view orpg/tools/scriptkit.py @ 18:97265586402b ornery-orc

Traipse 'OpenRPG' {090827-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc''s main goal is to offer more advanced features and enhance the productivity of the user. Update Summary: Update Manager is now in version 0.8. While not every button works, users can now browse the different revisions and their different changesets. The code has been refined some with feature from Core added to it. A Crash report is now created if the users software crashes. Update Manager has been moved to the Traipse Suite menu item, and a Debug Console as been added as well.
author sirebral
date Thu, 27 Aug 2009 01:04:43 -0500
parents 4385a7d0efd1
children ff154cf3350c
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# Copyright (C) 2000-2001 The OpenRPG Project
#
#   openrpg-dev@lists.sourceforge.net
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
# --
#
# File: scriptkit.py
# Author: Ted Berg
# Maintainer:
# Version:
#   $Id: scriptkit.py,v 1.15 2006/11/04 21:24:22 digitalxero Exp $
#
# Description: Class that contains convenience methods for various operations.  Was created with the purpose
#       of exposing a simple API to users of an as yet uncreated scripting interface.
#


import time
from orpg.orpg_windows import *
from orpg.orpg_xml import *
from orpg.orpg_wx import *
import orpg.chat.chat_msg

class scriptkit:
    def __init__(self):
        """Simple constructor.  It currently only assigns the openrpg reference to a local variable.
        <ul>
            <li>openrpg - a reference to the application openrpg object.
        </ul>
        """
        self.chat = component.get( 'chat' )
        self.map = component.get( 'map' )
        self.settings = component.get( 'settings' )
        self.session = component.get('session')
        self.xml = component.get('xml')

    def addMiniatureToMap( self, min_label, min_url, unique=0 ):
        """Adds a new miniature icon to the map.  Miniature <em>will</em> be labeled unless autolabel is
        turned off on the map <em>and</em> the min_label field is blank.  Miniature will be numbered unless
        the 'unique' argument evaluates to True ( i.e. nonzero or a non-empty string ).
        <ul>
            <li>min_label - text string to be used as a label for the miniature
            <li>min_url - the URL for the image to be displayed on the map
            <li>unique - the mini will be numbered if this evaluates to False.
        </ul>
        """

        if min_url[:7] != "http://" :
            min_url = "http://"+min_url

        if self.map.canvas.auto_label:
            if min_label == '':
                start = min_url.rfind('/') + 1
                min_label = min_url[ start : len( min_url ) - 4 ]

            try:
                unique = eval( unique )
            except:
                pass

            if not unique:
                min_label = '%s %d' % ( min_label, self.map.canvas.layers['miniatures'].next_serial() )
        self.map.canvas.add_miniature( min_url, label, unique )

    def become( self, name ):
        try:
            self.chat.aliasList.SetStringSelection(name)
        except:
            msg = 'Alias: %s Does not exist' % (name)
            print msg

    def sendToChat( self, text ):
        """Broadcasts the specified text to the chatbuffer.
        <ul>
            <li>text - the text to send.
        </ul>
        """
        if text[0] != "/":
            self.chat.ParsePost(text, send=1, myself=1)
        else:
            self.chat.chat_cmds.docmd(text)

    def sendToChatAs( self, name, text ):
        """Broadcasts the specified text to the chatbuffer as the specified alias
        <ul>
            <li>name - The player's name will be temporarily changed to this value
            <li>text - The text to broadcast to the chatbuffer
        </ul>
        """
        self.become(name)
        self.sendToChat( text )
        self.become("Use Real Name")

    def emoteToChat( self, text):
        if text[0] != '/':
            text = '/me ' + text
        self.sendToChat( text )

    def emoteToChatAs( self, name, text ):
        text = '/me ' + text
        self.become(name)
        self.sendToChat( text )
        self.become("Use Real Name")

    def whisperToChat( self, who, text):
        if text[0] != '/':
            text = '/w %s=%s' % ( who, text )
        self.sendToChat( text )

    def whisperToChatAs( self, who, name, text ):
        if text[0] != '/':
            text = '/w %s=%s' % ( who, text )
        self.become(name)
        self.sendToChat( text )
        self.become("Use Real Name")

    def chatMessage( self, message ):
        self.chat.Post( self.chat.colorize( self.chat.syscolor, message ) )

    def get_input( self, message, title, default ):
        dlg = wx.TextEntryDialog( self, message, title, default )
        if dlg.ShowModal() == rpgutils.wx.ID_OK:
            return dlg.GetValue()
        dlg.Destroy()
        return None

    def show_info( self, title, message ):
        dlg = wx.MessageDialog( None, message, title, wx.OK | wx.ICON_INFORMATION )
        dlg.ShowModal()
        dlg.Destroy()