) |
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360 return; |
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361 |
226
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362 SNDDBG(("Sound_SetError(\"%s\");%s\n", str, |
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363 (initialized) ? "" : " [NOT INITIALIZED!]")); |
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364 |
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365 if (!initialized) |
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366 return; |
219
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367 |
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368 err = findErrorForCurrentThread(); |
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369 if (err == NULL) |
165
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370 { |
219
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371 err = (ErrMsg *) malloc(sizeof (ErrMsg)); |
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372 if (err == NULL) |
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373 return; /* uhh...? */ |
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374 |
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375 memset((void *) err, '\0', sizeof (ErrMsg)); |
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376 err->tid = SDL_ThreadID(); |
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377 |
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378 SDL_LockMutex(errorlist_mutex); |
237
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379 err->next = error_msgs; |
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380 error_msgs = err; |
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381 SDL_UnlockMutex(errorlist_mutex); |
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382 } /* if */ |
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383 |
237
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384 err->error_available = 1; |
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385 strncpy(err->error_string, str, sizeof (err->error_string)); |
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386 err->error_string[sizeof (err->error_string) - 1] = '\0'; |
306
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387 } /* __Sound_SetError */ |
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388 |
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389 |
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390 Uint32 __Sound_convertMsToBytePos(Sound_AudioInfo *info, Uint32 ms) |
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391 { |
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392 /* "frames" == "sample frames" */ |
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393 float frames_per_ms = ((float) info->rate) / 1000.0; |
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394 Uint32 frame_offset = (Uint32) (frames_per_ms * ((float) ms)); |
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395 Uint32 frame_size = (Uint32) ((info->format & 0xFF) / 8) * info->channels; |
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396 return(frame_offset * frame_size); |
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397 } /* __Sound_convertMsToBytePos */ |
4 | 398 |
399 | |
400 /* | |
401 * -ansi and -pedantic flags prevent use of strcasecmp() on Linux, and | |
402 * I honestly don't want to mess around with figuring out if a given | |
403 * platform has "strcasecmp", "stricmp", or | |
404 * "compare_two_damned_strings_case_insensitive", which I hear is in the | |
405 * next release of Carbon. :) This is exported so decoders may use it if | |
406 * they like. | |
407 */ | |
408 int __Sound_strcasecmp(const char *x, const char *y) | |
409 { | |
410 int ux, uy; | |
411 | |
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412 if (x == y) /* same pointer? Both NULL? */ |
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413 return(0); |
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414 |
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415 if (x == NULL) |
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416 return(-1); |
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417 |
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418 if (y == NULL) |
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419 return(1); |
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420 |
4 | 421 do |
422 { | |
423 ux = toupper((int) *x); | |
424 uy = toupper((int) *y); | |
425 if (ux > uy) | |
426 return(1); | |
427 else if (ux < uy) | |
428 return(-1); | |
429 x++; | |
430 y++; | |
431 } while ((ux) && (uy)); | |
432 | |
433 return(0); | |
434 } /* __Sound_strcasecmp */ | |
435 | |
436 | |
437 /* | |
