view orpg/mapper/map_prop_dialog.py @ 39:ed322725b928 ornery-orc tip

Traipse 'OpenRPG' {110114-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Closed) New Features: New to Map, can re-order Grid, Miniatures, and Whiteboard layer draw order New to Server GUI, can now clear log New Earthdawn Dieroller New IronClaw roller, sheet, and image New ShapeShifter PC Sheet Updates: Update to Warhammer PC Sheet. Rollers set as macros. Should work with little maintanence. Update to Browser Server window. Display rooms with ' " & cleaner Update to Server. Handles ' " & cleaner Update to Dieroller. Cleaner, more effecient expression system Update to Hidden Die plugin, allows for non standard dice rolls Update to location.py, allows for more portable references when starting Traipse Update to the Features node Fixes: Fix to InterParse that was causing an Infernal Loop with Namespace Internal Fix to XML data, removed old Minidom and switched to Element Tree Fix to Server that was causing eternal attempt to find a Server ID, in Register Rooms thread Fix to Server, removing wxPython dependencies where not needed Fix to metaservers.xml file not being created Fix to Single and Double quotes in Whiteboard text Fix to Background images not showing when using the Image Server Fix to Duplicate chat names appearing Fix to Server GUI's logging output Fix to FNB.COLORFUL_TABS bug Fix to Gametree for XSLT Sheets Fix to Gametree for locating gametree files Fix to Send to Chat from Gametree Fix to Gametree, renaming and remapping operates correctly Fix to aliaslib, prevents error caused when SafeHTML is sent None
author sirebral
date Fri, 14 Jan 2011 05:24:52 -0600
parents ff154cf3350c
children
line wrap: on
line source

# Copyright (C) 2000-2001 The OpenRPG Project
#
#    openrpg-dev@lists.sourceforge.net
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
# --
#
# File: mapper/map_prop_dialog.py
# Author: OpenRPG
# Maintainer:
# Version:
#   $Id: map_prop_dialog.py,v Traipse 'Ornery-Orc' prof.ebral Exp $
#
# Description:
#
__version__ = "$Id: map_prop_dialog.py,v Traipse 'Ornery-Orc' prof.ebral Exp $"

from orpg.orpg_windows import *
from background import *
from grid import *
from miniatures import *
from whiteboard import *

##-----------------------------
## map prop dialog
##-----------------------------

CTRL_WIDTH = wx.NewId()
CTRL_HEIGHT = wx.NewId()
CTRL_BG_COLOR = wx.NewId()
CTRL_BG_COLOR_VALUE = wx.NewId()
CTRL_TEXTURE = wx.NewId()
CTRL_TEXTURE_PATH = wx.NewId()
CTRL_IMAGE = wx.NewId()
CTRL_IMAGE_PATH  = wx.NewId()
CTRL_GRID = wx.NewId()
CTRL_GRID_SNAP = wx.NewId()
CTRL_GRID_COLOR = wx.NewId()
CTRL_GRID_MODE_RECT = wx.NewId()
CTRL_GRID_MODE_HEX = wx.NewId()
CTRL_GRID_LINE_NONE = wx.NewId()
CTRL_GRID_LINE_DOTTED = wx.NewId()
CTRL_GRID_LINE_SOLID = wx.NewId()

