Mercurial > traipse
view orpg/gametree/nodehandlers/rpg_grid.py @ 28:ff154cf3350c ornery-orc
Traipse 'OpenRPG' {100203-00}
Traipse is a distribution of OpenRPG that is designed to be easy to
setup and go. Traipse also makes it easy for developers to work on code
without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy'
and adds fixes to the code. 'Ornery-Orc's main goal is to offer more
advanced features and enhance the productivity of the user.
Update Summary (Stable)
New Features:
New Bookmarks Feature
New 'boot' command to remote admin
New confirmation window for sent nodes
Miniatures Layer pop up box allows users to turn off Mini labels, from
FlexiRPG
New Zoom Mouse plugin added
New Images added to Plugin UI
Switching to Element Tree
New Map efficiency, from FlexiRPG
New Status Bar to Update Manager
New TrueDebug Class in orpg_log (See documentation for usage)
New Portable Mercurial
New Tip of the Day, from Core and community
New Reference Syntax added for custom PC sheets
New Child Reference for gametree
New Parent Reference for gametree
New Gametree Recursion method, mapping, context sensitivity, and
effeciency..
New Features node with bonus nodes and Node Referencing help added
New Dieroller structure from Core
New DieRoller portability for odd Dice
New 7th Sea die roller; ie [7k3] = [7d10.takeHighest(3).open(10)]
New 'Mythos' System die roller added
New vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)]. Included for
Mythos roller also
New Warhammer FRPG Die Roller (Special thanks to Puu-san for the
support)
New EZ_Tree Reference system. Push a button, Traipse the tree, get a
reference (Beta!)
New Grids act more like Spreadsheets in Use mode, with Auto Calc
Fixes:
Fix to allow for portability to an OpenSUSE linux OS
Fix to mplay_client for Fedora and OpenSUSE
Fix to Text based Server
Fix to Remote Admin Commands
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Fix to Map from gametree not showing to all clients
Fix to gametree about menus
Fix to Password Manager check on startup
Fix to PC Sheets from tool nodes. They now use the tabber_panel
Fix to Whiteboard ID to prevent random line or text deleting.
Fixes to Server, Remote Server, and Server GUI
Fix to Update Manager; cleaner clode for saved repositories
Fixes made to Settings Panel and now reactive settings when Ok is
pressed
Fixes to Alternity roller's attack roll. Uses a simple Tuple instead of
a Splice
Fix to Use panel of Forms and Tabbers. Now longer enters design mode
Fix made Image Fetching. New fetching image and new failed image
Fix to whiteboard ID's to prevent non updated clients from ruining the
fix.
default_manifest.xml renamed to default_upmana.xml
author | sirebral |
---|---|
date | Wed, 03 Feb 2010 22:16:49 -0600 |
parents | 51428d30c59e |
children | fc48380f0c9f |
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# Copyright (C) 2000-2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: rpg_grid.py # Author: Chris Davis # Maintainer: # Version: # $Id: rpg_grid.py,v Traipse 'Ornery-Orc' prof.ebral Exp $ # # Description: The file contains code for the grid nodehanlers # __version__ = "$Id: rpg_grid.py,v Traipse 'Ornery-Orc' prof.ebral Exp $" from core import * from forms import * from orpg.tools.orpg_log import debug from orpg.tools.InterParse import Parse class rpg_grid_handler(node_handler): """ Node handler for rpg grid tool <nodehandler module='rpg_grid' class='rpg_grid_handler' name='sample'> <grid border='' autosize='1' > <row> <cell size='?'></cell> <cell></cell> </row> <row> <cell></cell> <cell></cell> </row> </grid> <macros> <macro name=''/> </macros> </nodehandler> """ def __init__(self,xml,tree_node): node_handler.