438 * Allocate a Sound_Sample, and fill in most of its fields. Those that need | |
439 * to be filled in later, by a decoder, will be initialized to zero. | |
440 */ | |
441 static Sound_Sample *alloc_sample(SDL_RWops *rw, Sound_AudioInfo *desired, | |
442 Uint32 bufferSize) | |
443 { | |
444 Sound_Sample *retval = malloc(sizeof (Sound_Sample)); | |
445 Sound_SampleInternal *internal = malloc(sizeof (Sound_SampleInternal)); | |
446 if ((retval == NULL) || (internal == NULL)) | |
447 { | |
448 Sound_SetError(ERR_OUT_OF_MEMORY); | |
449 if (retval) | |
450 free(retval); | |
451 if (internal) | |
452 free(internal); | |
453 | |
454 return(NULL); | |
455 } /* if */ | |
456 | |
457 memset(retval, '\0', sizeof (Sound_Sample)); | |
458 memset(internal, '\0', sizeof (Sound_SampleInternal)); | |
459 | |
460 assert(bufferSize > 0); | |
461 retval->buffer = malloc(bufferSize); /* pure ugly. */ | |
462 if (!retval->buffer) | |
463 { | |
464 Sound_SetError(ERR_OUT_OF_MEMORY); | |
465 free(internal); | |
466 free(retval); | |
467 return(NULL); | |
468 } /* if */ | |
469 memset(retval->buffer, '\0', bufferSize); | |
470 retval->buffer_size = bufferSize; | |
471 | |
472 if (desired != NULL) | |
473 memcpy(&retval->desired, desired, sizeof (Sound_AudioInfo)); | |
474 | |
475 internal->rw = rw; | |
476 retval->opaque = internal; | |
477 return(retval); | |
478 } /* alloc_sample */ | |
479 | |
480 | |
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481 #if (defined DEBUG_CHATTER) |
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482 static __inline__ const char *fmt_to_str(Uint16 fmt) |
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483 { |
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484 switch(fmt) |
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485 { |
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486 case AUDIO_U8: |
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487 return("U8"); |
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488 case AUDIO_S8: |
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489 return("S8"); |
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490 case AUDIO_U16LSB: |
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491 return("U16LSB"); |
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492 case AUDIO_S16LSB: |
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493 return("S16LSB"); |
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494 case AUDIO_U16MSB: |
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495 return("U16MSB"); |
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496 case AUDIO_S16MSB: |
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497 return("S16MSB"); |
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498 } /* switch */ |
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499 |
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500 return("Unknown"); |
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501 } /* fmt_to_str */ |
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502 #endif |
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503 |
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504 |
4 | 505 /* |
506 * The bulk of the Sound_NewSample() work is done here... | |
507 * Ask the specified decoder to handle the data in (rw), and if | |
508 * so, construct the Sound_Sample. Otherwise, try to wind (rw)'s stream | |
509 * back to where it was, and return false. | |
510 * | |
511 * !!! FIXME: This is big, ugly, nasty, and smelly. | |
512 */ | |
513 static int init_sample(const Sound_DecoderFunctions *funcs, | |
514 Sound_Sample *sample, const char *ext, | |
515 Sound_AudioInfo *_desired) | |
516 { | |
517 Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; | |
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518 Sound_AudioInfo desired; |
4 | 519 int pos = SDL_RWtell(internal->rw); /* !!! FIXME: Int? Really? */ |
520 | |
521 /* fill in the funcs for this decoder... */ | |
522 sample->decoder = &funcs->info; | |
523 internal->funcs = funcs; | |
524 if (!funcs->open(sample, ext)) | |
525 { | |
526 SDL_RWseek(internal->rw, pos, SEEK_SET); /* set for next try... */ | |
527 return(0); | |
528 } /* if */ | |
529 | |
530 /* success; we've got a decoder! */ | |
531 | |
532 /* Now we need to set up the conversion buffer... */ | |
533 | |
534 memcpy(&desired, (_desired != NULL) ? _desired : &sample->actual, | |
535 sizeof (Sound_AudioInfo)); | |
536 | |
340
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537 /* !!! FIXME: Was there a good reason this wasn't here before? */ |
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538 /* !!! FIXME: (Maybe we just assumed that it was all or nothing?) */ |
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539 if (desired.format == 0) |
