Mercurial > xcodescriptingbridge
view ScriptingBridge_iOSSimulatorQuit.lua @ 7:8956367af822
Added ScriptingBridge_iOSSimulatorQuit.lua for Part 4
author | Eric Wing <ewing@anscamobile.com> |
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date | Thu, 11 Aug 2011 15:44:58 -0700 |
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#!/Library/Frameworks/LuaCocoa.framework/Versions/Current/Tools/luacocoa LuaCocoa.import("ScriptingBridge") LuaCocoa.import("Foundation") -- Not finding through scripting bridge, so adding here kAEDefaultTimeout = -1 kNoTimeOut = -2 local next_skin = arg[1] or nil -- The simulator does not have a scripting dictionary. -- We must manipulate it through system events. --local iOSSimulator = SBApplication:applicationWithBundleIdentifier_("com.apple.iphonesimulator") local system_events = SBApplication:applicationWithBundleIdentifier_("com.apple.systemevents") system_events:setTimeout_(kNoTimeOut) --local iOSSimulator = systemEvents:processes():byName_("iPhone Simulator") local processes = system_events:processes() local ios_sim_process = nil for i=1, #processes do -- print("processes[".. tostring(i) .. "]" .. processes[i]:name()) if tostring(processes[i]:name()) == "iPhone Simulator" then ios_sim_process = processes[i] end end if not ios_sim_process then print("Could not find iPhone Simulator process running. Aborting...") os.exit(1) end -- Bring the app to the foreground ios_sim_process:setFrontmost_(true) --local menus = ios_sim_process:menuBars()[1]:menus() local menu_items = ios_sim_process:menuBars()[1]:menus()[2]:menuItems() local reset_option = nil local quit_option = nil --print(menu_items) for i=1, #menu_items do -- NSLog("%@", menu_items[i]:title()) -- Note the ellipses is not 3 dots but Alt-Semicolon if tostring(menu_items[i]:title()) == "Reset Content and Settingsā¦" then reset_option = menu_items[i] elseif tostring(menu_items[i]:title()) == "Quit iOS Simulator" then quit_option = menu_items[i] end end if not reset_option then print("Warning: Could not find 'Reset Content and Settingsā¦', setting to last known index position") reset_option = menu_items[3] end if not quit_option then print("Warning: Could not find 'Quit iOS Simulator', setting to last known index position") quit_option = menu_items[7] end local ret_val = reset_option:clickAt_(reset_option:position()) -- A confirmation dialog appears and we must hit the correct button. -- The sleep helps make sure the alert has enough time to show up. os.execute("sleep 1") --print(ret_val) -- This requires that keyboard navigation for buttons is on in Accessibility system_events:keystroke_using_(" ", 0) if next_skin == "iphone" then next_skin_index = 2 elseif next_skin == "ipad" then next_skin_index = 1 elseif next_skin == "iphone4" then next_skin_index = 3 end if next_skin_index then --menu_items = ios_sim_process:menuBars()[1]:menus()[5]:menuItems()[1]:menuItems() -- Will take us to "Devices" menu_items = ios_sim_process:menuBars()[1]:menus()[5]:menuItems() local iphone_retina = nil --[[ for i=1, #menu_items do NSLog("%@, %@", menu_items[i]:title(), menu_items[i]) end --]] -- Can't figure out how to tell if checked --[==[ local sub_menu_items = ios_sim_process:menuBars()[1]:menus()[5]:menuItems()[1]:menus()[1]:menuItems() for i=1, #sub_menu_items do NSLog("%@, %@", sub_menu_items[i]:title(), sub_menu_items[i]:value()) end --]==] -- Setting the simulator to iPhone 4 mode via menu Menu->Hardware->Devices->iPhone (Retina) -- This is because our launch tool doesn't have a way to set between iPhone/iPhone4, -- so we leave it as the last user preference. iphone_retina = menu_items[1]:menus()[1]:menuItems()[next_skin_index] iphone_retina:clickAt_(iphone_retina:position()) end -- Now quit the simulator via the menu option. quit_option:clickAt_(quit_option:position()) os.exit(0)