Mercurial > traipse
view orpg/tools/orpg_settings.py @ 21:410e35a75a34 ornery-orc
Traipse 'OpenRPG' {090827-03}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc''s main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary:
Update Manager is now in version 0.8. While not every button works, users can now browse the different revisions and their different changesets. The code has been refined some with feature from Core added to it. A Crash report is now created if the users software crashes. Update Manager has been moved to the Traipse Suite menu item, and a Debug Console as been added as well.
Please Check the Controls Panel to see the other files changed.
author | sirebral |
---|---|
date | Thu, 27 Aug 2009 01:19:51 -0500 |
parents | 97265586402b |
children | 51428d30c59e |
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# Copyright (C) 2000-2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: orpg_settings.py # Author: Dj Gilcrease # Maintainer: # Version: # $Id: orpg_settings.py,v 1.51 2007/07/15 14:25:12 digitalxero Exp $ # # Description: classes for orpg settings # from orpg.orpg_windows import * from orpg.orpgCore import component from orpg.dirpath import dir_struct from rgbhex import * import sys import os from orpg.orpg_xml import xml class orpgSettings: def __init__(self): self.validate = component.get("validate") component.add('xml', xml) self.xml = component.get("xml") self.orpgLog = component.get("log") self.changes = [] self.validate.config_file("settings.xml","default_settings.xml") self.filename = dir_struct["user"] + "settings.xml" temp_file = open(self.filename) txt = temp_file.read() temp_file.close() self.xml_dom = self.xml.parseXml(txt) if self.xml_dom is None: self.rebuildSettings() self.xml_dom = self.xml_dom._get_documentElement() def rebuildSettings(self): self.orpgLog.log("Settings file has be corrupted, rebuilding settings.", ORPG_INFO, True) try: os.remove(self.filename) except: pass self.validate.config_file("settings.xml","default_settings.xml") temp_file = open(self.filename) txt = temp_file.read() temp_file.close() self.xml_dom = self.xml.parseXml(txt) def get_setting(self, name): try: return self.xml_dom.getElementsByTagName(name)[0].getAttribute("value") except: return 0 def get_setting_keys(self): keys = [] tabs = self.xml_dom.getElementsByTagName("tab") for i in xrange(0, len(tabs)): if tabs[i].getAttribute("type") == 'grid': children = tabs[i]._get_childNodes() for c in children: keys.append(c._get_tagName()) return keys def set_setting(self, name, value): self.xml_dom.getElementsByTagName(name)[0].setAttribute("value", value) def add_setting(self, tab, setting, value, options, help): if len(self.xml_dom.getElementsByTagName(setting)) > 0: return False tabs = self.xml_dom.getElementsByTagName("tab") newsetting = self.xml.parseXml('<' + setting + ' value="' + value + '" options="' + options + '" help="' + help + '" />')._get_documentElement() for i in xrange(0, len(tabs)): if tabs[i].getAttribute("name") == tab and tabs[i].getAttribute("type") == 'grid': tabs[i].appendChild(newsetting) return True return False def add_tab(self, parent, tabname, tabtype): tab_xml = '<tab ' if tabtype == 'text': tab_xml += 'name="' + tabname + '" type="text" />' else: tab_xml += 'name="' + tabname + '" type="' + tabtype + '"></tab>' newtab = self.xml.parseXml(tab_xml)._get_documentElement() if parent != None: tabs = self.xml_dom.getElementsByTagName("tab") for i in xrange(0, len(tabs)): if tabs[i].getAttribute("name") == parent and tabs[i].getAttribute("type") == 'tab': children = tabs[i]._get_childNodes() for c in children: if c.getAttribute("name") == tabname: return False tabs[i].appendChild(newtab) return True else: children = self.xml_dom._get_childNodes() for c in children: if c.getAttribute("name") == tabname: return False self.xml_dom.appendChild(newtab) return True return False def updateIni(self): defaultFile = orpg.dirpath.dir_struct['template'] + 'default_settings.xml' temp_file = open(defaultFile) txt = temp_file.read() temp_file.close() default_dom = self.xml.parseXml(txt)._get_documentElement() for child in default_dom.getChildren(): if child._get_tagName() == 'tab' and child.hasChildNodes(): self.proccessChildren(child) default_dom.unlink() def proccessChildren(self, dom, parent=None): if dom._get_tagName() == 'tab': self.add_tab(parent, dom.getAttribute("name"), dom.getAttribute("type")) for child in dom.getChildren(): if child._get_tagName() == 'tab' and child.hasChildNodes(): self.proccessChildren(child, dom.getAttribute("name")) else: self.add_setting(dom.getAttribute("name"), child._get_tagName(), child.getAttribute("value"), child.getAttribute("options"), child.getAttribute("help")) def save(self): temp_file = open(self.filename, "w") temp_file.write(self.xml.toxml(self.xml_dom,1)) temp_file.close() class orpgSettingsWnd(wx.Dialog): def __init__(self, parent): wx.Dialog.__init__(self,parent,-1,"OpenRPG Preferences", wx.DefaultPosition,size = wx.Size(-1,-1), style=wx.RESIZE_BORDER | wx.SYSTEM_MENU | wx.CAPTION) self.Freeze() self.validate = component.get("validate") self.settings = component.get("settings") self.chat = component.get("chat") self.changes = [] self.SetMinSize((545,500)) self.tabber = orpgTabberWnd(self, style=FNB.FNB_NO_X_BUTTON) self.build_gui() self.tabber.SetSelection(0) winsizer = wx.BoxSizer(wx.VERTICAL) sizer = wx.BoxSizer(wx.HORIZONTAL) sizer.Add(wx.Button(self, wx.ID_OK, "OK"), 1, wx.EXPAND) sizer.Add(wx.Size(10,10)) sizer.Add(wx.Button(self, wx.ID_CANCEL, "Cancel"), 1, wx.EXPAND) winsizer.Add(self.tabber, 1, wx.EXPAND) winsizer.Add(sizer, 0, wx.EXPAND | wx.ALIGN_BOTTOM) self.winsizer = winsizer self.SetSizer(self.winsizer) self.SetAutoLayout(True) self.Fit() self.Bind(wx.EVT_BUTTON, self.onOk, id=wx.ID_OK) self.Thaw() def on_size(self,evt): (w,h) = self.GetClientSizeTuple() self.winsizer.SetDimension(0,0,w,h-25) def build_gui(self): self.validate.config_file("settings.xml","default_settings.xml") filename = dir_struct["user"] + "settings.xml" temp_file = open(filename) temp_file.close() children = self.settings.xml_dom._get_childNodes() for c in children: self.build_window(c,self.tabber) def build_window(self, xml_dom, parent_wnd): name = xml_dom._get_nodeName() #container = 0 if name=="tab": temp_wnd = self.do_tab_window(xml_dom,parent_wnd) return temp_wnd def do_tab_window(self, xml_dom, parent_wnd): type = xml_dom.getAttribute("type") name = xml_dom.getAttribute("name") if type == "grid": temp_wnd = self.do_grid_tab(xml_dom, parent_wnd) parent_wnd.AddPage(temp_wnd, name, False) elif type == "tab": temp_wnd = orpgTabberWnd(parent_wnd, style=FNB.FNB_NO_X_BUTTON) children = xml_dom._get_childNodes() for c in children: if c._get_nodeName() == "tab": self.do_tab_window(c, temp_wnd) temp_wnd.SetSelection(0) parent_wnd.AddPage(temp_wnd, name, False) elif