Mercurial > MadButterfly
view dox/MadButterfly_Clutter.h @ 1535:9aff42a7e2b9 tip
Fix issue of add/remove a frame at a scene before all key frames of a layer.
When you added or removed a frame at a scene before all key frames of
a layer, frameline was not updated correctly. It seems nothing
happened, but domview is updated. This changeset fix this issue by
correcting logic for boundary case.
author | Thinker K.F. Li <thinker@codemud.net> |
---|---|
date | Fri, 30 Sep 2011 22:07:28 +0800 |
parents | 8d97455811a8 |
children |
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/*! \page mb_clutter What is MadButterfly different from Clutter? * * Maybe some people would ask, "why don't you just use Clutter?" * The anwser is the author of MadButterfly know name of Clutter, * but he don't know what is Clutter exactly when he start the project. * The author of MadButterfly is some kind of cowboy, he make things * just because he have some ideas. Actually, he know what Clutter * just one week after starting the project. Some guy send him a * video from Andre Schmidt. Andre implements a software to control * volumne of sound card as a concept proving for idea of using * SVG as a media to connect UI designers and application programmers. * The work of Andre is based on Clutter. It is first time the author * of MadButterfly know what Clutter is exactly. * * Although, they are so similar. We can also find some thing different. * Clutter is heavily depend on OpenGL/OpenGL ES. Most embedded systems * do not have OpenGL included. MadButterfly have a static/compile time * SVG to C translator. MadButterfly is focus on implementing mechanism * to adapt SVG to C and other languages. Clutter is about more and more * heavy. * * MadButterfly is supposed to be a light-weight GUI toolkit for embedded * or small devices. */