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540 desired.format = sample->actual.format; |
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541 if (desired.channels == 0) |
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542 desired.channels = sample->actual.channels; |
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543 if (desired.rate == 0) |
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544 desired.rate = sample->actual.rate; |
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545 |
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546 if (Sound_BuildAudioCVT(&internal->sdlcvt, |
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547 sample->actual.format, |
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548 sample->actual.channels, |
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549 sample->actual.rate, |
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550 desired.format, |
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551 desired.channels, |
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552 desired.rate) == -1) |
4 | 553 { |
554 Sound_SetError(SDL_GetError()); | |
555 funcs->close(sample); | |
556 SDL_RWseek(internal->rw, pos, SEEK_SET); /* set for next try... */ | |
557 return(0); | |
558 } /* if */ | |
559 | |
560 if (internal->sdlcvt.len_mult > 1) | |
561 { | |
562 void *rc = realloc(sample->buffer, | |
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563 sample->buffer_size * internal->sdlcvt.len_mult); |
4 | 564 if (rc == NULL) |
565 { | |
566 funcs->close(sample); | |
567 SDL_RWseek(internal->rw, pos, SEEK_SET); /* set for next try... */ | |
568 return(0); | |
569 } /* if */ | |
570 | |
571 sample->buffer = rc; | |
572 } /* if */ | |
573 | |
574 /* these pointers are all one and the same. */ | |
575 memcpy(&sample->desired, &desired, sizeof (Sound_AudioInfo)); | |
576 internal->sdlcvt.buf = internal->buffer = sample->buffer; | |
577 internal->buffer_size = sample->buffer_size / internal->sdlcvt.len_mult; | |
578 internal->sdlcvt.len = internal->buffer_size; | |
579 | |
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580 /* Prepend our new Sound_Sample to the sample_list... */ |
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581 SDL_LockMutex(samplelist_mutex); |
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582 internal->next = sample_list; |
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583 if (sample_list != NULL) |
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584 ((Sound_SampleInternal *) sample_list->opaque)->prev = sample; |
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585 sample_list = sample; |
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586 SDL_UnlockMutex(samplelist_mutex); |
4 | 587 |
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588 SNDDBG(("New sample DESIRED format: %s format, %d rate, %d channels.\n", |
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589 fmt_to_str(sample->desired.format), |
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590 sample->desired.rate, |
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591 sample->desired.channels)); |
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592 |
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593 SNDDBG(("New sample ACTUAL format: %s format, %d rate, %d channels.\n", |
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594 fmt_to_str(sample->actual.format), |
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595 sample->actual.rate, |
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596 sample->actual.channels)); |
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597 |
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598 SNDDBG(("On-the-fly conversion: %s.\n", |
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599 internal->sdlcvt.needed ? "ENABLED" : "DISABLED")); |
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600 |
4 | 601 return(1); |
602 } /* init_sample */ | |
603 | |
604 | |
605 Sound_Sample *Sound_NewSample(SDL_RWops *rw, const char *ext, | |
606 Sound_AudioInfo *desired, Uint32 bSize) | |
607 { | |
608 Sound_Sample *retval; | |
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609 decoder_element *decoder; |
4 | 610 |
611 /* sanity checks. */ | |
612 BAIL_IF_MACRO(!initialized, ERR_NOT_INITIALIZED, NULL); | |
613 BAIL_IF_MACRO(rw == NULL, ERR_INVALID_ARGUMENT, NULL); | |
614 | |
615 retval = alloc_sample(rw, desired, bSize); | |
616 if (!retval) | |
617 return(NULL); /* alloc_sample() sets error message... */ | |
618 | |
619 if (ext != NULL) | |
620 { | |
149
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621 for (decoder = &decoders[0]; decoder->funcs != NULL; decoder++) |
4 | 622 { |
149
