annotate inkscape/AssignSymbol.py @ 580:7bfeccdc91cb openvg

Encapsulate information of OpenVG objects in structures. The idea is to encapsulate information of OpenVG in structures to adapt OpenVG to Graphic Engine API defined by MadButterfly.
author Thinker K.F. Li <thinker@branda.to>
date Thu, 17 Jun 2010 10:41:53 +0800
parents 5006e4abdda5
children
rev   line source
203
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1 #!/usr/bin/python
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2 import inkex
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3 import pygtk
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4 import gtk
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5
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6 class AssignSymbol(inkex.Effect):
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7 def effect(self):
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8 self.window = gtk.Window(gtk.WINDOW_TOPLEVEL)
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9 self.window.set_position(gtk.WIN_POS_MOUSE)
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10 self.defaultname = 'input symbol name here'
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11 self.fillcontent()
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12 self.window.show_all()
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13 self.window.connect("delete_event", gtk.main_quit)
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14 gtk.main()
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15 def onQuit(self,data):
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16 gtk.main_quit()
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17 def onAssign(self,data):
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18 text = self.text.get_text()
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19 if text != self.defaultname:
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20 self.node.set("mbname",text)
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f61b709bbd0f Generate ID for boith id and mbname
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21 self.node.set("id",text)
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22 gtk.main_quit()
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23
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24 def confirm(self,msg):
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25 vbox = gtk.VBox()
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26 vbox.pack_start(gtk.Label(msg))
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27 self.button = gtk.Button('OK')
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28 vbox.pack_start(self.button)
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29 self.button.connect("clicked", self.onQuit)
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30 self.window.add(vbox)
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31 def dumpattr(self,n):
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32 s = ""
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33 for a,v in n.attrib.items():
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34 s = s + ("%s=%s" % (a,v))
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35 return s
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36
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37 def dump(self,node,l=0):
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38 print " " * l*2,"<", node.tag, self.dumpattr(node),">"
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39 for n in node:
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40 self.dump(n,l+1)
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41 print " " * l * 2,"/>"
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42
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43 def fillcontent(self):
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44 if len(self.selected) != 1:
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45 self.confirm('Please select on group only')
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46 return
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47 for id,node in self.selected.iteritems():
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48 #self.dump(node)
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49 self.node = node
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50 vbox = gtk.VBox()
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51 vbox.pack_start(gtk.Label('Please input the symbol name'))
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52 self.text = gtk.Entry()
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53 try:
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54 self.text.set_text(node.get("mbname"))
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55 except:
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56 self.text.set_text(self.defaultname)
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57 vbox.pack_start(self.text)
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58 self.button = gtk.Button('OK')
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59 self.button.connect("clicked", self.onAssign)
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60 vbox.pack_start(self.button)
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61 self.window.add(vbox)
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62 self.window.show_all()
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63
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64
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65
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66
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67 a=AssignSymbol()
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68 a.affect()
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69
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70 # vim: set ts=4