class general_map_prop_dialog(wx.Dialog):
    def __init__(self,parent,size,bg_layer,grid_layer):
        wx.Dialog.__init__(self,parent,-1,"General Map Properties",wx.DefaultPosition,wx.Size(425,405))
        self.size = size
        self.bg_layer = bg_layer
        self.grid_layer = grid_layer
        #build controls
        self.ctrls = {  CTRL_WIDTH : wx.TextCtrl(self, CTRL_WIDTH, str(size[0])),
                        CTRL_HEIGHT : wx.TextCtrl(self, CTRL_HEIGHT, str(size[1])),
                        CTRL_BG_COLOR : wx.RadioButton(self, CTRL_BG_COLOR, "Color", style=wx.RB_GROUP),
                        CTRL_BG_COLOR_VALUE : wx.Button(self, CTRL_BG_COLOR_VALUE, "Color"),
                        CTRL_TEXTURE : wx.RadioButton(self, CTRL_TEXTURE, "Texture"),
                        CTRL_TEXTURE_PATH: wx.TextCtrl(self, CTRL_TEXTURE_PATH,"http://"),
                        CTRL_IMAGE : wx.RadioButton(self, CTRL_IMAGE, "Image"),
                        CTRL_IMAGE_PATH :wx.TextCtrl(self, CTRL_IMAGE_PATH,"http://"),
                        CTRL_GRID : wx.TextCtrl(self, CTRL_GRID),
                        CTRL_GRID_SNAP : wx.CheckBox(self, CTRL_GRID_SNAP, " Snap to grid"),
                        CTRL_GRID_COLOR : wx.Button(self, CTRL_GRID_COLOR, "Grid Color"),
                        CTRL_GRID_MODE_RECT : wx.RadioButton(self, CTRL_GRID_MODE_RECT, "Rectangular", style=wx.RB_GROUP),
                        CTRL_GRID_MODE_HEX : wx.RadioButton(self, CTRL_GRID_MODE_HEX, "Hexagonal"),
                        CTRL_GRID_LINE_NONE : wx.RadioButton(self, CTRL_GRID_LINE_NONE, "No Lines", style=wx.RB_GROUP),
                        CTRL_GRID_LINE_DOTTED : wx.RadioButton(self, CTRL_GRID_LINE_DOTTED, "Dotted Lines"),
                        CTRL_GRID_LINE_SOLID : wx.RadioButton(self, CTRL_GRID_LINE_SOLID, "Solid Lines")
                     }
        # set values of bg controls
        self.ctrls[CTRL_BG_COLOR].SetValue(False)
        self.ctrls[CTRL_TEXTURE].SetValue(False)
        self.ctrls[CTRL_IMAGE].SetValue(False)

        # Begin ted's changes for map bg persistency.
        if bg_layer.bg_color != None: self.ctrls[CTRL_BG_COLOR_VALUE].SetBackgroundColour(bg_layer.bg_color)
        if bg_layer.img_path != None:
            self.ctrls[CTRL_TEXTURE_PATH].SetValue(bg_layer.img_path)
            self.ctrls[CTRL_IMAGE_PATH].SetValue(bg_layer.img_path)
        # End ted's changes

        if bg_layer.type == BG_COLOR: self.ctrls[CTRL_BG_COLOR].SetValue(True)
        elif bg_layer.type == BG_TEXTURE: self.ctrls[CTRL_TEXTURE].SetValue(True)
        elif bg_layer.type == BG_IMAGE:
            self.ctrls[CTRL_WIDTH].Enable(False)
            self.ctrls[CTRL_HEIGHT].Enable(False)
            self.ctrls[CTRL_IMAGE].SetValue(True)
            # self.ctrls[CTRL_IMAGE_PATH].SetValue(bg_layer.img_path)

        # set grid layer control values
        self.ctrls[CTRL_GRID].SetValue(str(grid_layer.unit_size))
        self.ctrls[CTRL_GRID_SNAP].SetValue(grid_layer.snap)
        self.ctrls[CTRL_GRID_COLOR].SetBackgroundColour(grid_layer.color)
        self.ctrls[CTRL_GRID_MODE_RECT].SetValue(grid_layer.mode == GRID_RECTANGLE)
        self.ctrls[CTRL_GRID_MODE_HEX].SetValue(grid_layer.mode == GRID_HEXAGON)
        self.ctrls[CTRL_GRID_LINE_NONE].SetValue(grid_layer.line == LINE_NONE)
        self.ctrls[CTRL_GRID_LINE_DOTTED].SetValue(grid_layer.line == LINE_DOTTED)
        self.ctrls[CTRL_GRID_LINE_SOLID].SetValue(grid_layer.line == LINE_SOLID)

        #create sizers
        sizers = {}
        sizers['main'] = wx.BoxSizer(wx.VERTICAL)

