annotate playsound/Makefile.am @ 485:137c0b00ea4c

Added Sound_NewSampleFromMem(), and implementation of RWops pooling.
author Ryan C. Gordon <icculus@icculus.org>
date Sun, 27 Feb 2005 19:53:25 +0000
parents 35dfa9d9782e
children 1b91006ebfef 355129c687b7
rev   line source
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7e74765ad928 Updated/Fixed. I think.
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1 bin_PROGRAMS = playsound
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8ed194d014b4 Initial add.
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2
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3 INCLUDES = -I$(top_srcdir)
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4
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259daddc2d6b PhysicsFS support tied into build system.
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5 if USE_PHYSICSFS
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6 PHYSFS_CFLG = -DSUPPORT_PHYSFS=1
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7 PHYSFS_LIBS = -lphysfs
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8 else
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9 PHYSFS_CFLG =
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10 PHYSFS_SRCS =
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11 PHYSFS_LIBS =
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12 endif
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13
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14 playsound_CFLAGS = $(PHYSFS_CFLG)
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15 playsound_LDADD = ../libSDL_sound.la $(PHYSFS_LIBS)
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35dfa9d9782e Fixed automake nonsense.
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16 playsound_SOURCES = playsound.c physfsrwops.c physfsrwops.h