Mercurial > MadButterfly
annotate include/mb_redraw_man.h @ 462:af4b506ad56f
Add backend layer to seperate the backend with the MBAF. Currently, X is the only backend. If we have more than one backend, we need to modify the Makefile to sleect the backend or implement a backend selection mechanism in the runtime.
author | wycc@122-116-38-188.HINET-IP.hinet.net |
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date | Wed, 28 Oct 2009 02:39:02 +0800 |
parents | 16116d84bc5e |
children | 5d0b2761f89c |
rev | line source |
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12 | 1 #ifndef __REDRAW_MAN_H_ |
2 #define __REDRAW_MAN_H_ | |
3 | |
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4 #include "mb_graph_engine.h" |
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5 #include "mb_tools.h" |
12 | 6 #include "mb_types.h" |
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7 #include "mb_observer.h" |
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8 #include "mb_img_ldr.h" |
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Add backend layer to seperate the backend with the MBAF. Currently, X is the only backend. If we have more than one backend, we need to modify the Makefile to sleect the backend or implement a backend selection mechanism in the runtime.
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9 #include "mb_timer.h" |
12 | 10 |
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11 typedef struct _redraw_man redraw_man_t; |
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12 |
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13 typedef void (*free_func_t)(redraw_man_t *rdman, void *obj); |
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14 struct _free_obj { |
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15 void *obj; |
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16 free_func_t free_func; |
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17 }; |
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18 typedef struct _free_obj free_obj_t; |
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19 struct _free_objs { |
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20 int num, max; |
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21 free_obj_t *objs; |
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22 }; |
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23 typedef struct _free_objs free_objs_t; |
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24 |
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25 DARRAY(coords, coord_t *); |
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26 DARRAY(geos, geo_t *); |
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27 |
13 | 28 /*! \brief Manage redrawing of shapes (graphic elements). |
29 * | |
30 * Every coord_t and geo_t object is assigned with a unique | |
31 * incremental order. The order is a unsigned integer. | |
32 * Every time a new coord_t or geo_t object is added, it is | |
33 * assigned with a order number that 1 bigger than last one | |
34 * until reaching maximum of unsigned integer. | |
35 * When a maximum is meet, all coord_t or geo_t objects | |
36 * are reasigned with a new order number from 1. It means | |
37 * order numbers that have been assigned and then removed | |
38 * later are recycled. | |
39 * | |
40 * Dirty flag is clear when the transformation matrix of a coord | |
41 * object been recomputed or when a geo_t objects been redrawed. | |
42 */ | |
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43 struct _redraw_man { |
13 | 44 unsigned int next_coord_order; |
45 int n_coords; | |
12 | 46 coord_t *root_coord; |
13 | 47 |
12 | 48 elmpool_t *geo_pool; |
49 elmpool_t *coord_pool; | |
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50 elmpool_t *shnode_pool; |
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51 elmpool_t *observer_pool; |
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52 elmpool_t *subject_pool; |
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53 elmpool_t *paint_color_pool; |
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54 elmpool_t *pent_pool; |
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55 elmpool_t *coord_canvas_pool; |
13 | 56 |
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57 coords_t dirty_coords; |
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58 geos_t dirty_geos; |
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59 int n_dirty_areas; /*!< \brief Number of all dirty areas. */ |
13 | 60 |
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61 geos_t gen_geos; |
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62 coords_t zeroing_coords; |
13 | 63 |
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64 STAILQ(shape_t) shapes; /*!< \brief All managed shapes. */ |
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65 STAILQ(paint_t) paints; /*!< \brief All managed paints. */ |
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66 |
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67 free_objs_t free_objs; |
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68 |
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69 mbe_t *cr; |
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70 mbe_t *backend; |
73
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71 |
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72 ob_factory_t ob_factory; |
154 | 73 |
74 subject_t *redraw; /*!< \brief Notified after redrawing. */ | |
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75 subject_t *addrm_monitor; /*!< \brief Monitor adding/removing observers |
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76 * to/from mouse event subjects. |
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77 * \see addrm_monitor_hdlr() |
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78 */ |
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79 mb_obj_t *last_mouse_over; |
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* Add loopback reference from rdman to the backend. This is only required when we need to acquire the tman for the animation. This is not a reasonable arrangement since the animation should be backend transparent. We should not touch the backend directly from the animation. We should relocate the tman to the rdman.