type == "text": temp_wnd = wx.TextCtrl(parent_wnd,-1) parent_wnd.AddPage(temp_wnd, name, False) else: temp_wnd = None return temp_wnd def do_grid_tab(self, xml_dom, parent_wnd): settings = [] children = xml_dom._get_childNodes() for c in children: name = c._get_nodeName() value = c.getAttribute("value") help = c.getAttribute("help") options = c.getAttribute("options") settings.append([name, value, options, help]) temp_wnd = settings_grid(parent_wnd, settings, self.changes) return temp_wnd def onOk(self, evt): #This will write the settings back to the XML self.session = component.get("session") tabbedwindows = component.get("tabbedWindows") new = [] for wnd in tabbedwindows: try: style = wnd.GetWindowStyleFlag() new.append(wnd) except: pass tabbedwindows = new component.add("tabbedWindows", tabbedwindows) rgbconvert = RGBHex() for i in xrange(0,len(self.changes)): self.settings.set_setting(self.changes[i][0], self.changes[i][1]) top_frame = component.get('frame') if self.changes[i][0] == 'defaultfontsize' or self.changes[i][0] == 'defaultfont': self.chat.chatwnd.SetDefaultFontAndSize(self.settings.get_setting('defaultfont'), self.settings.get_setting('defaultfontsize')) self.chat.InfoPost("Font is now " + self.settings.get_setting('defaultfont') + " point size " + self.settings.get_setting('defaultfontsize')) self.chat.chatwnd.scroll_down() if self.changes[i][0] == 'bgcolor' or self.changes[i][0] == 'textcolor': self.chat.chatwnd.SetPage(self.chat.ResetPage()) self.chat.chatwnd.scroll_down() if self.settings.get_setting('ColorTree') == '1': top_frame.tree.SetBackgroundColour(self.settings.get_setting('bgcolor')) top_frame.tree.SetForegroundColour(self.settings.get_setting('textcolor')) top_frame.tree.Refresh() top_frame.players.SetBackgroundColour(self.settings.get_setting('bgcolor')) top_frame.players.SetForegroundColour(self.settings.get_setting('textcolor')) top_frame.players.Refresh() else: top_frame.tree.SetBackgroundColour('white') top_frame.tree.SetForegroundColour('black') top_frame.tree.Refresh() top_frame.players.SetBackgroundColour('white') top_frame.players.SetForegroundColour('black') top_frame.players.Refresh() if self.changes[i][0] == 'ColorTree': if self.changes[i][1] == '1': top_frame.tree.SetBackgroundColour(self.settings.get_setting('bgcolor')) top_frame.tree.SetForegroundColour(self.settings.get_setting('textcolor')) top_frame.tree.Refresh() top_frame.players.SetBackgroundColour(self.settings.get_setting('bgcolor')) top_frame.players.SetForegroundColour(self.settings.get_setting('textcolor')) top_frame.players.Refresh() else: top_frame.tree.SetBackgroundColour('white') top_frame.tree.SetForegroundColour('black') top_frame.tree.Refresh() top_frame.players.SetBackgroundColour('white') top_frame.players.SetForegroundColour('black') top_frame.players.Refresh() if self.changes[i][0] == 'GMWhisperTab' and self.changes[i][1] == '1': self.chat.parent.create_gm_tab() self.toggleToolBars(self.chat, self.changes[i]) try: self.toggleToolBars(self.chat.parent.GMChatPanel, self.changes[i]) except: pass for panel in self.chat.parent.whisper_tabs: self.toggleToolBars(panel, self.changes[i]) for panel in self.chat.parent.group_tabs: self.toggleToolBars(panel, self.changes[i]) for panel in self.chat.parent.null_tabs: self.toggleToolBars(panel, self.changes[i]) if self.changes[i][0] == 'player': self.session.name = str(self.changes[i][1]) if (self.changes[i][0][:3] == 