Mercurial > xcodescriptingbridge
diff Classes/EAGLView.h @ 0:5ec52341f221
Initial commit
author | Eric Wing <ewing@anscamobile.com> |
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date | Fri, 29 Jul 2011 18:18:15 -0700 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Classes/EAGLView.h Fri Jul 29 18:18:15 2011 -0700 @@ -0,0 +1,37 @@ +// +// EAGLView.h +// MySampleProject +// +// Created by Eric Wing on 7/29/11. +// Copyright 2011 __MyCompanyName__. All rights reserved. +// + +#import <UIKit/UIKit.h> + +#import <OpenGLES/ES1/gl.h> +#import <OpenGLES/ES1/glext.h> +#import <OpenGLES/ES2/gl.h> +#import <OpenGLES/ES2/glext.h> + +// This class wraps the CAEAGLLayer from CoreAnimation into a convenient UIView subclass. +// The view content is basically an EAGL surface you render your OpenGL scene into. +// Note that setting the view non-opaque will only work if the EAGL surface has an alpha channel. +@interface EAGLView : UIView +{ +@private + EAGLContext *context; + + // The pixel dimensions of the CAEAGLLayer. + GLint framebufferWidth; + GLint framebufferHeight; + + // The OpenGL ES names for the framebuffer and renderbuffer used to render to this view. + GLuint defaultFramebuffer, colorRenderbuffer; +} + +@property (nonatomic, retain) EAGLContext *context; + +- (void)setFramebuffer; +- (BOOL)presentFramebuffer; + +@end