view orpg/tools/inputValidator.py @ 27:51428d30c59e ornery-orc

Traipse 'OpenRPG' {091003-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc''s main goal is to offer more advanced features and enhance the productivity of the user. Update Summary: Adds menu changes to draw attention to important updates, errors, or other events. Traipse URL is now included in the repos tab and is set as default. Fixes Copy for Windows and Linux (finally!!) users. Fixes incomplete update to Grid and List nodes. Fixes incomplete update to Chat Commands. Fixes problems with Remote Image Upload. Fixes Drop and Drag of Minis to Map. CherryPy can now use any image in the webfiles/ folder and sub-folders. CherryPy can now Drop and Drag Minis to the Map. Minor changes to Update Manager's GUI. Expert recommendation warning added to Revision Update. Step down compatibility with open_rpg & component added to orpgCore. Fixes CherryPit misspelling. Makes Traipse Suite 'Attention' item portable, and executes it on 'Critical' debug notices. Adds incomplete Shift + Enter to Text Entry, currently creates a 'Critical' warning. New default Lobby Map, designed for Traipse. Feel free to change it. Updates to Server GUI: * Admin can Ban from Backend. * Admin can Modify Ban List and Un Ban users. * Server GUI finds your Lobby Name * New users default as Lurker unless a Role is set Cleaner TraipseSuiteAttention portability and clean up in Main. Die Roll Commands addition from Core code allowing Math Ordering with ()'s New About Dialog. A more uniform About Dialog. Corrects image loading of duplicate images.
author sirebral
date Sat, 03 Oct 2009 18:49:37 -0500
parents 4385a7d0efd1
children ff154cf3350c
line wrap: on
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# Copyright (C) 2000-2001 The OpenRPG Project
#
#        openrpg-dev@lists.sourceforge.net
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
# --
#
# File: inputValidator.py
# Author: Greg Copeland
# Maintainer:
#
# Description: Contains simple input validators to help reduce the amount of
# user input generated text.
#

__version__ = "$Id: inputValidator.py,v 1.11 2006/11/04 21:24:22 digitalxero Exp $"


##
## Module Loading
##
from orpg.orpg_wx import *
import string


##
## Text Only input (no numbers allowed)
##
class TextOnlyValidator(wx.PyValidator):
    def __init__( self ):
        wx.PyValidator.__init__( self )
        self.Bind(wx.EVT_CHAR, self.onChar)



    def Clone( self ):
        return TextOnlyValidator()



    def Validate( self, win ):
        tc = self.GetWindow()
        val = tc.GetValue()

        retVal = True
        for x in val:
            if x not in string.letters:
                retVal = False
                break

        return retVal



    def onChar( self, event ):
        key = event.GetKeyCode()
        if key < wx.WXK_SPACE or key == wx.WXK_DELETE or key > 255:
            event.Skip()

        elif chr(key) in string.letters:
            event.Skip()

        else:
            if not wxValidator_IsSilent():
                wxBell()

        # Returning without calling even.  Skip eats the event before it
        # gets to the text control
        return



##
## Number Only input (no text allowed)
##
class NumberOnlyValidator(wx.PyValidator):
    def __init__( self ):
        wx.PyValidator.__init__( self )
        self.Bind(wx.EVT_CHAR, self.onChar)



    def Clone( self ):
        return NumberOnlyValidator()



    def Validate( self, win ):
        tc = self.GetWindow()
        val = tc.GetValue()

        retVal = True
        for x in val:
            if x not in string.digits:
                retVal = False
                break

        return retVal



    def onChar( self, event ):
        key = event.GetKeyCode()
        if key < wx.WXK_SPACE or key == wx.WXK_DELETE or key > 255:
            event.Skip()

        elif chr(key) in string.digits:
            event.Skip()

        else:
            if not wxValidator_IsSilent():
                wxBell()

        # Returning without calling even.  Skip eats the event before it
        # gets to the text control
        return






##
## Math Only input (no text allowed, only numbers of math symbols)
##
class MathOnlyValidator(wx.PyValidator):
    def __init__( self ):
        wx.PyValidator.__init__( self )

        # Build it as part of the class and not per Validate() call
        self.allowedInput = "0123456789()*/+-<>"
        self.Bind(wx.EVT_CHAR, self.onChar)



    def Clone( self ):
        return MathOnlyValidator()



    def Validate( self, win ):
        tc = self.GetWindow()
        val = tc.GetValue()

        retVal = True
        for x in val:
            if x not in self.allowedInput:
                retVal = False
                break

        return retVal



    def onChar( self, event ):
        key = event.GetKeyCode()
        if key < wx.WXK_SPACE or key == wx.WXK_DELETE or key > 255:
            event.Skip()

        elif chr(key) in self.allowedInput:
            event.Skip()

        else:
            if not wxValidator_IsSilent():
                wxBell()

        # Returning without calling even.  Skip eats the event before it
        # gets to the text control
        return






##
## Text and number input but DO NOT allow ANY HTML type input (no numbers allowed)
##
class NoHTMLValidator(wx.PyValidator):
    def __init__( self ):
        wx.PyValidator.__init__( self )

        # Build it as part of the class and not per Validate() call
        self.allowedInput = " 1234567890!@#$%^&*()_-+=`~abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ,[]{}|;:'\",./?\\"
        self.Bind(wx.EVT_CHAR, self.onChar)



    def Clone( self ):
        return NoHTMLValidator()



    def Validate( self, win ):
        tc = self.GetWindow()
        val = tc.GetValue()

        retVal = True
        for x in val:
            if x not in self.allowedInput:
                retVal = False
                break

        return retVal



    def onChar( self, event ):
        key = event.GetKeyCode()
        if key < wx.WXK_SPACE or key == wx.WXK_DELETE or key > 255:
            event.Skip()

        elif chr(key) in self.allowedInput:
            event.Skip()

        else:
            if not wxValidator_IsSilent():
                wxBell()

        # Returning without calling even.  Skip eats the event before it
        # gets to the text control
        return