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623 if (decoder->available) |
4 | 624 { |
149
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625 const char **decoderExt = decoder->funcs->info.extensions; |
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626 while (*decoderExt) |
48
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627 { |
149
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628 if (__Sound_strcasecmp(*decoderExt, ext) == 0) |
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629 { |
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630 if (init_sample(decoder->funcs, retval, ext, desired)) |
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631 return(retval); |
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632 break; /* done with this decoder either way. */ |
149
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633 } /* if */ |
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634 decoderExt++; |
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635 } /* while */ |
4 | 636 } /* if */ |
637 } /* for */ | |
638 } /* if */ | |
639 | |
640 /* no direct extension match? Try everything we've got... */ | |
149
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641 for (decoder = &decoders[0]; decoder->funcs != NULL; decoder++) |
4 | 642 { |
149
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643 if (decoder->available) |
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644 { |
237
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645 int should_try = 1; |
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646 const char **decoderExt = decoder->funcs->info.extensions; |
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647 |
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648 /* skip if we would have tried decoder above... */ |
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649 while (*decoderExt) |
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650 { |
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651 if (__Sound_strcasecmp(*decoderExt, ext) == 0) |
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652 { |
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653 should_try = 0; |
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654 break; |
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655 } /* if */ |
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656 decoderExt++; |
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657 } /* while */ |
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658 |
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659 if (should_try) |
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660 { |
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661 if (init_sample(decoder->funcs, retval, ext, desired)) |
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662 return(retval); |
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663 } /* if */ |
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664 } /* if */ |
4 | 665 } /* for */ |
666 | |
667 /* nothing could handle the sound data... */ | |
668 free(retval->opaque); | |
669 if (retval->buffer != NULL) | |
670 free(retval->buffer); | |
671 free(retval); | |
672 SDL_RWclose(rw); | |
673 Sound_SetError(ERR_UNSUPPORTED_FORMAT); | |
674 return(NULL); | |
675 } /* Sound_NewSample */ | |
676 | |
677 | |
678 Sound_Sample *Sound_NewSampleFromFile(const char *filename, | |
679 Sound_AudioInfo *desired, | |
680 Uint32 bufferSize) | |
681 { | |
682 const char *ext; | |
683 SDL_RWops *rw; | |
684 | |
685 BAIL_IF_MACRO(!initialized, ERR_NOT_INITIALIZED, NULL); | |
686 BAIL_IF_MACRO(filename == NULL, ERR_INVALID_ARGUMENT, NULL); | |
687 | |
688 ext = strrchr(filename, '.'); | |
689 rw = SDL_RWFromFile(filename, "rb"); | |
690 BAIL_IF_MACRO(rw == NULL, SDL_GetError(), NULL); | |
691 | |
692 if (ext != NULL) | |
693 ext++; | |
694 | |
695 return(Sound_NewSample(rw, ext, desired, bufferSize)); | |
696 } /* Sound_NewSampleFromFile */ | |
697 | |
698 | |
699 void Sound_FreeSample(Sound_Sample *sample) | |
700 { | |
701 Sound_SampleInternal *internal; | |
702 | |
703 if (!initialized) | |
704 { | |
705 Sound_SetError(ERR_NOT_INITIALIZED); | |
706 return; | |
707 } /* if */ | |
708 | |
709 if (sample == NULL) | |
710 { | |
711 Sound_SetError(ERR_INVALID_ARGUMENT); | |
712 return; | |
713 } /* if */ | |
714 | |
715 internal = (Sound_SampleInternal *) sample->opaque; | |
716 | |
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717 SDL_LockMutex(samplelist_mutex); |
4 | 718 |
237
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719 /* update the sample_list... */ |
4 | 720 if (internal->prev != NULL) |
721 { | |
722 Sound_SampleInternal *prevInternal; | |
723 prevInternal = (Sound_SampleInternal *) internal->prev->opaque; | |