__init__(self,xml,tree_node) self.grid = self.xml.find('grid') if self.grid.get("border") == "": self.grid.set("border","1") if self.grid.get("autosize") == "": self.grid.set("autosize","1") self.macros = self.xml.find('macros') self.myeditor = None self.refresh_rows() def refresh_die_macros(self): pass def refresh_rows(self): self.rows = {} tree = self.tree icons = self.tree.icons tree.CollapseAndReset(self.mytree_node) for row in self.grid.findall('row'): first_cell = row.find('cell') name = first_cell.text if name == None or name == '': name = "Row" new_tree_node = tree.AppendItem(self.mytree_node,name,icons['gear'],icons['gear']) handler = grid_row_handler(row,new_tree_node,self) tree.SetPyData(new_tree_node,handler) def tohtml(self): border = self.grid.get("border") name = self.xml.get('name') rows = self.grid.findall('row') colspan = str(len(rows[0].findall('cell'))) html_str = "<table border=\""+border+"\" align=center><tr bgcolor=\""+TH_BG+"\" ><th colspan="+colspan+">"+name+"</th></tr>" for r in rows: cells = r.findall('cell') html_str += "<tr>" for c in cells: html_str += "<td >" text = c.text if text == None or text == '': text = '<br />' s = Parse.NodeMap(text, self.xml) s = Parse.Normalize(s) try: text = str(eval(s)) except: text = s html_str += text + "</td>" html_str += "</tr>" html_str += "</table>" return html_str def get_design_panel(self,parent): return rpg_grid_edit_panel(parent, self) def get_use_panel(self,parent): return rpg_grid_panel(parent, self) def get_size_constraint(self): return 1 def is_autosized(self): return self.grid.get("autosize") def set_autosize(self,autosize=1): self.grid.set("autosize",str(autosize)) class grid_row_handler(node_handler): """ Node Handler grid row. """ def __init__(self,xml,tree_node,parent): node_handler.__init__(self,xml,tree_node) self.drag = False def on_drop(self,evt): pass def can_clone(self): return 0; def tohtml(self): cells = self.xml.findall('cell') html_str = "<table border=1 align=center><tr >" for c in cells: # should loop over rows first, then cells html_str += "<td >" text = c.text if text == '' or text is None: text = '<br />' html_str += text + "</td>" html_str += "</tr>" html_str += "</table>" return html_str def get_value(self): cells = self.xml.findall('cell') if len(cells) == 2: return getText(cells[1]) else: return None def set_value(self, new_value): cells = self.xml.findall('cell') if len(cells) == 2: cells[1].text = new_value class MyCellEditor(wx.grid.PyGridCellEditor): """ This is a sample GridCellEditor that shows you how to make your own custom grid editors. All the methods that can be overridden are show here. The ones that must be overridden are marked with "*Must Override*" in the docstring. Notice that in order to call the base class version of these special methods we use the method name preceded by "base_". This is because these methods are "virtual" in C++ so if we try to call wxGridCellEditor.Create for example, then when the wxPython extension module tries to call ptr->Create(...) then it actually calls the derived class version which looks up the method in this class and calls it, causing a recursion loop. If you don't understand any of this, don't worry, just call the "base_" version instead. ---------------------------------------------------------------------------- This class is copied from the wxPython examples directory and was written by Robin Dunn. I have pasted it directly in and removed all references to "log" -- Andrew """ def __init__(self): wx.grid.PyGridCellEditor.