'Tab' and self.changes[i][1][:6] == 'custom') or\ (self.changes[i][0][:3] == 'Tab' and self.settings.get_setting('TabTheme')[:6] == 'custom'): gfrom = self.settings.get_setting('TabGradientFrom') (fred, fgreen, fblue) = rgbconvert.rgb_tuple(gfrom) gto = self.settings.get_setting('TabGradientTo') (tored, togreen, toblue) = rgbconvert.rgb_tuple(gto) tabtext = self.settings.get_setting('TabTextColor') (tred, tgreen, tblue) = rgbconvert.rgb_tuple(tabtext) for wnd in tabbedwindows: style = wnd.GetWindowStyleFlag() # remove old tabs style mirror = ~(FNB.FNB_VC71 | FNB.FNB_VC8 | FNB.FNB_FANCY_TABS | FNB.FNB_COLORFUL_TABS) style &= mirror if self.settings.get_setting('TabTheme') == 'customslant': style |= FNB.FNB_VC8 else: style |= FNB.FNB_FANCY_TABS wnd.SetWindowStyleFlag(style) wnd.SetGradientColourTo(wx.Color(tored, togreen, toblue)) wnd.SetGradientColourFrom(wx.Color(fred, fgreen, fblue)) wnd.SetNonActiveTabTextColour(wx.Color(tred, tgreen, tblue)) wnd.Refresh() if self.changes[i][0] == 'TabBackgroundGradient': for wnd in tabbedwindows: (red, green, blue) = rgbconvert.rgb_tuple(self.changes[i][1]) wnd.SetTabAreaColour(wx.Color(red, green, blue)) wnd.Refresh() self.settings.save() self.Destroy() def toggleToolBars(self, panel, changes): if changes[0] == 'AliasTool_On': panel.toggle_alias(changes[1]) elif changes[0] == 'DiceButtons_On': panel.toggle_dice(changes[1]) elif changes[0] == 'FormattingButtons_On': panel.toggle_formating(changes[1]) class settings_grid(wx.grid.Grid): """grid for gen info""" def __init__(self, parent, settings, changed = []): wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) self.setting_data = changed self.Bind(wx.EVT_SIZE, self.on_size) self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) self.Bind(wx.grid.EVT_GRID_CELL_LEFT_CLICK, self.on_left_click) self.CreateGrid(len(settings),3) self.SetRowLabelSize(0) self.SetColLabelValue(0,"Setting") self.SetColLabelValue(1,"Value") self.SetColLabelValue(2,"Available Options") self.settings = settings for i in range(len(settings)): self.SetCellValue(i,0,settings[i][0]) self.SetCellValue(i,1,settings[i][1]) if settings[i][1] and settings[i][1][0] == '#': self.SetCellBackgroundColour(i,1,settings[i][1]) self.SetCellValue(i,2,settings[i][2]) def on_left_click(self,evt): row = evt.GetRow() col = evt.GetCol() if col == 2: return elif col == 0: name = self.GetCellValue(row,0) str = self.settings[row][3] msg = wx.MessageBox(str,name) return elif col == 1: setting = self.GetCellValue(row,0) value = self.GetCellValue(row,1) if value and value[0] == '#': hexcolor = orpg.tools.rgbhex.RGBHex().do_hex_color_dlg(self) if hexcolor: self.SetCellValue(row,2, hexcolor) self.SetCellBackgroundColour(row,1,hexcolor) self.Refresh() setting = self.GetCellValue(row,0) self.setting_data.append([setting, hexcolor]) else: evt.Skip() def on_cell_change(self,evt): row = evt.GetRow() col = evt.GetCol() if col != 1: return setting = self.GetCellValue(row,0) value = self.GetCellValue(row,1) self.setting_data.append([setting, value]) def get_h(self): (w,h) = self.GetClientSizeTuple() rows = self.GetNumberRows() minh = 0 for i in range (0,rows): minh += self.GetRowSize(i) minh += 120 return minh def on_size(self,evt): (w,h) = self.GetClientSizeTuple() cols = self.GetNumberCols() col_w = w/(cols) for i in range(0,cols): self.SetColSize(i,col_w) self.Refresh() settings = orpgSettings() component.add('settings', settings)