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80 void *rt; /*!< \brief This is a pointer to the current |
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* Add loopback reference from rdman to the backend. This is only required when we need to acquire the tman for the animation. This is not a reasonable arrangement since the animation should be backend transparent. We should not touch the backend directly from the animation. We should relocate the tman to the rdman.
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81 * graphic backend. |
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82 * \see rdman_attach_backend() |
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83 */ |
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84 mb_prop_store_t props; |
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85 mb_img_ldr_t *img_ldr; /*!< \brief Image Loader. |
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86 * This is initialized by backend. |
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87 */ |
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88 co_aix w, h; /*!< \brief Size of viewport |
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89 * This is initialized by backend. |
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90 */ |
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91 }; |
12 | 92 |
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93 extern int redraw_man_init(redraw_man_t *rdman, mbe_t *cr, |
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94 mbe_t *backend); |
12 | 95 extern void redraw_man_destroy(redraw_man_t *rdman); |
96 extern int rdman_find_overlaid_shapes(redraw_man_t *rdman, | |
97 geo_t *geo, | |
98 geo_t ***overlays); | |
99 extern int rdman_add_shape(redraw_man_t *rdman, | |
100 shape_t *shape, coord_t *coord); | |
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101 /*! \brief Make a shape been managed by a redraw manager. */ |
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102 #define rdman_shape_man(rdman, shape) \ |
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103 do { \ |
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104 mb_prop_store_init(&((mb_obj_t *)(shape))->props, \ |
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105 (rdman)->pent_pool); \ |
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106 STAILQ_INS_TAIL(rdman->shapes, shape_t, sh_next, shape); \ |
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107 if(rdman->last_mouse_over == (mb_obj_t *)(shape)) \ |
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108 rdman->last_mouse_over = NULL; \ |
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109 } while(0) |
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110 extern int rdman_shape_free(redraw_man_t *rdman, shape_t *shape); |
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111 |
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112 #define rdman_paint_man(rdman, paint) \ |
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113 STAILQ_INS_TAIL(rdman->paints, paint_t, pnt_next, shape) |
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114 extern int rdman_paint_free(redraw_man_t *rdman, paint_t *paint); |
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115 |
12 | 116 extern coord_t *rdman_coord_new(redraw_man_t *rdman, coord_t *parent); |
117 extern int rdman_coord_free(redraw_man_t *rdman, coord_t *coord); | |
154 | 118 extern int rdman_coord_subtree_free(redraw_man_t *rdman, coord_t *subtree); |
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119 extern int rdman_coord_changed(redraw_man_t *rdman, coord_t *coord); |
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120 extern int rdman_shape_changed(redraw_man_t *rdman, shape_t *shape); |
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121 extern int rdman_redraw_changed(redraw_man_t *rdman); |
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122 extern int rdman_redraw_all(redraw_man_t *rdman); |
37 | 123 extern int rdman_redraw_area(redraw_man_t *rdman, co_aix x, co_aix y, |
124 co_aix w, co_aix h); | |
139
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125 extern geo_t *rdman_geos(redraw_man_t *rdman, geo_t *last); |
235 | 126 #define rdman_shapes(rdman, last_shape) \ |
127 geo_get_shape_safe(rdman_geos(rdman, sh_get_geo_safe(last_shape))) | |
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128 extern int rdman_force_clean(redraw_man_t *rdman); |
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129 extern shnode_t *shnode_new(redraw_man_t *rdman, shape_t *shape); |
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130 #define shnode_free(rdman, node) elmpool_elm_free((rdman)->shnode_pool, node) |
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131 #define shnode_list_free(rdman, q) \ |
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132 do { \ |
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133 shnode_t *__node, *__last; \ |
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134 __last = STAILQ_HEAD(q); \ |
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135 if(__last == NULL) break; \ |
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136 for(__node = STAILQ_NEXT(shnode_t, next, __last); \ |
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137 __node != NULL; \ |
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138 __node = STAILQ_NEXT(shnode_t, next, __node)) { \ |
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139 shnode_free(rdman, __last); \ |
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140 __last = __node; \ |
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141 } \ |
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142 shnode_free(rdman, __last); \ |
