Mercurial > SDL_sound_CoreAudio
annotate playsound/Makefile.am @ 479:35dfa9d9782e
Fixed automake nonsense.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Fri, 12 Nov 2004 08:04:00 +0000 |
parents | c2a25d2b5784 |
children | 1b91006ebfef 355129c687b7 |
rev | line source |
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227
7e74765ad928
Updated/Fixed. I think.
Ryan C. Gordon <icculus@icculus.org>
parents:
71
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1 bin_PROGRAMS = playsound |
71 | 2 |
3 INCLUDES = -I$(top_srcdir) | |
4 | |
288
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PhysicsFS support tied into build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
227
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5 if USE_PHYSICSFS |
259daddc2d6b
PhysicsFS support tied into build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
227
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6 PHYSFS_CFLG = -DSUPPORT_PHYSFS=1 |
259daddc2d6b
PhysicsFS support tied into build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
227
diff
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7 PHYSFS_LIBS = -lphysfs |
259daddc2d6b
PhysicsFS support tied into build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
227
diff
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8 else |
259daddc2d6b
PhysicsFS support tied into build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
227
diff
changeset
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9 PHYSFS_CFLG = |
259daddc2d6b
PhysicsFS support tied into build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
227
diff
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10 PHYSFS_SRCS = |
259daddc2d6b
PhysicsFS support tied into build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
227
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11 PHYSFS_LIBS = |
259daddc2d6b
PhysicsFS support tied into build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
227
diff
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12 endif |
259daddc2d6b
PhysicsFS support tied into build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
227
diff
changeset
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13 |
259daddc2d6b
PhysicsFS support tied into build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
227
diff
changeset
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14 playsound_CFLAGS = $(PHYSFS_CFLG) |
259daddc2d6b
PhysicsFS support tied into build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
227
diff
changeset
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15 playsound_LDADD = ../libSDL_sound.la $(PHYSFS_LIBS) |
479
35dfa9d9782e
Fixed automake nonsense.
Ryan C. Gordon <icculus@icculus.org>
parents:
428
diff
changeset
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16 playsound_SOURCES = playsound.c physfsrwops.c physfsrwops.h |