__init__(self) def Create(self, parent, id, evtHandler): """ Called to create the control, which must derive from wxControl. *Must Override* """ self._tc = wx.TextCtrl(parent, id, "", style=wx.TE_PROCESS_ENTER | wx.TE_PROCESS_TAB) self._tc.SetInsertionPoint(0) self.SetControl(self._tc) if evtHandler: self._tc.PushEventHandler(evtHandler) def SetSize(self, rect): """ Called to position/size the edit control within the cell rectangle. If you don't fill the cell (the rect) then be sure to override PaintBackground and do something meaningful there. """ self._tc.SetDimensions(rect.x+1, rect.y+1, rect.width+2, rect.height+2) def BeginEdit(self, row, col, grid): """ Fetch the value from the table and prepare the edit control to begin editing. Set the focus to the edit control. *Must Override* """ #self.startValue = grid.GetTable().GetValue(row, col) self.startValue = grid.get_value(row, col) self._tc.SetValue(self.startValue) self._tc.SetInsertionPointEnd() self._tc.SetFocus() # For this example, select the text self._tc.SetSelection(0, self._tc.GetLastPosition()) def EndEdit(self, row, col, grid): """ Complete the editing of the current cell. Returns True if the value has changed. If necessary, the control may be destroyed. *Must Override* """ changed = False val = self._tc.GetValue() if val != self.startValue: changed = True grid.GetTable().SetValue(row, col, val) # update the table self.startValue = '' self._tc.SetValue('') return changed def Reset(self): """ Reset the value in the control back to its starting value. *Must Override* """ self._tc.SetValue(self.startValue) self._tc.SetInsertionPointEnd() def IsAcceptedKey(self, evt): """ Return True to allow the given key to start editing: the base class version only checks that the event has no modifiers. F2 is special and will always start the editor. """ return (not (evt.ControlDown() or evt.AltDown()) and evt.GetKeyCode() != wx.WXK_SHIFT) def StartingKey(self, evt): """ If the editor is enabled by pressing keys on the grid, this will be called to let the editor do something about that first key if desired. """ key = evt.GetKeyCode() ch = None if key in [wx.WXK_NUMPAD0, wx.WXK_NUMPAD1, wx.WXK_NUMPAD2, wx.WXK_NUMPAD3, wx.WXK_NUMPAD4, wx.WXK_NUMPAD5, wx.WXK_NUMPAD6, wx.WXK_NUMPAD7, wx.WXK_NUMPAD8, wx.WXK_NUMPAD9]: ch = ch = chr(ord('0') + key - wx.WXK_NUMPAD0) elif key < 256 and key >= 0 and chr(key) in string.printable: ch = chr(key) if not evt.ShiftDown(): ch = string.lower(ch) if ch is not None: self._tc.AppendText(ch) else: evt.Skip() def Destroy(self): """final cleanup""" self.base_Destroy() def Clone(self): """ Create a new object which is the copy of this one *Must Override* """ return MyCellEditor() class rpg_grid(wx.grid.Grid): """grid for attacks""" def __init__(self, parent, handler, mode): wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) self.parent = parent self.handler = handler self.mode = mode self.RegisterDataType(wx.grid.GRID_VALUE_STRING, wx.grid.GridCellStringRenderer(),MyCellEditor()) self.rows = handler.grid.findall('row') rows = len(self.rows) cols = len(self.rows[0].findall('cell')) self.CreateGrid(rows,cols) self.SetRowLabelSize(0) self.SetColLabelSize(0) self.set_col_widths() for i in range(0,len(self.rows)): self.refresh_row(i) self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) self.Bind(wx.grid.EVT_GRID_COL_SIZE, self.on_col_size) self.Bind(wx.grid.EVT_GRID_CELL_LEFT_DCLICK, self.on_leftdclick) def on_leftdclick(self,evt): if self.CanEnableCellControl(): self.EnableCellEditControl() def on_col_size(self, evt): col = evt.GetRowOrCol() cells = self.rows[0].findall('cell') size = self.GetColSize(col) cells[col].set('size',str(size)) evt.Skip() def on_cell_change(self,evt): row = evt.GetRow() col = evt.GetCol() value = self.GetCellValue(row,col) cells = self.rows[row].findall('cell') cells[col].text = value if col == 0: self.handler.refresh_rows() for i in range(0,len(self.rows)): self.refresh_row(i) def set_col_widths(self): cells = self.rows[0].findall('cell') for i in range(0,len(cells)): try: size = int(cells[i].get('size')) self.SetColSize(i,size) except: continue def refresh_row(self, rowi): cells = self.rows[rowi].findall('cell') for i in range(0,len(cells)): text = cells[i].text if text == None or text == '': text = '' cells[i].text = text if self.mode == 0: s = Parse.NodeMap(text, self.handler.xml) s = Parse.NodeParent(s, self.handler.xml.get('map')) try: text = str(eval(s)) except: text = s self.SetCellValue(rowi,i,text) def add_row(self,evt=None): cols = self.GetNumberCols() row = Element('row') for i in range(0,cols): cell = Element('cell') cell.text = '' row.append(cell) self.handler.grid.append(row) self.AppendRows(1) self.rows = self.handler.grid.findall('row') self.handler.refresh_rows() def add_col(self,evt=None): for r in self.rows: cell = Element('cell') cell.text = '' r.append(cell) self.AppendCols(1) self.set_col_widths() def del_row(self,evt=None): num = self.GetNumberRows() if num == 1: return self.handler.grid.remove(self.handler.grid[num-1])# always remove last row -- nasty self.DeleteRows(num-1,1) self.rows = self.handler.grid.findall('row') self.handler.refresh_rows() def del_col(self,evt=None): num = self.GetNumberCols() if num == 1: return for r in self.rows: cells = r.findall('cell') r.remove(r[num-1]) # always remove the last column -- nasty self.DeleteCols(num-1,1) self.set_col_widths() def get_value(self, row, col): cells = self.rows[row].findall('cell') return cells[col].text G_TITLE = wx.NewId() GRID_BOR = wx.NewId() class rpg_grid_panel(wx.Panel): def __init__(self, parent, handler): wx.Panel.__init__(self, parent, -1) self.handler = handler self.grid = rpg_grid(self, handler, mode=0) label = handler.xml.get('name') self.main_sizer = wx.BoxSizer(wx.VERTICAL) self.main_sizer.Add(wx.StaticText(self, -1, label+": "), 0, wx.EXPAND) self.main_sizer.Add(self.grid,1,wx.EXPAND) self.SetSizer(self.main_sizer) self.SetAutoLayout(True) self.Fit() parent.SetSize(self.GetBestSize()) G_AUTO_SIZE = wx.NewId() G_ADD_ROW = wx.NewId() G_ADD_COL = wx.NewId() G_DEL_ROW = wx.NewId() G_DEL_COL = wx.NewId() G_BUT_REF = wx.NewId() class rpg_grid_edit_panel(wx.Panel): def __init__(self, parent, handler): wx.Panel.__init__(self, parent, -1) self.handler = handler self.parent = parent self.grid = rpg_grid(self,handler, mode=1) self.main_sizer = wx.StaticBoxSizer(wx.StaticBox(self, -1, "Grid"), wx.VERTICAL) self.title = wx.TextCtrl(self, G_TITLE, handler.xml.get('name')) radio_b = wx.RadioBox(self, GRID_BOR, "Border (HTML)", choices=["no","yes"]) border = handler.grid.get("border") radio_b.SetSelection(int(border)) self.auto_size = wx.CheckBox(self, G_AUTO_SIZE, "Auto Size") if handler.is_autosized() == '1': self.auto_size.SetValue(True) else: self.auto_size.SetValue(False) sizer = wx.BoxSizer(wx.HORIZONTAL) sizer.Add(wx.Button(self, G_ADD_ROW, "Add Row"), 1, wx.EXPAND) sizer.Add(wx.Size(10,10)) sizer.Add(wx.Button(self, G_DEL_ROW, "Remove Row"), 1, wx.EXPAND) sizer.Add(wx.Size(10,10)) sizer.Add(wx.Button(self, G_ADD_COL, "Add Column"), 1, wx.EXPAND) sizer.Add(wx.Size(10,10)) sizer.Add(wx.Button(self, G_DEL_COL, "Remove Column"), 1, wx.EXPAND) sizer.Add(wx.Size(10,10)) sizer.Add(wx.Button(self, G_BUT_REF, "Reference"), 1) self.main_sizer.Add(wx.StaticText(self, -1, "Title:"), 0, wx.EXPAND) self.main_sizer.Add(self.title, 0, wx.EXPAND) self.main_sizer.Add(radio_b, 0, 0) self.main_sizer.Add(self.auto_size, 0, 0) self.main_sizer.Add(self.grid,1,wx.EXPAND) self.main_sizer.Add(sizer,0,wx.EXPAND) self.SetSizer(self.main_sizer) self.SetAutoLayout(True) self.Fit() self.Bind(wx.EVT_TEXT, self.on_text, id=G_TITLE) self.Bind(wx.EVT_BUTTON, self.grid.add_row, id=G_ADD_ROW) self.Bind(wx.EVT_BUTTON, self.grid.del_row, id=G_DEL_ROW) self.Bind(wx.EVT_BUTTON, self.grid.add_col, id=G_ADD_COL) self.Bind(wx.EVT_BUTTON, self.grid.del_col, id=G_DEL_COL) self.Bind(wx.EVT_RADIOBOX, self.on_radio_box, id=GRID_BOR) self.Bind(wx.EVT_CHECKBOX, self.on_auto_size, id=G_AUTO_SIZE) self.Bind(wx.EVT_BUTTON, self.on_reference, id=G_BUT_REF) self.parent.Bind(wx.EVT_CLOSE, self.tree_failsafe) ## EZ_Tree