view orpg/networking/mplay_groups.py @ 20:39ebe168ceb3 ornery-orc

Traipse 'OpenRPG' {090827-02} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc''s main goal is to offer more advanced features and enhance the productivity of the user. Update Summary: Update Manager is now in version 0.8. While not every button works, users can now browse the different revisions and their different changesets. The code has been refined some with feature from Core added to it. A Crash report is now created if the users software crashes. Update Manager has been moved to the Traipse Suite menu item, and a Debug Console as been added as well. Please Check the Controls Panel to see the other files changed.
author sirebral
date Thu, 27 Aug 2009 01:11:22 -0500
parents 97265586402b
children ff154cf3350c
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line source

from orpg.mapper.map_msg import *

class game_group:
    def __init__( self, id, name, pwd, desc="", 
                    boot_pwd="", minVersion="", 
                    mapFile=None, messageFile=None, persist=0 ):
        self.id = id
        self.name = name
        self.desc = desc
        self.minVersion = minVersion
        self.messageFile = messageFile
        self.players = []
        self.pwd = pwd
        self.boot_pwd = boot_pwd
        self.game_map = map_msg()
        self.lock = Lock()
        self.moderated = 0
        self.voice = {}
        self.persistant = persist

        if mapFile != None:
            f = open( mapFile )
            tree = f.read()
            f.close()

        else:
            f = open(orpg.dirpath.dir_struct["template"] + "default_map.xml")
            tree = f.read()
            f.close()

        self.game_map.init_from_xml(tree)


    def add_player(self,id):
        self.players.append(id)

    def remove_player(self,id):
        if self.voice.has_key(id): del self.voice[id]
        self.players.remove(id)

    def get_num_players(self):
        num =  len(self.players)
        return num

    def get_player_ids(self):
        tmp = self.players
        return tmp

    def check_pwd(self,pwd):
        return (pwd==self.pwd)

    def check_boot_pwd(self,pwd):
        return (pwd==self.boot_pwd)

    def check_version(self,ver):
        if (self.minVersion == ""):
            return 1
        minVersion=self.minVersion.split('.')
        version=ver.split('.')
        for i in range(min(len(minVersion),len(version))):
            w=max(len(minVersion[i]),len(version[i]))
            v1=minVersion[i].rjust(w);
            v2=version[i].rjust(w);
            if v1<v2: return 1
            if v1>v2: return 0

        if len(minVersion)>len(version): return 0
        return 1

    #depreciated - see send_group_list()
    def toxml(self,act="new"):
        #  Please don't add the boot_pwd to the xml, as this will give it away to players watching their console
        xml_data = "<group id=\"" + self.id
        xml_data += "\" name=\"" + self.name
        xml_data += "\" pwd=\"" + str(self.pwd!="")
        xml_data += "\" players=\"" + str(self.get_num_players())
        xml_data += "\" action=\"" + act + "\" />"
        return xml_data