view examples/dynamic/mbbutton.h @ 1476:eddec4543761

Install layers for FSM_window. - Create background, fsm_layer and control_layer for FSM_window. - All states and transitions are placed in fsm_layer. - All controls (resize, control points, ...) are placed in control_layer.
author Thinker K.F. Li <thinker@codemud.net>
date Sun, 24 Apr 2011 18:52:55 +0800
parents ab8284c8dcee
children
line wrap: on
line source

#ifndef __MBBUTTON_H
#define __MBBUTTON_H
typedef struct _mb_button {
    mb_obj_t obj;
    redraw_man_t *rdman;
    int state;
    coord_t *root;
    coord_t *active;
    coord_t *normal;
    coord_t *click;
    void (*press)();
    void *arg;
    observer_t *obs_move,*obs_out,*obs_press;
    mb_progm_t *progm;
} mb_button_t;
mb_button_t *mb_button_new(redraw_man_t *rdman,mb_sprite_t *sp, char *name);
void mb_button_add_onClick(mb_button_t *b, void (*h)(void *arg), void *arg);
#endif