annotate examples/dynamic/text.c @ 333:bdf36a26e420

Make generated code clean. - Before changes, generated code include a lot of redundant empty lines. - Add dnl after each command when svg2code.py generates code lines.
author Thinker K.F. Li <thinker@branda.to>
date Sat, 07 Mar 2009 10:55:42 +0800
parents 137a73822d48
children 433fa83d16f9
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1 /*! \file
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2 *
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3 * svg2code_ex is an example that show programmers how to create a
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4 * menu with MadButterfly.
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5 *
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6 */
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7 #include <stdio.h>
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8 #include <mb.h>
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9 #include <string.h>
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10 #include "menu.h"
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11 #include "mbapp.h"
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12
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13
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14 MBApp *myApp;
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15
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16 typedef struct {
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17 shape_t *rect;
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18 co_aix orx,ory;
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19 int start_x,start_y;
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20 observer_t *obs1,*obs2;
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21 int currentscene;
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22 }MyAppData;
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23
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24
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25 void switch_scene(const mb_timeval_t *tmo, const mb_timeval_t *now,void *arg)
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26 {
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27 MyAppData *en = MBAPP_DATA((MBApp *)arg,MyAppData );
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28 mb_timeval_t timer,interval;
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29 shape_t *text = (shape_t *) MB_SPRITE_GET_OBJ(myApp->rootsprite,"mytext");
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30 mb_textstyle_t style;
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31
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32 mb_textstyle_init(&style);
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33
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34
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35 get_now(&timer);
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36 MB_TIMEVAL_SET(&interval, 1 ,0);
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37 MB_TIMEVAL_ADD(&timer, &interval);
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38 mb_tman_timeout( MBApp_getTimer(myApp), &timer, switch_scene, myApp);
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39
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40 en->currentscene = (en->currentscene + 1) % 2;
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41 printf("xxx\n");
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42 if (en->currentscene == 0) {
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43 sh_text_set_text(text,"This is 0");
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44 mb_textstyle_set_color(&style, TEXTCOLOR_RGB(255,0,0));
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45 sh_text_set_style(text,0,5,&style);
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46 } else {
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47 sh_text_set_text(text,"This is 1");
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48 mb_textstyle_set_color(&style, TEXTCOLOR_RGB(0,255,0));
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49 sh_text_set_style(text,0,5,&style);
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50 }
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51 rdman_shape_changed(MBAPP_RDMAN(myApp), text);
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52 #if 0
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53 /* Removed!
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54 * X_MB_handle_connection() will invoke it automatically.
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55 */
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56 rdman_redraw_changed(MBAPP_RDMAN(myApp));
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57 #endif
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58 }
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59
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60 int main(int argc, char * const argv[]) {
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61 subject_t *subject;
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62 mb_button_t *b;
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63 mb_obj_t *button;
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64 MyAppData data;
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65 mb_timeval_t tmo,interval;
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66
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67 if (argc > 1)
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68 myApp = MBApp_Init(argv[1]);
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69 else
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70 myApp = MBApp_Init("mytext");
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71 data.currentscene=0;
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72 MBApp_setData(myApp,&data);
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73 get_now(&tmo);
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74 MB_TIMEVAL_SET(&interval, 1 ,0);
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75 mb_tman_timeout( MBApp_getTimer(myApp), &tmo, switch_scene, myApp);
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76
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77
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78 MBApp_loop(myApp);
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79
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80 return 0;
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81 }
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82
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83 /* vim: set ts=4 */