Mercurial > MadButterfly
view include/mb_redraw_man.h @ 490:5d0b2761f89c Android_Skia
Reset stroke and fill for shapes when a paint is freed.
- reset stroke or/and fill of shapes with a freeing paint.
- remove a shape from member lists of paints of stroke and fill when
the shape being freed.
author | Thinker K.F. Li <thinker@branda.to> |
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date | Mon, 23 Nov 2009 18:04:22 +0800 |
parents | af4b506ad56f |
children | 4291f16f3a09 |
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#ifndef __REDRAW_MAN_H_ #define __REDRAW_MAN_H_ #include "mb_graph_engine.h" #include "mb_tools.h" #include "mb_types.h" #include "mb_observer.h" #include "mb_img_ldr.h" #include "mb_timer.h" typedef struct _redraw_man redraw_man_t; typedef void (*free_func_t)(redraw_man_t *rdman, void *obj); struct _free_obj { void *obj; free_func_t free_func; }; typedef struct _free_obj free_obj_t; struct _free_objs { int num, max; free_obj_t *objs; }; typedef struct _free_objs free_objs_t; DARRAY(coords, coord_t *); DARRAY(geos, geo_t *); /*! \brief Manage redrawing of shapes (graphic elements). * * Every coord_t and geo_t object is assigned with a unique * incremental order. The order is a unsigned integer. * Every time a new coord_t or geo_t object is added, it is * assigned with a order number that 1 bigger than last one * until reaching maximum of unsigned integer. * When a maximum is meet, all coord_t or geo_t objects * are reasigned with a new order number from 1. It means * order numbers that have been assigned and then removed * later are recycled. * * Dirty flag is clear when the transformation matrix of a coord * object been recomputed or when a geo_t objects been redrawed. */ struct _redraw_man { unsigned int next_coord_order; int n_coords; coord_t *root_coord; elmpool_t *geo_pool; elmpool_t *coord_pool; elmpool_t *shnode_pool; elmpool_t *observer_pool; elmpool_t *subject_pool; elmpool_t *paint_color_pool; elmpool_t *pent_pool; elmpool_t *coord_canvas_pool; coords_t dirty_coords; geos_t dirty_geos; int n_dirty_areas; /*!< \brief Number of all dirty areas. */ geos_t gen_geos; coords_t zeroing_coords; STAILQ(shape_t) shapes; /*!< \brief All managed shapes. */ STAILQ(paint_t) paints; /*!< \brief All managed paints. */ free_objs_t free_objs; mbe_t *cr; mbe_t *backend; ob_factory_t ob_factory; subject_t *redraw; /*!< \brief Notified after redrawing. */ subject_t *addrm_monitor; /*!< \brief Monitor adding/removing observers * to/from mouse event subjects. * \see addrm_monitor_hdlr() */ mb_obj_t *last_mouse_over; void *rt; /*!< \brief This is a pointer to the current * graphic backend. * \see rdman_attach_backend() */ mb_prop_store_t props; mb_img_ldr_t *img_ldr; /*!< \brief Image Loader. * This is initialized by backend. */ co_aix w, h; /*!< \brief Size of viewport * This is initialized by backend. */ }; extern int redraw_man_init(redraw_man_t *rdman, mbe_t *cr, mbe_t *backend); extern void redraw_man_destroy(redraw_man_t *rdman); extern int rdman_find_overlaid_shapes(redraw_man_t *rdman, geo_t *geo, geo_t ***overlays); extern int rdman_add_shape(redraw_man_t *rdman, shape_t *shape, coord_t *coord); /*! \brief Make a shape been managed by a redraw manager. */ #define rdman_shape_man(rdman, shape) \ do { \ mb_prop_store_init(&((mb_obj_t *)(shape))->props, \ (rdman)->pent_pool); \ STAILQ_INS_TAIL(rdman->shapes, shape_t, sh_next, shape); \ if(rdman->last_mouse_over == (mb_obj_t *)(shape)) \ rdman->last_mouse_over = NULL; \ } while(0) extern int rdman_shape_free(redraw_man_t *rdman, shape_t *shape); #define rdman_paint_man(rdman, paint) \ STAILQ_INS_TAIL(rdman->paints, paint_t, pnt_next, shape) extern int rdman_paint_free(redraw_man_t *rdman, paint_t *paint); extern coord_t *rdman_coord_new(redraw_man_t *rdman, coord_t *parent); extern int rdman_coord_free(redraw_man_t *rdman, coord_t *coord); extern int rdman_coord_subtree_free(redraw_man_t *rdman, coord_t *subtree); extern int rdman_coord_changed(redraw_man_t *rdman, coord_t *coord); extern int rdman_shape_changed(redraw_man_t *rdman, shape_t *shape); extern int rdman_redraw_changed(redraw_man_t *rdman); extern int rdman_redraw_all(redraw_man_t *rdman); extern int rdman_redraw_area(redraw_man_t *rdman, co_aix x, co_aix y, co_aix w, co_aix h); extern geo_t *rdman_geos(redraw_man_t *rdman, geo_t *last); #define rdman_shapes(rdman, last_shape) \ geo_get_shape_safe(rdman_geos(rdman, sh_get_geo_safe(last_shape))) extern int rdman_force_clean(redraw_man_t *rdman); extern