Core TaS - Prof.Ebral ## def on_reference(self, evt, car=None): self.do_tree = wx.Frame(self, -1, 'EZ Tree') self.ez_tree = orpg.gametree.gametree self.temp_wnd = self.ez_tree.game_tree(self.do_tree, self.ez_tree.EZ_REF) self.temp_wnd.Bind(wx.EVT_LEFT_DCLICK, self.on_ldclick) ## Remove for Alpha ## component.get('tree_fs').save_tree(settings.get("gametree")) self.temp_wnd.load_tree(settings.get("gametree")) self.do_tree.Show() def tree_failsafe(self, evt): self.parent.Destroy() component.add('tree', component.get('tree_fs')) ## Backup def get_grid_ref(self, obj, complete): self.temp_wnd.Freeze() self.grid_ref = complete self.mini_grid = wx.Frame(self, -1, 'EZ Tree Mini Grid') self.temp_grid = obj.get_use_panel(self.mini_grid) self.temp_grid.grid.Bind(wx.grid.EVT_GRID_CELL_LEFT_DCLICK, self.on_grid_ldclick) self.mini_grid.Show() def on_grid_ldclick(self, evt): complete = self.grid_ref row = str(evt.GetRow()+1) col = str(evt.GetCol()+1) complete = complete[:len(complete)-2] + '::'+'('+row+','+col+')'+complete[len(complete)-2:] col = self.grid.GetGridCursorCol() row = self.grid.GetGridCursorRow() temp_value = self.grid.GetCellValue(row, col) complete = temp_value + complete self.grid.SetCellValue(row, col, complete) cells = self.grid.rows[row].findall('cell') cells[col].text = complete self.mini_grid.Destroy() def on_ldclick(self, evt): self.rename_flag = 0 pt = evt.GetPosition() (item, flag) = self.temp_wnd.HitTest(pt) if item.IsOk(): obj = self.temp_wnd.GetPyData(item) self.temp_wnd.SelectItem(item) start = self.handler.xml.get('map').split('::') end = obj.xml.get('map').split('::') if obj.xml.get('class') not in ['rpg_grid_handler', 'textctrl_handler']: do = 'None' elif end[0] == '' or start[0] != end[0]: do = 'Root' elif start == end: do = 'Child' elif start != end: do = 'Parent' if do == 'Root': complete = "!@" for e in end: if e != '': complete += e +'::' complete = complete + obj.xml.get('name') + '@!' elif do == 'Parent': while start[0] == end[0]: del end[0], start[0] if len(start) == 0 or len(end) == 0: break complete = "!#" for e in end: complete += e +'::' complete = complete + obj.xml.get('name') + '#!' elif do == 'Child': while start[0] == end[0]: del end[0], start[0] if len(start) == 0 or len(end) == 0: break complete = "!!" for e in end: complete += e +'::' complete = complete + obj.xml.get('name') + '!!' if do != 'None': if obj.xml.get('class') == 'rpg_grid_handler': self.get_grid_ref(obj, complete) else: col = self.grid.GetGridCursorCol() row = self.grid.GetGridCursorRow() temp_value = self.grid.GetCellValue(row, col) complete = temp_value + complete self.grid.SetCellValue(row, col, complete) cells = self.grid.rows[row].findall('cell') cells[col].text = complete self.do_tree.Destroy() if do == 'None': wx.MessageBox('Invalid Reference', 'Error') ##### ##### def on_auto_size(self,evt): self.handler.set_autosize(bool2int(evt.Checked())) def on_radio_box(self,evt): id = evt.GetId() index = evt.GetInt() if id == GRID_BOR: self.handler.grid.set("border",str(index)) def on_text(self,evt): txt = self.title.GetValue() if txt != "": self.handler.xml.set('name',txt) self.handler.rename(txt) def refresh_row(self,rowi): cells = self.rows[rowi].findall('cell') for i in range(0,len(cells)): text = cells[i].text #s = component.get('chat').ParseMap(s, self.handler.xml) #try: text = str(eval(s)) #except: text = s if text == None or text == '': text = '' cells[i].text = text self.SetCellValue(rowi,i,text)