Mercurial > SDL_sound_CoreAudio
annotate decoders/skeleton.c @ 87:4d858e0f9213
Added a "you are now ready to run ./configure" message...
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Tue, 25 Sep 2001 22:43:57 +0000 |
parents | 40006625142a |
children | 6d9fdec2f708 |
rev | line source |
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16 | 1 /* |
2 * SDL_sound -- An abstract sound format decoding API. | |
3 * Copyright (C) 2001 Ryan C. Gordon. | |
4 * | |
5 * This library is free software; you can redistribute it and/or | |
6 * modify it under the terms of the GNU Lesser General Public | |
7 * License as published by the Free Software Foundation; either | |
8 * version 2.1 of the License, or (at your option) any later version. | |
9 * | |
10 * This library is distributed in the hope that it will be useful, | |
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 * Lesser General Public License for more details. | |
14 * | |
15 * You should have received a copy of the GNU Lesser General Public | |
16 * License along with this library; if not, write to the Free Software | |
17 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 */ | |
19 | |
20 /* | |
21 * FMT decoder for SDL_sound. | |
22 * | |
23 * This driver handles FMT audio data. Blahblahblah... The author should | |
24 * have done a search and replace on "fmt" and "FMT" and changed this | |
25 * comment. This is the default comment in the skeleton decoder file... | |
26 * | |
27 * Please see the file LICENSE in the source's root directory. | |
28 * | |
29 * This file written by Ryan C. Gordon. (icculus@clutteredmind.org) | |
30 */ | |
31 | |
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32 #ifdef SOUND_SUPPORTS_FMT |
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33 |
16 | 34 #include <stdio.h> |
35 #include <stdlib.h> | |
36 #include <string.h> | |
37 #include <assert.h> | |
38 #include "SDL_sound.h" | |
39 | |
40 #define __SDL_SOUND_INTERNAL__ | |
41 #include "SDL_sound_internal.h" | |
42 | |
43 | |
47
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44 static int FMT_init(void); |
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45 static void FMT_quit(void); |
16 | 46 static int FMT_open(Sound_Sample *sample, const char *ext); |
47 static void FMT_close(Sound_Sample *sample); | |
48 static Uint32 FMT_read(Sound_Sample *sample); | |
49 | |
50 const Sound_DecoderFunctions __Sound_DecoderFunctions_FMT = | |
51 { | |
52 { | |
53 "FMT", | |
54 "FMT audio format description", | |
55 "Ryan C. Gordon <icculus@clutteredmind.org>", | |
56 "http://www.icculus.org/SDL_sound/" | |
57 }, | |
58 | |
47
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59 FMT_init, /* init() method */ |
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60 FMT_quit, /* quit() method */ |
16 | 61 FMT_open, /* open() method */ |
62 FMT_close, /* close() method */ | |
63 FMT_read /* read() method */ | |
64 }; | |
65 | |
66 | |
47
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67 static int FMT_init(void) |
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68 { |
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69 /* do any global decoder/library initialization you need here. */ |
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70 |
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71 return(1); /* initialization successful. */ |
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72 } /* FMT_init */ |
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73 |
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74 |
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75 static void FMT_quit(void) |
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76 { |
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77 /* do any global decoder/library cleanup you need here. */ |
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78 } /* FMT_quit */ |
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79 |
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80 |
16 | 81 static int FMT_open(Sound_Sample *sample, const char *ext) |
82 { | |
21
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83 Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; |
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84 SDL_RWops *rw = internal->rw; |
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85 |
16 | 86 if (can NOT accept the data) |
87 { | |
88 Sound_SetError("FMT: expected X, got Y."); | |
89 return(0); | |
90 } /* if */ | |
91 | |
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92 SNDDBG(("FMT: Accepting data stream.\n")); |
16 | 93 set up sample->actual; |
94 sample->flags = SOUND_SAMPLEFLAG_NONE; | |
95 return(1); /* we'll handle this data. */ | |
96 } /* FMT_open */ | |
97 | |
98 | |
99 static void FMT_close(Sound_Sample *sample) | |
100 { | |
101 Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; | |
102 clean up anything you put into internal->decoder_private; | |
103 } /* FMT_close */ | |
104 | |
105 | |
106 static Uint32 FMT_read(Sound_Sample *sample) | |
107 { | |
108 Uint32 retval; | |
109 Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; | |
110 | |
111 /* | |
112 * We don't actually do any decoding, so we read the fmt data | |
113 * directly into the internal buffer... | |
114 */ | |
115 retval = SDL_RWread(internal->rw, internal->buffer, | |
116 1, internal->buffer_size); | |
117 | |
118 (or whatever. Do some decoding here...) | |
119 | |
120 /* Make sure the read went smoothly... */ | |
121 if (retval == 0) | |
122 sample->flags |= SOUND_SAMPLEFLAG_EOF; | |
123 | |
124 else if (retval == -1) | |
125 sample->flags |= SOUND_SAMPLEFLAG_ERROR; | |
126 | |
127 /* (next call this EAGAIN may turn into an EOF or error.) */ | |
128 else if (retval < internal->buffer_size) | |
129 sample->flags |= SOUND_SAMPLEFLAG_EAGAIN; | |
130 | |
131 (or whatever. retval == number of bytes you put in internal->buffer). | |
132 | |
133 return(retval); | |
134 } /* FMT_read */ | |
135 | |
64
40006625142a
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Ryan C. Gordon <icculus@icculus.org>
parents:
62
diff
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136 #endif /* SOUND_SUPPORTS_FMT */ |
40006625142a
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parents:
62
diff
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137 |
16 | 138 |
139 /* end of fmt.c ... */ | |
140 |