Mercurial > traipse
view orpg/dirpath/dirpath_tools.py @ 18:97265586402b ornery-orc
Traipse 'OpenRPG' {090827-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc''s main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary:
Update Manager is now in version 0.8. While not every button works, users can now browse the different revisions and their different changesets. The code has been refined some with feature from Core added to it. A Crash report is now created if the users software crashes. Update Manager has been moved to the Traipse Suite menu item, and a Debug Console as been added as well.
author | sirebral |
---|---|
date | Thu, 27 Aug 2009 01:04:43 -0500 |
parents | 5df1340bda13 |
children | ff154cf3350c |
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import sys import os import errno from orpg.orpg_wx import * if WXLOADED: class tmpApp(wx.App): def OnInit(self): return True #------------------------------------------------------- # void load_paths( dir_struct_reference ) # moved structure loading from dirpath.py by Snowdog 3-8-05 #------------------------------------------------------- def load_paths(dir_struct, root_dir): dir_struct["home"] = root_dir + os.sep dir_struct["core"] = dir_struct["home"] + "orpg"+ os.sep dir_struct["data"] = dir_struct["home"] + "data"+ os.sep dir_struct["d20"] = dir_struct["data"] + "d20" + os.sep dir_struct["dnd3e"] = dir_struct["data"] + "dnd3e" + os.sep dir_struct["dnd35"] = dir_struct["data"] + "dnd35" + os.sep dir_struct["SWd20"] = dir_struct["data"] + "SWd20" + os.sep dir_struct["icon"] = dir_struct["home"] + "images" + os.sep dir_struct["template"] = dir_struct["core"] + "templates" + os.sep dir_struct["plugins"] = dir_struct["home"] + "plugins" + os.sep dir_struct["nodes"] = dir_struct["template"] + "nodes" + os.sep dir_struct["rollers"] = dir_struct["core"] + "dieroller" + os.sep + "rollers" + os.sep _userbase_dir = dir_struct["home"] _user_dir = dir_struct["home"] + "myfiles" + os.sep try: os.makedirs(_user_dir) os.makedirs(_user_dir + "runlogs" + os.sep); os.makedirs(_user_dir + "logs" + os.sep); os.makedirs(_user_dir + "webfiles" + os.sep); except OSError, e: if e.errno != errno.EEXIST: raise dir_struct["user"] = _user_dir dir_struct["logs"] = dir_struct["user"] + "logs" + os.sep #------------------------------------------------------- # int verify_home_path( directory_name ) # added by Snowdog 3-8-05 # updated with bailout code. Snowdog 7-25-05 #------------------------------------------------------- def verify_home_path( path ): """checks for key ORPG files in the openrpg tree and askes for user intervention if their is a problem""" try: #verify that the root dir (as supplied) exists if not verify_file(path): return 0 #These checks require that 'path' have a separator at the end. #Check and temporarily add one if needed if (path[(len(path)-len(os.sep)):] != os.sep): path = path + os.sep # These files should always exist at the root orpg dir check_files = ["orpg","data","images"] for n in range(len(check_files)): if not verify_file(path + check_files[n]): return 0 except: # an error occured while verifying the directory structure # bail out with error signal return 0 #all files and directories exist. return 1 #------------------------------------------------------- # int verify_file( absolute_path ) # added by Snowdog 3-8-05 #------------------------------------------------------- def verify_file(abs_path): """Returns True if file or directory exists""" try: os.stat(abs_path) return 1 except OSError: #this exception signifies the file or dir doesn't exist return 0 #------------------------------------------------------- # pathname get_user_help() # added by Snowdog 3-8-05 # bug fix (SF #1242456) and updated with bailout code. Snowdog 7-25-05 #------------------------------------------------------- ## This can be removed in the future. TaS '09 def get_user_located_root(): """Notify the user of directory problems and show directory selection dialog """ if WXLOADED: app = tmpApp(0) app.MainLoop() dir = None try: msg = "OpenRPG cannot locate critical files.\nPlease locate the /System/ directory in the following window" alert= wx.MessageDialog(None,msg,"Warning",wx.OK|wx.ICON_ERROR) alert.Show() if alert.ShowModal() == wx.OK: alert.Destroy() dlg = wx.DirDialog(None, "Locate the System directory:",style=wx.DD_DEFAULT_STYLE) if dlg.ShowModal() == wx.ID_OK: dir = dlg.GetPath() dlg.Destroy() app.Destroy() return dir except Exception, e: print e print "OpenRPG encountered a problem while attempting to load file dialog to locate the OpenRPG root directory." print "please delete the files ./openrpg/orpg/dirpath/aproot.py and ./openrpg/orpg/dirpath/aproot.pyc and try again." else: dir = raw_input("Enter the full path to your openrpg folder: ") return dir