view orpg/mapper/map_utils.py @ 2:d5e81dac98ff grumpy-goblin

Made some changes to the way the player list colors. Also fixed an annoyence with images and the Message box that no longer shows.
author sirebral
date Tue, 14 Jul 2009 20:52:56 -0500
parents 4385a7d0efd1
children 211ac836b6a0
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#------------------------------------------------
# file: map_utils.py
#
# This file contains generic utility functions
# for use in the openrpg mapping system
# -----------------------------------------------

import math

#-----------------------------------------------------------------------
# distance_between()
# Returns the distance between two points
#-----------------------------------------------------------------------
def distance_between( x1, y1, x2, y2 ):
   "Returns the distance between two points"
   dx = x2 - x1
   dy = y2 - y1
   return math.sqrt( dx*dx + dy*dy )

#-----------------------------------------------------------------------
# proximity_test()
# Tests if 'test_point' (T) is close (within 'threshold' units) to the
# line segment 'start_point' to 'end_point' (PQ).
#
# The closest point (R) to T on the line PQ is given by:
#    R = P + u (Q - P)
# TR is perpendicular to PQ so:
#    (T - R) dot (Q - P) = 0
# Solving these two equations gives the equation for u (see below).
#
# If u < 0 or u > 1 then R is not within the line segment and we simply
# test against point P or Q.
#-----------------------------------------------------------------------
def proximity_test( start_point, end_point, test_point, threshold ):
   "Test if a point is close to a line segment"
   x1,y1 = start_point
   x2,y2 = end_point
   xt,yt = test_point
   x1 = float(x1)
   x2 = float(x2)
   y1 = float(y1)
   y2 = float(y2)
   xt = float(xt)
   yt = float(yt)

   # Coincident points?
   if x1 == x2 and y1 == y2:
       d = distance_between(xt, yt, x1, y1)
   else:
       dx = x2 - x1
       dy = y2 - y1
       u = ((xt - x1) * dx + (yt - y1) * dy) / (dx*dx + dy*dy)
       if u < 0:
           d = distance_between(xt, yt, x1, y1)
       elif u > 1:
           d = distance_between(xt, yt, x2, y2)
       else:
           xr = x1 + u * dx
           yr = y1 + u * dy
           d = distance_between(xt, yt, xr, yr)
   return d <= threshold