        #size
        sizers['size'] = wx.StaticBoxSizer(wx.StaticBox(self,-1,"Size"), wx.HORIZONTAL)
        sizers['size'].Add(wx.StaticText(self, -1, "Width: "), 0, wx.ALIGN_CENTER)
        sizers['size'].Add(self.ctrls[CTRL_WIDTH], 0, wx.ALIGN_CENTER)
        sizers['size'].Add(wx.Size(20,25))
        sizers['size'].Add(wx.StaticText(self, -1, "Height: "), 0, wx.ALIGN_CENTER)
        sizers['size'].Add(self.ctrls[CTRL_HEIGHT], 0, wx.ALIGN_CENTER)

        #bg
        sizers['bg'] = wx.StaticBoxSizer(wx.StaticBox(self,-1,"Background"), wx.HORIZONTAL)
        sizers['bg_layout'] = wx.FlexGridSizer(3, 2,10,10)
        sizers['bg_layout'].AddMany([(self.ctrls[CTRL_BG_COLOR],0,wx.EXPAND),
                              (self.ctrls[CTRL_BG_COLOR_VALUE],1,wx.EXPAND),
                              (self.ctrls[CTRL_TEXTURE],0,wx.EXPAND),
                              (self.ctrls[CTRL_TEXTURE_PATH],1,wx.EXPAND),
                              (self.ctrls[CTRL_IMAGE],0,wx.EXPAND),
                              (self.ctrls[CTRL_IMAGE_PATH],1,wx.EXPAND)
                            ])
        sizers['bg_layout'].AddGrowableCol(1)
        sizers['bg'].Add(sizers['bg_layout'], 0, wx.EXPAND)

        #grid
        sizers['grid'] = wx.StaticBoxSizer(wx.StaticBox(self,-1,"Grid"), wx.HORIZONTAL)
        sizers['grid_layout'] = wx.FlexGridSizer(2, 3,10,10)
        sizers['grid_layout'].AddMany([(wx.StaticText(self, -1, "Pixels per Square: "),2,wx.ALIGN_CENTER),
                              (self.ctrls[CTRL_GRID],1,wx.EXPAND),
                              (self.ctrls[CTRL_GRID_COLOR],1,wx.EXPAND),
                              (self.ctrls[CTRL_GRID_SNAP],2,wx.EXPAND),
                              (self.ctrls[CTRL_GRID_MODE_RECT],1,wx.EXPAND),
                              (self.ctrls[CTRL_GRID_MODE_HEX],1,wx.EXPAND),
                              (self.ctrls[CTRL_GRID_LINE_NONE],1,wx.EXPAND),
                              (self.ctrls[CTRL_GRID_LINE_DOTTED],1,wx.EXPAND),
                              (self.ctrls[CTRL_GRID_LINE_SOLID],1,wx.EXPAND)
                            ])
        sizers['grid'].Add(sizers['grid_layout'], 0, wx.EXPAND)

        # buttons
        sizers['but'] = wx.BoxSizer(wx.HORIZONTAL)
        sizers['but'].Add(wx.Button(self, wx.ID_OK, "Apply"), 1, wx.EXPAND)
        sizers['but'].Add(wx.Size(10,10))
        sizers['but'].Add(wx.Button(self, wx.ID_CANCEL, "Cancel"), 1, wx.EXPAND)
        self.sizers = sizers

        #main sizer
        self.sizers['main'].Add(sizers['size'],1, wx.EXPAND)
        self.sizers['main'].Add(sizers['bg'], 1, wx.EXPAND)
        self.sizers['main'].Add(sizers['grid'], 1, wx.EXPAND)
        self.sizers['main'].Add(sizers['but'], 0, wx.EXPAND)
        self.SetSizer(self.sizers['main'])
        self.SetAutoLayout(True)
        self.Fit()