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143 } while(0) |
22 | 144 #define _rdman_paint_child(rdman, paint, shape) \ |
18
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145 do { \ |
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146 shnode_t *__node; \ |
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147 if((shape)->fill != (paint) && \ |
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148 (shape)->stroke != (paint)) { \ |
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149 __node = shnode_new(rdman, shape); \ |
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150 STAILQ_INS_TAIL((paint)->members, \ |
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151 shnode_t, next, __node); \ |
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152 } \ |
22 | 153 } while(0) |
159
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154 extern void _rdman_paint_real_remove_child(redraw_man_t *rdman, |
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155 paint_t *paint, |
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156 shape_t *shape); |
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157 #define _rdman_paint_remove_child(rdman, paint, shape) \ |
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158 do { \ |
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159 if((shape)->fill == (shape)->stroke && \ |
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160 (shape)->stroke == paint) \ |
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161 break; \ |
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162 _rdman_paint_real_remove_child(rdman, paint, shape); \ |
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163 } while(0) |
22 | 164 #define rdman_paint_fill(rdman, paint, shape) \ |
165 do { \ | |
159
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166 if((shape)->fill == paint) \ |
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167 break; \ |
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168 _rdman_paint_remove_child(rdman, paint, shape); \ |
22 | 169 _rdman_paint_child(rdman, paint, shape); \ |
159
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170 (shape)->fill = paint; \ |
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171 } while(0) |
22 | 172 #define rdman_paint_stroke(rdman, paint, shape) \ |
173 do { \ | |
159
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174 if((shape)->stroke == paint) \ |
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175 break; \ |
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176 _rdman_paint_remove_child(rdman, paint, shape); \ |
22 | 177 _rdman_paint_child(rdman, paint, shape); \ |
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178 (shape)->stroke = paint; \ |
22 | 179 } while(0) |
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180 extern int rdman_paint_changed(redraw_man_t *rdman, paint_t *paint); |
12 | 181 |
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182 extern shape_t *find_shape_at_pos(redraw_man_t *rdman, |
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183 co_aix x, co_aix y, int *in_stroke); |
232
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184 extern int mb_obj_pos_is_in(redraw_man_t *rdman, mb_obj_t *obj, |
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185 co_aix x, co_aix y, int *in_stroke); |
253
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186 extern int mb_objs_are_overlay(redraw_man_t *rdman, |
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187 mb_obj_t *obj1, mb_obj_t *obj2); |
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188 #define rdman_get_ob_factory(rdman) (&(rdman)->ob_factory) |
154 | 189 #define rdman_get_redraw_subject(rdman) ((rdman)->redraw) |
224
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190 #define rdman_get_root(rdman) ((rdman)->root_coord) |
235 | 191 #define rdman_get_cr(rdman) ((rdman)->cr) |
192 #define rdman_get_gen_geos(rdman) (&(rdman)->gen_geos) | |
193 extern int rdman_add_gen_geos(redraw_man_t *rdman, geo_t *geo); | |
194 #define rdman_get_shape_gl(rdman, idx) \ | |
195 geo_get_shape(rdman_get_gen_geos(rdman)->ds[idx]) | |
196 #define rdman_add_shape_gl(rdman, shape) \ | |
197 rdman_add_gen_geos(rdman, sh_get_geo(shape)) | |
198 #define rdman_shape_gl_len(rdman) \ | |
199 rdman_get_gen_geos(rdman)->num | |
200 #define rdman_clear_shape_gl(rdman) \ | |
201 DARRAY_CLEAN(rdman_get_gen_geos(rdman)) | |
260
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202 #define rdman_prop_store(rdman) ((rdman)->props) |
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203 #define rdman_img_ldr(rdman) ((rdman)->img_ldr) |
265
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204 #define rdman_set_img_ldr(rdman, ldr) \ |
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205 do { (rdman)->img_ldr = ldr; } while(0) |
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206 |
249
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207 /*! \brief Attach backend to the redraw manager so that we can hide the backend from the users. |
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208 * |
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209 */ |
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210 #define rdman_attach_backend(rdman,backend) (((rdman)->rt)=(backend)) |
227 | 211 /*! \brief Load sprite dymanicly from the shared object module. |
212 * | |
260
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213 * The search path can be changed by sprite_set_search_path. The name |
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214 * can have a relative path in the front of it. |
