Mercurial > xcodescriptingbridge
changeset 2:5c54957c04c5
Added ScriptingBridge/LuaCocoa example.
author | Eric Wing <ewing@anscamobile.com> |
---|---|
date | Fri, 29 Jul 2011 18:53:54 -0700 |
parents | 143ac8f6fe35 |
children | d63043d62684 |
files | ScriptingBridge_Xcode.lua |
diffstat | 1 files changed, 170 insertions(+), 0 deletions(-) [+] |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/ScriptingBridge_Xcode.lua Fri Jul 29 18:53:54 2011 -0700 @@ -0,0 +1,170 @@ +#!/Library/Frameworks/LuaCocoa.framework/Versions/Current/Tools/luacocoa +--[[ +Simple Scripting Bridge example using Xcode 3 to demonstrate automated building and running. +--]] + +LuaCocoa.import("ScriptingBridge") +LuaCocoa.import("Foundation") + +function GetURLFromFileAndPath(file_name) + local current_working_directory = NSFileManager:defaultManager():currentDirectoryPath() + + local file_string = NSString:stringWithUTF8String_(file_name):stringByExpandingTildeInPath():stringByStandardizingPath() + if not file_string:isAbsolutePath() then + file_string = current_working_directory:stringByAppendingPathComponent_(file_string):stringByStandardizingPath() + end + --print("file_string", file_string) + + local ns_url = NSURL:URLWithString_(file_string:stringByAddingPercentEscapesUsingEncoding_(NSUTF8StringEncoding)) + --print("ns_url", ns_url) + + return ns_url +end + +local xcode_application = SBApplication:applicationWithBundleIdentifier_("com.apple.Xcode") + +if xcode_application ~= nil then + -- arg[0] is the script name + -- arg[1] is either 'os' or 'simulator' + -- negative index values represent arguments that come before the script + -- we only want the arguments after the script name + -- so use a numeric for + local file_to_open = arg[1] or "MySampleProject.xcodeproj" + local url_to_open = GetURLFromFileAndPath(file_to_open) + local xcode_document = xcode_application:open(url_to_open) + + local simulator_or_device = arg[2] or "os" + + -- The sample project has "Debug" and "Release" configurations to choose from. + local build_configuration_type = "Release" + + --[[ + local all_documents = xcode_application:projects() + + print(all_documents, #all_documents) + for i=1, #all_documents do + local a_doc = all_documents[i] + print("doc", a_doc) + end + --]] + + -- I'm assuming that the document we just opened becomes the activeProjectDocument + local active_project_document = xcode_application:activeProjectDocument() + print("active_project", active_project_document, active_project_document:name(), active_project_document:path()) + + + local xcode_project = active_project_document:project() + print(xcode_project, xcode_project:name()) + + + -- This could be a problem: activeSDK() is nil. Looks like an Apple bug. + -- Hmmm, Sometimes it works. I don't understand this. + -- iphoneos4.2 + -- iphonesimulator4.2 + print("activeSDK", xcode_project:activeSDK()) + local active_sdk = tostring(xcode_project:activeSDK()) + print("active_sdk", active_sdk) + + if not string.match(active_sdk, simulator_or_device) then + if "simulator" == simulator_or_device then + local sdk = string.gsub(active_sdk, "os", "simulator") + print("sdk", sdk) + xcode_project:setActiveSDK(sdk) + else + local sdk = string.gsub(active_sdk, "simulator", "os") + print("sdk", sdk) + xcode_project:setActiveSDK(sdk) + end + print("changed activeSDK", xcode_project:activeSDK()) + end + + + -- I don't think we need to worry about setting the architexture since we build Universal (fat) + -- However, have seen Xcode get into weird states when switching between simulator and device. + -- Sometimes you need to set this and verify you actually changed it. +-- xcode_project:setActiveArchitecture("armv7") +-- xcode_project:setActiveArchitecture("i386") +-- print("activeArchitecture", xcode_project:activeArchitecture()) + + + -- I'm unclear on buildConfigurations vs buildConfigurationTypes + -- I don't think we need to use buildConfigurations + --[[ + local array_of_build_configurations = xcode_project:buildConfigurations() + for i=1, #array_of_build_configurations do + print("buildConfigurations[:".. tostring(i) .. "]" .. array_of_build_configurations[i]:name()) + end + --]] + + local array_of_build_configuration_types = xcode_project:buildConfigurationTypes() + local desired_build_configuration_type = nil + for i=1, #array_of_build_configuration_types do + print("buildConfigurationType[".. tostring(i) .. "]" .. array_of_build_configuration_types[i]:name()) + -- Xcode is acting weird. It seems to overwrite entries and replace them, but I don't think it is actually + -- replacing them. We need to pick the right element. + -- For us, Release is the 2nd position, not the first. + if tostring(array_of_build_configuration_types[i]:name()) == tostring(build_configuration_type) then + desired_build_configuration_type = array_of_build_configuration_types[i] + end + end + + local array_of_executables = xcode_project:executables() + for i=1, #array_of_executables do + print("executables[".. tostring(i) .. "]" .. array_of_executables[i]:name()) + end + + local array_of_targets = xcode_project:targets() + local active_target = xcode_project:activeTarget() + for i=1, #array_of_targets do + print("targets[".. tostring(i) .. "]" .. array_of_targets[i]:name()) + -- Watch out: __eq (==) always returns false for different types. + local the_name = array_of_targets[i]:name() + if tostring(the_name) == "OpenGLES2" then + active_target = array_of_targets[i] + end + end + xcode_project:setActiveTarget_(active_target) + + --print("config type", xcode_project:activeBuildConfigurationType():name()) + + -- You are not allowed to create a new instance of XcodeBuildConfigurationType + -- Instead, you must use an object returned from the system. + -- It appears you cannot use copy or mutableCopy as they throw exceptions. +-- XcodeBuildConfigurationType = NSClassFromString("XcodeBuildConfigurationType") +-- local build_configuration_type = XcodeBuildConfigurationType:alloc():init() +-- copy and mutableCopy throw exceptions + local active_build_configuration_type = xcode_project:activeBuildConfigurationType() + if active_build_configuration_type ~= desired_build_configuration_type then + print("desired_build_configuration_type", desired_build_configuration_type) + xcode_project:setActiveBuildConfigurationType_(desired_build_configuration_type) + end + -- Calling name() sometimes fails and crashes Xcode 3.2.6 +-- print("config type", xcode_project:activeBuildConfigurationType():name()) + + + local active_executable = xcode_project:activeExecutable() + print(active_executable, active_executable:name()) + active_executable:setName_("OpenGLES2") + + print("ActiveTarget:", xcode_project:activeTarget():name()) + print("ActiveExecutable:", xcode_project:activeExecutable():name()) + ret_string = xcode_project:buildStaticAnalysis_transcript_using_(false, false, build_configuration_type) + +-- local build_configuration_type = + + print(ret_string) + print("launching...") + -- Refetch the object just in case since we tried changing it + active_executable = xcode_project:activeExecutable() + + -- launch() doesn't seem to actually work. We must use debug() +-- local ret_string = active_executable:launch() + local ret_string = active_executable:debug() + print(ret_string) + + +else + print("Xcode not available") +end + +