        #event handlers
        self.Bind(wx.EVT_BUTTON, self.on_ok, id=wx.ID_OK)
        self.Bind(wx.EVT_RADIOBUTTON, self.on_click, id=CTRL_BG_COLOR)
        self.Bind(wx.EVT_RADIOBUTTON, self.on_click, id=CTRL_TEXTURE)
        self.Bind(wx.EVT_RADIOBUTTON, self.on_click, id=CTRL_IMAGE)
        self.Bind(wx.EVT_BUTTON, self.on_click, id=CTRL_BG_COLOR_VALUE)
        self.Bind(wx.EVT_BUTTON, self.on_click, id=CTRL_GRID_COLOR)
        self.Bind(wx.EVT_RADIOBUTTON, self.on_click, id=CTRL_GRID_MODE_RECT)
        self.Bind(wx.EVT_RADIOBUTTON, self.on_click, id=CTRL_GRID_MODE_HEX)
        self.Bind(wx.EVT_RADIOBUTTON, self.on_click, id=CTRL_GRID_LINE_NONE)
        self.Bind(wx.EVT_RADIOBUTTON, self.on_click, id=CTRL_GRID_LINE_DOTTED)
        self.Bind(wx.EVT_RADIOBUTTON, self.on_click, id=CTRL_GRID_LINE_SOLID)

    def on_click(self,evt):
        id = evt.GetId()
        if id == CTRL_BG_COLOR or id == CTRL_TEXTURE:
            self.ctrls[CTRL_WIDTH].Enable(True)
            self.ctrls[CTRL_HEIGHT].Enable(True)
        elif id == CTRL_IMAGE:
            self.ctrls[CTRL_WIDTH].Enable(False)
            self.ctrls[CTRL_HEIGHT].Enable(False)
        elif id == CTRL_BG_COLOR_VALUE:
            data = wx.ColourData()
            data.SetChooseFull(True)
            dlg = wx.ColourDialog(self, data)
            if dlg.ShowModal() == wx.ID_OK:
                data = dlg.GetColourData()
                self.ctrls[CTRL_BG_COLOR_VALUE].SetBackgroundColour(data.GetColour())
            dlg.Destroy()
        elif id == CTRL_GRID_COLOR:
            data = wx.ColourData()
            data.SetChooseFull(True)
            dlg = wx.ColourDialog(self, data)
            if dlg.ShowModal() == wx.ID_OK:
                data = dlg.GetColourData()
                self.ctrls[CTRL_GRID_COLOR].SetBackgroundColour(data.GetColour())
            dlg.Destroy()

    def on_ok(self,evt):
        try: self.size = (int(self.ctrls[CTRL_WIDTH].GetValue()),int(self.ctrls[CTRL_HEIGHT].GetValue()))
        except: pass
        if self.ctrls[CTRL_BG_COLOR].GetValue() == True:
            self.bg_layer.set_color(self.ctrls[CTRL_BG_COLOR_VALUE].GetBackgroundColour())
        elif self.ctrls[CTRL_TEXTURE].GetValue() == True:
            self.bg_layer.set_texture(self.ctrls[CTRL_TEXTURE_PATH].GetValue())
        elif self.ctrls[CTRL_IMAGE].GetValue() == True:
            self.size = self.bg_layer.set_image(self.ctrls[CTRL_IMAGE_PATH].GetValue(),self.grid_layer.mapscale)
        else: self.bg_layer.clear()
        if self.ctrls[CTRL_GRID_MODE_RECT].GetValue() == True: grid_mode = GRID_RECTANGLE
        else: grid_mode = GRID_HEXAGON
        if self.ctrls[CTRL_GRID_LINE_NONE].GetValue() == True: grid_line = LINE_NONE
        elif self.ctrls[CTRL_GRID_LINE_DOTTED].GetValue() == True: grid_line = LINE_DOTTED
        else: grid_line = LINE_SOLID
        self.grid_layer.set_grid(int(self.ctrls[CTRL_GRID].GetValue()),
                                 self.ctrls[CTRL_GRID_SNAP].GetValue(),
                                 self.ctrls[CTRL_GRID_COLOR].GetBackgroundColour(),
                                 grid_mode,
                                 grid_line)
        self.EndModal(wx.ID_OK)