Mercurial > MadButterfly
view examples/dynamic/text.c @ 1535:9aff42a7e2b9 tip
Fix issue of add/remove a frame at a scene before all key frames of a layer.
When you added or removed a frame at a scene before all key frames of
a layer, frameline was not updated correctly. It seems nothing
happened, but domview is updated. This changeset fix this issue by
correcting logic for boundary case.
author | Thinker K.F. Li <thinker@codemud.net> |
---|---|
date | Fri, 30 Sep 2011 22:07:28 +0800 |
parents | ea09fdab333a |
children |
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/*! \file * * svg2code_ex is an example that show programmers how to create a * menu with MadButterfly. * */ #include <stdio.h> #include <mb.h> #include <string.h> //#include "menu.h" #include "mb_af.h" mbaf_t *app; typedef struct { shape_t *rect; co_aix orx,ory; int start_x,start_y; observer_t *obs1,*obs2; int currentscene; }app_data_t; void switch_scene(const mb_timeval_t *tmo, const mb_timeval_t *now,void *arg) { app_data_t *en = MBAF_DATA((mbaf_t *)arg,app_data_t ); mb_timeval_t timer,interval; shape_t *text = (shape_t *) MB_SPRITE_GET_OBJ(app->rootsprite,"mytext"); mb_textstyle_t style; mb_textstyle_init(&style); get_now(&timer); MB_TIMEVAL_SET(&interval, 1 ,0); MB_TIMEVAL_ADD(&timer, &interval); mb_tman_timeout( mbaf_get_timer(app), &timer, switch_scene, app); en->currentscene = (en->currentscene + 1) % 2; printf("xxx\n"); if (en->currentscene == 0) { sh_text_set_text(text,"This is 0"); mb_textstyle_set_color(&style, TEXTCOLOR_RGB(255,0,0)); sh_text_set_style(text,0,5,&style); } else { sh_text_set_text(text,"This is 1"); mb_textstyle_set_color(&style, TEXTCOLOR_RGB(0,255,0)); sh_text_set_style(text,0,5,&style); } rdman_shape_changed(MBAF_RDMAN(app), text); #if 0 /* Removed! * X_MB_handle_connection() will invoke it automatically. */ rdman_redraw_changed(MBAF_RDMAN(app)); #endif } int main(int argc, char * const argv[]) { subject_t *subject; mb_button_t *b; mb_obj_t *button; app_data_t data; mb_timeval_t tmo,interval; if (argc > 1) app = mbaf_init(argv[1], ""); else app = mbaf_init("mytext", ".libs"); data.currentscene=0; mbaf_set_data(app,&data); get_now(&tmo); MB_TIMEVAL_SET(&interval, 1 ,0); mb_tman_timeout( mbaf_get_timer(app), &tmo, switch_scene, app); mbaf_loop(app); return 0; } /* vim: set ts=4 */