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215 * This function will search the object in the current working directory |
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216 * and then search the system search path. |
227 | 217 */ |
356
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218 extern mb_sprite_t *sprite_load(const char *name, redraw_man_t *rdman, |
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219 coord_t *root); |
227 | 220 |
221 /*! \brief Set the search path of dymanic object loading. | |
222 * | |
223 */ | |
356
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224 extern void sprite_set_search_path(char *path); |
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225 |
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226 extern paint_t *rdman_img_ldr_load_paint(redraw_man_t *rdman, |
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227 const char *img_id); |
12 | 228 |
462
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229 typedef void (*mb_eventcb_t )(int fd,void *arg); |
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230 #define MONITOR_READ 1 |
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231 #define MONITOR_WRITE 2 |
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232 |
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233 /*! \brief The backend engine mb_backend_t is used to define the interface to realize the MB. |
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234 * |
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235 * A backend is used to receive events from the system. The MB does not define the backend by itself. |
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236 * Instead, it define an interface which allow the lower layer to implement the event system. Each |
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237 * backend need to provides the following events. |
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238 * |
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239 * - keyboard event |
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240 * - timer event |
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241 * - image loader(?) |
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242 * - render manager(?) |
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243 */ |
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244 typedef struct { |
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245 |
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246 void *(*init)(char *display,int w,int h); |
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247 void (*free)(void *be); |
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248 void (*add_event)(void *be,int type, int fd, mb_eventcb_t f,void *arg); |
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249 void (*remove_event)(void *be,int type, int fd); |
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250 void (*loop)(void *be); |
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Add backend layer to seperate the backend with the MBAF. Currently, X is the only backend. If we have more than one backend, we need to modify the Makefile to sleect the backend or implement a backend selection mechanism in the runtime.
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251 subject_t *(*kbevents)(void *be); |
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252 redraw_man_t *(*rdman)(void *be); |
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Add backend layer to seperate the backend with the MBAF. Currently, X is the only backend. If we have more than one backend, we need to modify the Makefile to sleect the backend or implement a backend selection mechanism in the runtime.
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253 mb_tman_t *(*tman)(void *be); |
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254 ob_factory_t *(*factory)(void *be); |
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Add backend layer to seperate the backend with the MBAF. Currently, X is the only backend. If we have more than one backend, we need to modify the Makefile to sleect the backend or implement a backend selection mechanism in the runtime.
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255 mb_img_ldr_t *(*loader)(void *be); |
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Add backend layer to seperate the backend with the MBAF. Currently, X is the only backend. If we have more than one backend, we need to modify the Makefile to sleect the backend or implement a backend selection mechanism in the runtime.
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256 } mb_backend_t; |
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Add backend layer to seperate the backend with the MBAF. Currently, X is the only backend. If we have more than one backend, we need to modify the Makefile to sleect the backend or implement a backend selection mechanism in the runtime.
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257 |
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Add backend layer to seperate the backend with the MBAF. Currently, X is the only backend. If we have more than one backend, we need to modify the Makefile to sleect the backend or implement a backend selection mechanism in the runtime.
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258 extern mb_backend_t backend; |
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Add backend layer to seperate the backend with the MBAF. Currently, X is the only backend. If we have more than one backend, we need to modify the Makefile to sleect the backend or implement a backend selection mechanism in the runtime.
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259 |
12 | 260 #endif /* __REDRAW_MAN_H_ */ |