Mercurial > xcodescriptingbridge
view Shaders/Shader.vsh @ 0:5ec52341f221
Initial commit
author | Eric Wing <ewing@anscamobile.com> |
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date | Fri, 29 Jul 2011 18:18:15 -0700 |
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// // Shader.vsh // MySampleProject // // Created by Eric Wing on 7/29/11. // Copyright 2011 __MyCompanyName__. All rights reserved. // attribute vec4 position; attribute vec4 color; varying vec4 colorVarying; uniform float translate; void main() { gl_Position = position; gl_Position.y += sin(translate) / 2.0; colorVarying = color; }