724 prevInternal->next = internal->next; | |
725 } /* if */ | |
726 else | |
727 { | |
237
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728 assert(sample_list == sample); |
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729 sample_list = internal->next; |
4 | 730 } /* else */ |
731 | |
732 if (internal->next != NULL) | |
733 { | |
734 Sound_SampleInternal *nextInternal; | |
735 nextInternal = (Sound_SampleInternal *) internal->next->opaque; | |
736 nextInternal->prev = internal->prev; | |
737 } /* if */ | |
738 | |
237
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739 SDL_UnlockMutex(samplelist_mutex); |
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740 |
4 | 741 /* nuke it... */ |
237
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742 internal->funcs->close(sample); |
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743 |
4 | 744 if (internal->rw != NULL) /* this condition is a "just in case" thing. */ |
745 SDL_RWclose(internal->rw); | |
167
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746 |
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747 if ((internal->buffer != NULL) && (internal->buffer != sample->buffer)) |
4 | 748 free(internal->buffer); |
167
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749 |
4 | 750 free(internal); |
167
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751 |
4 | 752 if (sample->buffer != NULL) |
753 free(sample->buffer); | |
167
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754 |
4 | 755 free(sample); |
756 } /* Sound_FreeSample */ | |
757 | |
758 | |
759 int Sound_SetBufferSize(Sound_Sample *sample, Uint32 newSize) | |
760 { | |
761 void *newBuf = NULL; | |
762 Sound_SampleInternal *internal = NULL; | |
763 | |
764 BAIL_IF_MACRO(!initialized, ERR_NOT_INITIALIZED, 0); | |
765 BAIL_IF_MACRO(sample == NULL, ERR_INVALID_ARGUMENT, 0); | |
766 internal = ((Sound_SampleInternal *) sample->opaque); | |
767 newBuf = realloc(sample->buffer, newSize * internal->sdlcvt.len_mult); | |
768 BAIL_IF_MACRO(newBuf == NULL, ERR_OUT_OF_MEMORY, 0); | |
769 | |
770 internal->sdlcvt.buf = internal->buffer = sample->buffer = newBuf; | |
771 sample->buffer_size = newSize; | |
772 internal->buffer_size = newSize / internal->sdlcvt.len_mult; | |
773 internal->sdlcvt.len = internal->buffer_size; | |
774 | |
775 return(1); | |
776 } /* Sound_SetBufferSize */ | |
777 | |
778 | |
779 Uint32 Sound_Decode(Sound_Sample *sample) | |
780 { | |
781 Sound_SampleInternal *internal = NULL; | |
782 Uint32 retval = 0; | |
783 | |
784 /* a boatload of sanity checks... */ | |
785 BAIL_IF_MACRO(!initialized, ERR_NOT_INITIALIZED, 0); | |
786 BAIL_IF_MACRO(sample == NULL, ERR_INVALID_ARGUMENT, 0); | |
787 BAIL_IF_MACRO(sample->flags & SOUND_SAMPLEFLAG_ERROR, ERR_PREV_ERROR, 0); | |
788 BAIL_IF_MACRO(sample->flags & SOUND_SAMPLEFLAG_EOF, ERR_PREV_EOF, 0); | |
789 | |
790 internal = (Sound_SampleInternal *) sample->opaque; | |
791 | |
792 assert(sample->buffer != NULL); | |
793 assert(sample->buffer_size > 0); | |
794 assert(internal->buffer != NULL); | |
795 assert(internal->buffer_size > 0); | |
796 | |
797 /* reset EAGAIN. Decoder can flip it back on if it needs to. */ | |
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798 sample->flags &= ~SOUND_SAMPLEFLAG_EAGAIN; |
4 | 799 retval = internal->funcs->read(sample); |
37
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800 |
163
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801 if (retval > 0 && internal->sdlcvt.needed) |
4 | 802 { |
803 internal->sdlcvt.len = retval; | |
143
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804 Sound_ConvertAudio(&internal->sdlcvt); |
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805 retval = internal->sdlcvt.len_cvt; |
4 | 806 } /* if */ |
807 | |
808 return(retval); | |
809 } /* Sound_Decode */ | |
810 | |
811 | |
812 Uint32 Sound_DecodeAll(Sound_Sample *sample) | |
813 { | |
814 Sound_SampleInternal *internal = NULL; | |
815 void *buf = NULL; | |
816 Uint32 newBufSize = 0; | |
817 | |
818 BAIL_IF_MACRO(!initialized, ERR_NOT_INITIALIZED, 0); | |
172
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819 BAIL_IF_MACRO(sample->flags & SOUND_SAMPLEFLAG_EOF, ERR_PREV_EOF, 0); |
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820 BAIL_IF_MACRO(sample->flags & SOUND_SAMPLEFLAG_ERROR, ERR_PREV_ERROR, 0); |
4 | 821 |
822 internal = (Sound_SampleInternal *) sample->opaque; | |
823 | |
824 while ( ((sample->flags & SOUND_SAMPLEFLAG_EOF) == 0) && | |
825 ((sample->flags & SOUND_SAMPLEFLAG_ERROR) == 0) ) | |
826 { | |
172
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827 Uint32 br = Sound_Decode(sample); |
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828 void *ptr = realloc(buf, newBufSize + br); |
