view examples/dynamic/text.c @ 1401:2fc1f54a1a3b

Mainly fix the clone_from_subtree to update the children of the parent node. We need to clearify all related codes in the future to make the logic more clear.
author wycc
date Sun, 03 Apr 2011 18:12:42 +0800
parents ea09fdab333a
children
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/*! \file
 *
 * svg2code_ex is an example that show programmers how to create a
 * menu with MadButterfly.
 *
 */
#include <stdio.h>
#include <mb.h>
#include <string.h>
//#include "menu.h"
#include "mb_af.h"


mbaf_t *app;

typedef struct {
    shape_t *rect;
    co_aix orx,ory;
    int start_x,start_y;
    observer_t *obs1,*obs2;
    int currentscene;
}app_data_t;


void switch_scene(const mb_timeval_t *tmo, const mb_timeval_t *now,void *arg)
{
    app_data_t *en = MBAF_DATA((mbaf_t *)arg,app_data_t );
    mb_timeval_t timer,interval;
    shape_t *text = (shape_t *) MB_SPRITE_GET_OBJ(app->rootsprite,"mytext");
    mb_textstyle_t style;

    mb_textstyle_init(&style);

    
    get_now(&timer);
    MB_TIMEVAL_SET(&interval, 1 ,0);
    MB_TIMEVAL_ADD(&timer, &interval);
    mb_tman_timeout( mbaf_get_timer(app), &timer, switch_scene, app);

    en->currentscene = (en->currentscene + 1) % 2;
    printf("xxx\n");
    if (en->currentscene == 0) {
        sh_text_set_text(text,"This is 0");
	mb_textstyle_set_color(&style, TEXTCOLOR_RGB(255,0,0));
	sh_text_set_style(text,0,5,&style);
    } else {
        sh_text_set_text(text,"This is 1");
	mb_textstyle_set_color(&style, TEXTCOLOR_RGB(0,255,0));
	sh_text_set_style(text,0,5,&style);
    }
    rdman_shape_changed(MBAF_RDMAN(app), text);
#if 0
    /* Removed!
     * X_MB_handle_connection() will invoke it automatically.
     */
    rdman_redraw_changed(MBAF_RDMAN(app));
#endif
}

int main(int argc, char * const argv[]) {
    subject_t *subject;
    mb_button_t *b;
    mb_obj_t *button;
    app_data_t data;
    mb_timeval_t tmo,interval;

    if (argc > 1) 
	app = mbaf_init(argv[1], "");
    else
	app = mbaf_init("mytext", ".libs");
    data.currentscene=0;
    mbaf_set_data(app,&data);
    get_now(&tmo);
    MB_TIMEVAL_SET(&interval, 1 ,0);
    mb_tman_timeout( mbaf_get_timer(app), &tmo, switch_scene, app);
    

    mbaf_loop(app);

    return 0;
}

/* vim: set ts=4 */