view examples/dynamic/mbbutton.h @ 1199:25e1579ed3d1

Fix bug of running animation - Animation can not be played correctly. - It needs the group of a scene, but it passes the scene node. - fixed by passing scene group.
author Thinker K.F. Li <thinker@codemud.net>
date Mon, 03 Jan 2011 12:23:36 +0800
parents ab8284c8dcee
children
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#ifndef __MBBUTTON_H
#define __MBBUTTON_H
typedef struct _mb_button {
    mb_obj_t obj;
    redraw_man_t *rdman;
    int state;
    coord_t *root;
    coord_t *active;
    coord_t *normal;
    coord_t *click;
    void (*press)();
    void *arg;
    observer_t *obs_move,*obs_out,*obs_press;
    mb_progm_t *progm;
} mb_button_t;
mb_button_t *mb_button_new(redraw_man_t *rdman,mb_sprite_t *sp, char *name);
void mb_button_add_onClick(mb_button_t *b, void (*h)(void *arg), void *arg);
#endif