4 | 829 if (ptr == NULL) |
830 { | |
831 sample->flags |= SOUND_SAMPLEFLAG_ERROR; | |
832 Sound_SetError(ERR_OUT_OF_MEMORY); | |
833 } /* if */ | |
834 else | |
835 { | |
167
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836 buf = ptr; |
4 | 837 memcpy( ((char *) buf) + newBufSize, sample->buffer, br ); |
838 newBufSize += br; | |
839 } /* else */ | |
840 } /* while */ | |
841 | |
172
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842 if (buf == NULL) /* ...in case first call to realloc() fails... */ |
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843 return(sample->buffer_size); |
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844 |
167
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845 if (internal->buffer != sample->buffer) |
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846 free(internal->buffer); |
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847 |
4 | 848 free(sample->buffer); |
167
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849 |
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850 internal->sdlcvt.buf = internal->buffer = sample->buffer = buf; |
4 | 851 sample->buffer_size = newBufSize; |
852 internal->buffer_size = newBufSize / internal->sdlcvt.len_mult; | |
167
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853 internal->sdlcvt.len = internal->buffer_size; |
4 | 854 |
855 return(newBufSize); | |
856 } /* Sound_DecodeAll */ | |
857 | |
223
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858 |
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859 int Sound_Rewind(Sound_Sample *sample) |
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860 { |
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861 Sound_SampleInternal *internal; |
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862 BAIL_IF_MACRO(!initialized, ERR_NOT_INITIALIZED, 0); |
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863 |
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864 internal = (Sound_SampleInternal *) sample->opaque; |
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865 if (!internal->funcs->rewind(sample)) |
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866 { |
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867 sample->flags |= SOUND_SAMPLEFLAG_ERROR; |
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868 return(0); |
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869 } /* if */ |
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870 |
311
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871 sample->flags &= ~SOUND_SAMPLEFLAG_EAGAIN; |
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872 sample->flags &= ~SOUND_SAMPLEFLAG_ERROR; |
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873 sample->flags &= ~SOUND_SAMPLEFLAG_EOF; |
306
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874 |
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875 return(1); |
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876 } /* Sound_Rewind */ |
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877 |
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878 |
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879 int Sound_Seek(Sound_Sample *sample, Uint32 ms) |
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880 { |
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881 Sound_SampleInternal *internal; |
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882 |
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883 BAIL_IF_MACRO(!initialized, ERR_NOT_INITIALIZED, 0); |
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884 if (!(sample->flags & SOUND_SAMPLEFLAG_CANSEEK)) |
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885 BAIL_MACRO(ERR_CANNOT_SEEK, 0); |
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886 |
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887 internal = (Sound_SampleInternal *) sample->opaque; |
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888 BAIL_IF_MACRO(!internal->funcs->seek(sample, ms), NULL, 0); |
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889 |
311
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890 sample->flags &= ~SOUND_SAMPLEFLAG_EAGAIN; |
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891 sample->flags &= ~SOUND_SAMPLEFLAG_ERROR; |
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892 sample->flags &= ~SOUND_SAMPLEFLAG_EOF; |
306
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893 |
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894 return(1); |
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895 } /* Sound_Rewind */ |
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896 |
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897 |
4 | 898 /* end of SDL_sound.c ... */ |
899 |