Mercurial > MadButterfly
view examples/dynamic/mbbutton.h @ 249:ab8284c8dcee
* Add loopback reference from rdman to the backend. This is only required when we need to acquire the tman for the animation. This is not a reasonable arrangement since the animation should be backend transparent. We should not touch the backend directly from the animation. We should relocate the tman to the rdman.
* Remove reference to the MBApp from the mb_button_t so that it will be easier for us to generate button inside the sprite.
author | wycc |
---|---|
date | Sun, 04 Jan 2009 09:32:49 +0800 |
parents | d9a78c859660 |
children |
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#ifndef __MBBUTTON_H #define __MBBUTTON_H typedef struct _mb_button { mb_obj_t obj; redraw_man_t *rdman; int state; coord_t *root; coord_t *active; coord_t *normal; coord_t *click; void (*press)(); void *arg; observer_t *obs_move,*obs_out,*obs_press; mb_progm_t *progm; } mb_button_t; mb_button_t *mb_button_new(redraw_man_t *rdman,mb_sprite_t *sp, char *name); void mb_button_add_onClick(mb_button_t *b, void (*h)(void *arg), void *arg); #endif