annotate dox/MadButterfly_Clutter.h @ 1535:9aff42a7e2b9 tip

Fix issue of add/remove a frame at a scene before all key frames of a layer. When you added or removed a frame at a scene before all key frames of a layer, frameline was not updated correctly. It seems nothing happened, but domview is updated. This changeset fix this issue by correcting logic for boundary case.
author Thinker K.F. Li <thinker@codemud.net>
date Fri, 30 Sep 2011 22:07:28 +0800
parents 8d97455811a8
children
rev   line source
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1 /*! \page mb_clutter What is MadButterfly different from Clutter?
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2 *
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3 * Maybe some people would ask, "why don't you just use Clutter?"
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4 * The anwser is the author of MadButterfly know name of Clutter,
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5 * but he don't know what is Clutter exactly when he start the project.
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6 * The author of MadButterfly is some kind of cowboy, he make things
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7 * just because he have some ideas. Actually, he know what Clutter
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8 * just one week after starting the project. Some guy send him a
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9 * video from Andre Schmidt. Andre implements a software to control
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10 * volumne of sound card as a concept proving for idea of using
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11 * SVG as a media to connect UI designers and application programmers.
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12 * The work of Andre is based on Clutter. It is first time the author
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13 * of MadButterfly know what Clutter is exactly.
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14 *
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15 * Although, they are so similar. We can also find some thing different.
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16 * Clutter is heavily depend on OpenGL/OpenGL ES. Most embedded systems
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17 * do not have OpenGL included. MadButterfly have a static/compile time
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18 * SVG to C translator. MadButterfly is focus on implementing mechanism
Thinker K.F. Li <thinker@branda.to>
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19 * to adapt SVG to C and other languages. Clutter is about more and more
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20 * heavy.
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21 *
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22 * MadButterfly is supposed to be a light-weight GUI toolkit for embedded
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23 * or small devices.
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24 */