Mercurial > MadButterfly
view examples/dynamic/mbbutton.h @ 1285:e2d2532c3115
Replace a workaround with a more semantic one.
- In old implementation, it has not clear intention in the syntax.
- I move the line doing real works into the try-except block to
emphasize the intention of skipping scene nodes that is incomplete.
author | Thinker K.F. Li <thinker@codemud.net> |
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date | Sat, 15 Jan 2011 18:32:33 +0800 |
parents | ab8284c8dcee |
children |
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#ifndef __MBBUTTON_H #define __MBBUTTON_H typedef struct _mb_button { mb_obj_t obj; redraw_man_t *rdman; int state; coord_t *root; coord_t *active; coord_t *normal; coord_t *click; void (*press)(); void *arg; observer_t *obs_move,*obs_out,*obs_press; mb_progm_t *progm; } mb_button_t; mb_button_t *mb_button_new(redraw_man_t *rdman,mb_sprite_t *sp, char *name); void mb_button_add_onClick(mb_button_t *b, void (*h)(void *arg), void *arg); #endif