annotate decoders/mp3.c @ 104:103cfcb3c014

Updated to fix build system problem.
author Ryan C. Gordon <icculus@icculus.org>
date Wed, 03 Oct 2001 18:15:52 +0000
parents 6d9fdec2f708
children 40de367eb59e
rev   line source
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1 /*
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2 * SDL_sound -- An abstract sound format decoding API.
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3 * Copyright (C) 2001 Ryan C. Gordon.
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4 *
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5 * This library is free software; you can redistribute it and/or
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6 * modify it under the terms of the GNU Lesser General Public
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7 * License as published by the Free Software Foundation; either
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8 * version 2.1 of the License, or (at your option) any later version.
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9 *
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10 * This library is distributed in the hope that it will be useful,
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11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 * Lesser General Public License for more details.
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14 *
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15 * You should have received a copy of the GNU Lesser General Public
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16 * License along with this library; if not, write to the Free Software
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17 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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18 */
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19
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20 /*
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21 * MPEG-1 Layer 3, or simply, "MP3", decoder for SDL_sound.
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22 *
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23 * This driver handles all those highly compressed songs you stole through
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24 * Napster. :) It depends on the SMPEG library for decoding, which can
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25 * be grabbed from: http://www.lokigames.com/development/smpeg.php3
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26 *
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27 * Please see the file LICENSE in the source's root directory.
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28 *
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29 * This file written by Ryan C. Gordon. (icculus@clutteredmind.org)
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30 */
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31
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32 #include "SDL_sound.h"
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33
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34 #define __SDL_SOUND_INTERNAL__
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35 #include "SDL_sound_internal.h"
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36
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37 #ifdef SOUND_SUPPORTS_MP3
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38
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39 #include <stdio.h>
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40 #include <stdlib.h>
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41 #include <string.h>
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42 #include <assert.h>
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43
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44 #include "smpeg.h"
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45 #include "extra_rwops.h"
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46
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47
46
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48 static int MP3_init(void);
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49 static void MP3_quit(void);
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50 static int MP3_open(Sound_Sample *sample, const char *ext);
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51 static void MP3_close(Sound_Sample *sample);
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52 static Uint32 MP3_read(Sound_Sample *sample);
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53
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54 const Sound_DecoderFunctions __Sound_DecoderFunctions_MP3 =
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55 {
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56 {
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57 "MP3",
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58 "MPEG-1 Layer 3 audio through SMPEG",
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59 "Ryan C. Gordon <icculus@clutteredmind.org>",
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60 "http://www.icculus.org/SDL_sound/"
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61 },
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63 MP3_init, /* init() method */
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64 MP3_quit, /* quit() method */
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65 MP3_open, /* open() method */
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66 MP3_close, /* close() method */
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67 MP3_read /* read() method */
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68 };
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71 static int MP3_init(void)
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72 {
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73 return(1); /* always succeeds. */
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74 } /* MP3_init */
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75
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76
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77 static void MP3_quit(void)
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78 {
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79 /* it's a no-op. */
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80 } /* MP3_quit */
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81
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82
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83 static __inline__ void output_version(void)
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84 {
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85 static int first_time = 1;
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86
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87 if (first_time)
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88 {
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89 SMPEG_version v;
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90 SMPEG_VERSION(&v);
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91 SNDDBG(("MP3: Compiled against SMPEG v%d.%d.%d.\n",
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92 v.major, v.minor, v.patch));
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93 first_time = 0;
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94 } /* if */
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95 } /* output_version */
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96
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97
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98 static int MP3_open(Sound_Sample *sample, const char *ext)
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99 {
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100 SMPEG *smpeg;
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101 SMPEG_Info smpeg_info;
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102 SDL_AudioSpec spec;
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103 Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque;
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104 SDL_RWops *refCounter;
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105
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106 output_version();
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107
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108 /*
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109 * If I understand things correctly, MP3 files don't really have any
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110 * magic header we can check for. The MP3 player is expected to just
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111 * pick the first thing that looks like a valid frame and start
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112 * playing from there.
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113 *
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114 * So here's what we do: If the caller insists that this is really
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115 * MP3 we'll take his word for it. Otherwise, use the same test as
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116 * SDL_mixer does and check if the stream starts with something that
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117 * looks like a frame.
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118 *
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119 * A frame begins with 11 bits of frame sync (all bits must be set),
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120 * followed by a two-bit MPEG Audio version ID:
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121 *
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122 * 00 - MPEG Version 2.5 (later extension of MPEG 2)
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123 * 01 - reserved
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124 * 10 - MPEG Version 2 (ISO/IEC 13818-3)
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125 * 11 - MPEG Version 1 (ISO/IEC 11172-3)
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126 *
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127 * Apparently we don't handle MPEG Version 2.5.
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128 */
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129 if (__Sound_strcasecmp(ext, "MP3") != 0)
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130 {
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131 Uint8 mp3_magic[2];
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132
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133 if (SDL_RWread(internal->rw, mp3_magic, sizeof (mp3_magic), 1) != 1)
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134 {
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135 Sound_SetError("MP3: Could not read MP3 magic.");
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136 return(0);
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137 } /*if */
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138
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139 if (mp3_magic[0] != 0xFF || (mp3_magic[1] & 0xF0) != 0xF0)
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140 {
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141 Sound_SetError("MP3: Not an MP3 stream.");
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142 return(0);
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143 } /* if */
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144
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145 /* !!! FIXME: If the seek fails, we'll probably miss a frame */
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146 SDL_RWseek(internal->rw, -sizeof (mp3_magic), SEEK_CUR);
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147 } /* if */
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148
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149 refCounter = RWops_RWRefCounter_new(internal->rw);
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150 if (refCounter == NULL)
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151 {
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152 SNDDBG(("MP3: Failed to create reference counting RWops.\n"));
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153 return(0);
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154 } /* if */
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155
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156 /* replace original RWops. This is safe. Honest. :) */
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157 internal->rw = refCounter;
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158
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Ryan C. Gordon <icculus@icculus.org>
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159 /*
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160 * increment the refcount, since SMPEG will nuke the RWops if it can't
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161 * accept the contained data...