shnode_t *shnode_new(redraw_man_t *rdman, shape_t *shape); #define shnode_free(rdman, node) elmpool_elm_free((rdman)->shnode_pool, node) #define shnode_list_free(rdman, q) \ do { \ shnode_t *__node, *__last; \ __last = STAILQ_HEAD(q); \ if(__last == NULL) break; \ for(__node = STAILQ_NEXT(shnode_t, next, __last); \ __node != NULL; \ __node = STAILQ_NEXT(shnode_t, next, __node)) { \ shnode_free(rdman, __last); \ __last = __node; \ } \ shnode_free(rdman, __last); \ } while(0) #define _rdman_paint_child(rdman, paint, shape) \ do { \ shnode_t *__node; \ if((shape)->fill != (paint) && \ (shape)->stroke != (paint)) { \ __node = shnode_new(rdman, shape); \ STAILQ_INS_TAIL((paint)->members, \ shnode_t, next, __node); \ } \ } while(0) extern void _rdman_paint_real_remove_child(redraw_man_t *rdman, paint_t *paint, shape_t *shape); #define _rdman_paint_remove_child(rdman, paint, shape) \ do { \ if((shape)->fill == (shape)->stroke && \ (shape)->stroke == (paint)) \ break; \ _rdman_paint_real_remove_child(rdman, paint, shape); \ } while(0) #define rdman_paint_fill(rdman, paint, shape) \ do { \ if((shape)->fill == paint) \ break; \ if((shape)->fill) \ _rdman_paint_remove_child(rdman, (shape)->fill, \ shape); \ if(paint) \ _rdman_paint_child(rdman, paint, shape); \ (shape)->fill = paint; \ } while(0) #define rdman_paint_stroke(rdman, paint, shape) \ do { \ if((shape)->stroke == paint) \ break; \ if((shape)->stroke) \ _rdman_paint_remove_child(rdman, (shape)->stroke, \ shape); \ if(paint) \ _rdman_paint_child(rdman, paint, shape); \ (shape)->stroke = paint; \ } while(0) extern int rdman_paint_changed(redraw_man_t *rdman, paint_t *paint); extern shape_t *find_shape_at_pos(redraw_man_t *rdman, co_aix x, co_aix y, int *in_stroke); extern int mb_obj_pos_is_in(redraw_man_t *rdman, mb_obj_t *obj, co_aix x, co_aix y, int *in_stroke); extern int mb_objs_are_overlay(redraw_man_t *rdman, mb_obj_t *obj1, mb_obj_t *obj2); #define rdman_get_ob_factory(rdman) (&(rdman)->ob_factory) #define rdman_get_redraw_subject(rdman) ((rdman)->redraw) #define rdman_get_root(rdman) ((rdman)->root_coord) #define rdman_get_cr(rdman) ((rdman)->cr) #define rdman_get_gen_geos(rdman) (&(rdman)->gen_geos) extern int rdman_add_gen_geos(redraw_man_t *rdman, geo_t *geo); #define rdman_get_shape_gl(rdman, idx) \ geo_get_shape(rdman_get_gen_geos(rdman)->ds[idx]) #define rdman_add_shape_gl(rdman, shape) \ rdman_add_gen_geos(rdman, sh_get_geo(shape)) #define rdman_shape_gl_len(rdman) \ rdman_get_gen_geos(rdman)->num #define rdman_clear_shape_gl(rdman) \ DARRAY_CLEAN(rdman_get_gen_geos(rdman)) #define rdman_prop_store(rdman) ((rdman)->props) #define rdman_img_ldr(rdman) ((rdman)->img_ldr) #define rdman_set_img_ldr(rdman, ldr) \ do { (rdman)->img_ldr = ldr; } while(0) /*! \brief Attach backend to the redraw manager so that we can hide the backend from the users. * */ #define rdman_attach_backend(rdman,backend) (((rdman)->rt)=(backend)) /*! \brief Load sprite dymanicly from the shared object module. * * The search path can be changed by sprite_set_search_path. The name * can have a relative path in the front of it. * This function will search the object in the current working directory * and then search the system search path. */ extern mb_sprite_t *sprite_load(const char *name, redraw_man_t *rdman, coord_t *root); /*! \brief Set the search path of dymanic object loading. * */ extern void sprite_set_search_path(char *path); extern paint_t *rdman_img_ldr_load_paint(redraw_man_t *rdman, const char *img_id); typedef void (*mb_eventcb_t )(int fd,void *arg); #define MONITOR_READ 1 #define MONITOR_WRITE 2 /*! \brief The backend engine mb_backend_t is used to define the interface to realize the MB. * * A backend is used to receive events from the system. The MB does not define the backend by itself. * Instead, it define an interface which allow the lower layer to implement the event system. Each * backend need to provides the following events. * * - keyboard event * - timer event * - image loader(?) * - render manager(?) */ typedef struct { void *(*init)(char *display,int w,int h); void (*free)(void *be); void (*add_event)(void *be,int type, int fd, mb_eventcb_t f,void *arg); void (*remove_event)(void *be,int type, int fd); void (*loop)(void *be); subject_t *(*kbevents)(void *be); redraw_man_t *(*rdman)(void *be); mb_tman_t *(*tman)(void *be); ob_factory_t *(*factory)(void *be); mb_img_ldr_t *(*loader)(void *be); } mb_backend_t; extern mb_backend_t backend; #endif /* __REDRAW_MAN_H_ */