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162 */
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163 RWops_RWRefCounter_addRef(refCounter);
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164 smpeg = SMPEG_new_rwops(refCounter, &smpeg_info, 0);
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165
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166 if (SMPEG_error(smpeg))
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167 {
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168 Sound_SetError(SMPEG_error(smpeg));
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169 SMPEG_delete(smpeg);
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170 return(0);
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171 } /* if */
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172
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173 if (!smpeg_info.has_audio)
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174 {
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175 Sound_SetError("MP3: No audio stream found in data.");
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176 SMPEG_delete(smpeg);
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177 return(0);
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178 } /* if */
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179
62
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180 SNDDBG(("MP3: Accepting data stream.\n"));
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181 SNDDBG(("MP3: has_audio == {%s}.\n", smpeg_info.has_audio ? "TRUE" : "FALSE"));
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182 SNDDBG(("MP3: has_video == {%s}.\n", smpeg_info.has_video ? "TRUE" : "FALSE"));
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183 SNDDBG(("MP3: width == (%d).\n", smpeg_info.width));
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184 SNDDBG(("MP3: height == (%d).\n", smpeg_info.height));
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185 SNDDBG(("MP3: current_frame == (%d).\n", smpeg_info.current_frame));
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186 SNDDBG(("MP3: current_fps == (%f).\n", smpeg_info.current_fps));
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187 SNDDBG(("MP3: audio_string == [%s].\n", smpeg_info.audio_string));
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188 SNDDBG(("MP3: audio_current_frame == (%d).\n", smpeg_info.audio_current_frame));
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189 SNDDBG(("MP3: current_offset == (%d).\n", smpeg_info.current_offset));
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190 SNDDBG(("MP3: total_size == (%d).\n", smpeg_info.total_size));
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191 SNDDBG(("MP3: current_time == (%f).\n", smpeg_info.current_time));
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192 SNDDBG(("MP3: total_time == (%f).\n", smpeg_info.total_time));
14
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193
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194 SMPEG_enablevideo(smpeg, 0);
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195 SMPEG_enableaudio(smpeg, 1);
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196 SMPEG_loop(smpeg, 0);
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197
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198 SMPEG_wantedSpec(smpeg, &spec);
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199
54
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200 /*
96
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201 * One of the MP3s I tried wouldn't work unless I added this line
54
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202 * to tell SMPEG that yes, it may have the spec it wants.
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203 */
6df2f69e037e Fixes by Torbj�rn...now the thing actually works! :) See the CHANGELOG
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204 SMPEG_actualSpec(smpeg, &spec);
14
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205 sample->actual.format = spec.format;
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206 sample->actual.rate = spec.freq;
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207 sample->actual.channels = spec.channels;
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208 sample->flags = SOUND_SAMPLEFLAG_NONE;
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209 internal->decoder_private = smpeg;
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210
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211 SMPEG_play(smpeg);
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212 return(1);
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213 } /* MP3_open */
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214
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215
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216 static void MP3_close(Sound_Sample *sample)
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217 {
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218 Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque;
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219 SMPEG_delete((SMPEG *) internal->decoder_private);
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220 } /* MP3_close */
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221
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222
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223 static Uint32 MP3_read(Sound_Sample *sample)
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224 {
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225 Uint32 retval;
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226 Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque;
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227 SMPEG *smpeg = (SMPEG *) internal->decoder_private;
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228
54
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229 /*
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230 * We have to clear the buffer because apparently SMPEG_playAudio()
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231 * will mix the decoded audio with whatever's already in it. Nasty.
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232 */
6df2f69e037e Fixes by Torbj�rn...now the thing actually works! :) See the CHANGELOG
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diff changeset
233 memset(internal->buffer, 0, internal->buffer_size);
14
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234 retval = SMPEG_playAudio(smpeg, internal->buffer, internal->buffer_size);
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Ryan C. Gordon <icculus@icculus.org>
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235 if (retval < internal->buffer_size)
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Ryan C. Gordon <icculus@icculus.org>
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236 {
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Ryan C. Gordon <icculus@icculus.org>
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237 char *errMsg = SMPEG_error(smpeg);
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Ryan C. Gordon <icculus@icculus.org>
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238 if (errMsg == NULL)
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Ryan C. Gordon <icculus@icculus.org>
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239 sample->flags |= SOUND_SAMPLEFLAG_EOF;
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Ryan C. Gordon <icculus@icculus.org>
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240 else
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241 {
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242 Sound_SetError(errMsg);
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Ryan C. Gordon <icculus@icculus.org>
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243 sample->flags |= SOUND_SAMPLEFLAG_ERROR;
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Ryan C. Gordon <icculus@icculus.org>
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244 } /* else */
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Ryan C. Gordon <icculus@icculus.org>
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245 } /* if */
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246
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247 return(retval);
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248 } /* MP3_read */
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249
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40006625142a Changes in preparation of autoconf support.
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250 #endif /* SOUND_SUPPORTS_MP3 */
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251
14
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252 /* end of mp3.c ... */
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253